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Entity Grabber / 'Gravity Gun' (15 Sep 2007) [Important News: July 2008]


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Dutchy
Junior Member
Join Date: Jan 2007
Old 01-23-2007 , 07:56   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #51

Hippo, it is a really great plugin.

Thank you for the work you put into it, I hope you get it stable soon.
I tried to logon to your server, but when I type in console connect css.fwdweb.com it says bad adress entered. Could you give the ip maybe?

<3
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Games
Member
Join Date: Dec 2004
Location: holland
Old 01-23-2007 , 12:54   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #52

Is it possible to lift heavy things that can do damage when it hits a person ?
And check the bug when u have lifted/shoot stuff and you walk /jump on it the object you get lifted/shot in the air.

Offcourse only when you do have the time and the will, school's more important.
Thanks for your hard work.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 01-23-2007 , 13:18   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #53

Quote:
Originally Posted by Games View Post
And check the bug when u have lifted/shoot stuff and you walk /jump on it the object you get lifted/shot in the air.
I don't think that has anything to do with this plugin. That's just the way physics objects behave in CSS when you can stand on them (i.e. not prop_physics_multiplayer). I've had that happen with any physics object that is set to interact with players, even without the grabber plugin.
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el hippo
Member
Join Date: Jan 2006
Location: Texas
Old 01-23-2007 , 13:22   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #54

Quote:
Originally Posted by Games View Post
Is it possible to lift heavy things that can do damage when it hits a person ?
Actually, I did manage to get that implemented yesterday while I was making bug fixes. I spent an hour looking through the hl2sdk and found out it was possible to use the built in physics prop damage handlers to imitate damage the same way the physcannon in hl2/hl2dm does. In other words, you can now damage people by throwing objects at them. You will also get the kill, damage, etc data saved to your player's stats.

http://harrisonpham.com/sourcemods/g...e_port0065.jpg

Note that the only way I could get this to work was to use prop_physics. This isn't recommended, but it works well enough if all you are doing is throwing objects at people. The next release version will have an option to enable / disable the replacement of prop_physics_multiplayer with prop_physics.

To DOD:S Users: I haven't had time to actually test this with DOD:S. I am going to try to download dod:s sometime soon and see why it crashes.

Hippo
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el hippo is offline
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Join Date: Dec 2004
Location: holland
Old 01-23-2007 , 13:57   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #55

Great !!! Now all we need is a fun map to do that stuff CT's vs T's propwars orsomething like that, just image the fun
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Dutchy
Junior Member
Join Date: Jan 2007
Old 01-29-2007 , 16:59   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #56

Can't wait till it's done
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 02-13-2007 , 02:56   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #57

What do you need to add support for other mods? Different offsets?
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el hippo
Member
Join Date: Jan 2006
Location: Texas
Old 02-14-2007 , 15:24   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #58

I am not sure if its a vfunc offset issue or something having to do with the way dods handles entities (the entities may be prop_dynamic or something that can't be moved). If this is the case then I may be able to edit the entities on map load and enable them to be moved.

In any case, I haven't had time to actually test any of this myself so I am going on what others have told me. Specifically they have told me it does not crash, all it does is say an object has been grabbed and doesn't move it. (Which leads me to believe the objects aren't movable via velocity).

Also, in the next release, sigscan sigs and vfunc offsets will be stored in a keyvalues style file so people can patch it themselves (kind of like how LDuke and Mani do it).

Hippo
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Last edited by el hippo; 02-14-2007 at 15:26.
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Dutchy
Junior Member
Join Date: Jan 2007
Old 04-02-2007 , 11:03   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #59

Hi Hippo, are you still working on this?

I love your plugin and it would be nice to see an update at some point
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el hippo
Member
Join Date: Jan 2006
Location: Texas
Old 04-05-2007 , 17:19   Re: Entity Grabber / 'Gravity Gun' (18 Nov 2006)
Reply With Quote #60

I have a relatively nice-ish version ready to be released. I still need to clean it up (move vfunc offsets to the keyvalues file, etc).

I am also having some odd linux cvar problem that I can't fix no matter what I do. Bailopan says it is caused by tier1 not being first in the link definition, but I can't get it to work after I made all the changes he noted.

Hippo
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