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[TF2] Unusual effects 2.19 SQL (21/12/2015)


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fiala06
AlliedModders Donor
Join Date: Mar 2009
Location: Eugene, OR
Old 02-05-2016 , 09:40   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #491

I'm getting the following errors and when I open the menu to select effect it just disappears.

Any ideas?

Code:
L 02/05/2016 - 08:38:10: [SM]   [0]  Line 520, C:\Servers\Steam\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\unusual.sp::TF2Items_OnGiveNamedItem()
L 02/05/2016 - 08:38:10: [SM] Native "TF2IDB_GetItemSlot" reported: Plugin owning this native is currently paused.
L 02/05/2016 - 08:38:10: [SM] Displaying call stack trace for plugin "unusual.smx":
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 02-07-2016 , 07:21   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #492

Quote:
Originally Posted by dildoughy View Post
Thanks for the update! Do you have any insight into this problem...

- !unusual in chat was working fine before
- I replaced only the .smx and .sp files on my server before I realized I didn't want to deal with the TF2 Items DB changeover at the moment
- I put the most recent "old version" back in the plugins folder
- configs stayed the same

Now...

- !unusual in chat brings up menu
- however, I cannot apply any effects to any weapons (hitting "1" just makes the menu close, other inputs show proper responses [No unusual effect found, etc.])
- my keybind for bringing up the !unusual menu stopped working (this is most likely just me being scatterbrained and making some simple mistake)

Are you able to provide any help with getting the plugin up and running again? I haven't touched any numerical default keybinds that would disable the "1" key, aside from re-binding "0" a long time ago so that plugin menus could actually recognize it as a zero.

Thanks so much.

(Edit: to be clear/tl;dr...I reverted BACK to previous version of plugin, kept old config files but had to re-install "old version" .smx and .sp, and now plugin is mostly broken on my server. Nothing else has changed in my cvars, general server settings, etc.

The console readout is as follows:

[Admin] myname : !unusual
'pyro.cfg' not present; not executing.

I'm new at this so the problem might not be related to the plugin at all...? Going nuts here.)

The best for you, is to Delete your unusual effect Data Base (MySQL or SQLite). And Re-install my plugin with the last version (previous version, are told previous version because there are bugs), TF2iDB with the last DataBase of item, and the last Snapshot of TF2Item manager !




Quote:
Originally Posted by rengo View Post
same problem as before (constant change weapons), but nothing serious.

problems with the demoman weapon when you add an effect.

The Sticky Jumper and The Eyelander.

By removing the effect on those 2 weapons is solved

greetings and as always, excellent plugin

Can you tell me if this problem still exist ? I can add effect on eyelander and sticky jumper. Do you use the last database of TF2BD ?




Quote:
Originally Posted by Jacobs View Post
Hi, I need help, when I add unusual, pop up error:
Code:
SQL Error: The table has 5 columns unusual_data but 4 values Were Supplied
You know how to add a table to SQL?
If you still have this problem, tell me and give me more information if you can. By default which DB are you using (MySQL or SQLite ?)



Quote:
Originally Posted by Kahl_Drogo View Post
Hi,

I noticed that on Soldier on Black box effects doesn't work and if you have Shotgun and try addeffect on him they spam changing weapon .

Errors Log:
Code:
L 01/25/2016 - 19:48:36: Info (map "ctf_idlecapture") (file "errors_20160125.log")
L 01/25/2016 - 19:48:36: [SM] Exception reported: Entity 20 (20) is invalid
L 01/25/2016 - 19:48:36: [SM] Blaming plugin: unusual.smx
L 01/25/2016 - 19:48:36: [SM] Call stack trace:
L 01/25/2016 - 19:48:36: [SM]   [0] GetEntProp
L 01/25/2016 - 19:48:36: [SM]   [1] Line 355, C:\Servers\Steam\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
L 01/25/2016 - 19:48:36: [SM]   [2] Line 697, C:\Servers\Steam\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\unusual.sp::GetMaximumNumberSlot()
L 01/25/2016 - 19:48:36: [SM]   [3] Line 580, C:\Servers\Steam\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\unusual.sp::TimerUpdateWeapon()
Effects are working correctly on this two items for me (even skinned items !)



Quote:
Originally Posted by fiala06 View Post
I'm getting the following errors and when I open the menu to select effect it just disappears.

Any ideas?

Code:
L 02/05/2016 - 08:38:10: [SM]   [0]  Line 520, C:\Servers\Steam\steamapps\common\Team Fortress 2 Dedicated Server\tf\addons\sourcemod\scripting\unusual.sp::TF2Items_OnGiveNamedItem()
L 02/05/2016 - 08:38:10: [SM] Native "TF2IDB_GetItemSlot" reported: Plugin owning this native is currently paused.
L 02/05/2016 - 08:38:10: [SM] Displaying call stack trace for plugin "unusual.smx":
Can't help you! This problem is not due to unusual.smx . It seem that there is a problem with TF2IDB plugin! Try to re-install it, and use the last DataBase.
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Last edited by Erreur 500; 02-07-2016 at 07:25.
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fiala06
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Join Date: Mar 2009
Location: Eugene, OR
Old 02-24-2016 , 22:31   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #493

Quote:
Originally Posted by rengo View Post
same problem as before (constant change weapons), but nothing serious.

problems with the demoman weapon when you add an effect.

The Sticky Jumper and The Eyelander.

By removing the effect on those 2 weapons is solved

greetings and as always, excellent plugin
Having the same issue again also.
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Baklap4
Member
Join Date: Feb 2016
Old 03-10-2016 , 14:34   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #494

Heey all i'm having troubles with the sqllite solution.

It says:
Code:
03/10/2016 - 20:25:14: [unusual.smx] SQL Error: table unusual_data has 5 columns but 4 values were supplied
As stated i'm using the sqlite database.

Any way to fix this?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 03-21-2016 , 12:06   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #495

Quote:
Originally Posted by rengo View Post
same problem as before (constant change weapons), but nothing serious.
So I just went through the process of updating/checking all things needed for this plugin...but still getting this bug, especially with heavy. Did you find a fix?
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dildoughy
Member
Join Date: Nov 2015
Old 04-02-2016 , 17:34   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #496

I've been running this on my servers since day one, and though there are still some issues with unusual effects "ghosting" around the map (generally due to shorter respawn waves, etc., nothing the fault of the plugin itself), it's much-loved and has never crashed the server. I just have to monitor/limit flag use carefully because otherwise adults will go nuts just like kids and put unusuals on EVERYTHING.

In any case, I was looking through the latest #ed particle effects we have (including the Gun Mettle weapons unusuals!) and got curious about how to implement pro killstreaker eye effects (as well as the Gun Mettle weapons). Any thoughts? I don't write scripts or know anything about this, I'll just go rename bits of config files sometimes which is how I ended up spending 4 hours doing this, haha.

http://git.optf2.com/schema-tracking...=teamfortress2 for newest particle codes

Do I need to update something else to get the particle #s working?
Attached Files
File Type: txt unusual_config_example_dad.txt (2.3 KB, 281 views)
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misterG
Senior Member
Join Date: May 2015
Location: Romania
Old 06-29-2016 , 07:46   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #497

Sometimes Invalid player is showed random to me.
What should do this part of the code ?
Code:
new clientControled = GetClientID(SteamUsed[iClient]);
	if(clientControled == -1)
	{
		CPrintToChat(iClient, "%t", "Sent9");
		return;
	}
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Last edited by misterG; 06-29-2016 at 07:47.
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AwesomeX
Member
Join Date: Jul 2013
Old 11-09-2016 , 17:31   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #498

Still getting the weapon switch, glitch.

It's been happening for a long while, hoping for a fix.
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Angel54689
Junior Member
Join Date: Nov 2016
Old 11-28-2016 , 12:31   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #499

Quote:
Originally Posted by dildoughy View Post

http://git.optf2.com/schema-tracking...=teamfortress2 for newest particle codes

Do I need to update something else to get the particle #s working?
Hi,

Did it work?
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Angel54689
Junior Member
Join Date: Nov 2016
Old 11-28-2016 , 13:29   Re: [TF2] Unusual effects 2.19 SQL (21/12/2015)
Reply With Quote #500

I am getting this error as well.

Code:
L 11/28/2016 - 18:27:21: [unusual.smx] SQL Error: table unusual_data has 5 columns but 4 values were supplied
Using SQLite.

Also whenever I switch class, the effect doesn't work anymore. I need to again add the effect.

[Update]

Problem solved. I just had to switch to MySQL!

Last edited by Angel54689; 11-29-2016 at 11:36.
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