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[CS:GO] Kaesar's Stuff


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Kaesar
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Join Date: Apr 2015
Old 04-30-2015 , 04:25   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #11

Quote:
Originally Posted by Dr. Api View Post
Hi great initiative will be great to do some tuto about making models. Working on zombie riot on CSGO and make lot of plugins also I will need models for my others SI. I made HULK already see videos in attachements.
Sorry, ask tutorial to other modeller, it's absurd. What do you think? that i can make one 25 min video and explain everything? It's like if i ask you a sourcepawn tutorial... no.

About your Hulk mode, I like the idea, reminds me the boss mod of 1.6, but the bot system works a bit strange sometimes


Quote:
Originally Posted by Franc1sco View Post
+9999
I learned during many years, i don't found any tutorial, this is not write a .sp in 15 minutes and sell it, models require several hours of work, even knowing much.

So I hope that now you respect these works, as I respect the great maps and plugins. Thanks.
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poel
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Join Date: Mar 2013
Old 04-30-2015 , 05:18   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #12

Quote:
Originally Posted by Kaesar View Post
Sorry, ask tutorial to other modeller, it's absurd. What do you think? that i can make one 25 min video and explain everything? It's like if i ask you a sourcepawn tutorial... no.

About your Hulk mode, I like the idea, reminds me the boss mod of 1.6, but the bot system works a bit strange sometimes




I learned during many years, i don't found any tutorial, this is not write a .sp in 15 minutes and sell it, models require several hours of work, even knowing much.

So I hope that now you respect these works, as I respect the great maps and plugins. Thanks.
Hey kaesar, no one said your job was a shit ? Its just, on csgo, atm there is not enough mapper, modeler, so if more people can learn How make models it will be "great" for all communities.
Of course we have a huge respect for your job. Your knowledge is very impressiv. But as i said, there is Only you, Andy, and maybe one more modeler. I know its very hard to learn this kind of code. That's why I didnt ask ^^'

Btw, why not post in this forum, steps by steps, How you made a models ? Its just an example. But yeah we need few years and many "skins' to have your actual knowledge. So thks for this. Thks for your stable fucking skins on ZR servers keep going what you do!
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Kaesar
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Join Date: Apr 2015
Old 04-30-2015 , 06:09   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #13

PRINCIPAL POST UPDATED

ADDED:


PLEASE IF YOU USE THESE MODELS I WOULD LIKE TO SEE A SCREENSHOT INGAME, THANKS.

NEMESIS - RESIDENT EVIL
FLESHPOUND - KILLING FLOOR 2

NEW GHOUL HANDS:

NEW PATHS AND FIX SOMETHINGS IN THE MESH


Attached Files
File Type: 7z GHOUL ARMS - CSGO.7z (3.15 MB, 238 views)
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Dr. Api
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Join Date: Mar 2015
Location: France
Old 04-30-2015 , 06:25   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #14

Quote:
Originally Posted by Kaesar View Post
but the bot system works a bit strange sometimes
I improved the bot system, my bots don't hide don't walk only rush (now).
https://www.youtube.com/watch?v=1k05...56zTzlsF52g-9t

Last edited by Dr. Api; 04-30-2015 at 06:57.
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Kaesar
Member
Join Date: Apr 2015
Old 04-30-2015 , 06:52   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #15

Fleshpound looks so fucking strange with Terrorist animations lol...



Maybe in the next days i make a new version with CT animations
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Nolongerinthegame
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Join Date: Sep 2005
Old 04-30-2015 , 07:10   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #16

Yes Chicken Leetle!
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poel
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Join Date: Mar 2013
Old 04-30-2015 , 07:11   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #17

Arms 1 :



Arms 2

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poel
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Join Date: Mar 2013
Old 04-30-2015 , 07:16   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #18

Kaesar,

I have spoken to Andi few days ago, and he said :

"So for ZR I now about the crashes this is the reason why I made this 2 versions. CSGO uses two differant shared annimation mdl´s for playermodels ,
ct_animations.mdl and t_animations.mdl , as far as I know zombies in ZR are on t-side so what if you use a model with ct-annimations on t-side maybe this will crash the server sometimes , you know since valve halloweenupdate and adding the new attachments and skeletons this has started"


So, what do you think ?
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Kaesar
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Join Date: Apr 2015
Old 04-30-2015 , 07:43   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #19

I just know that if a model not is 100% like the original (skeleton, QC file), it happens...no one knows the why/when EXACTLY, because it's internal game error with ZR.

These models posted here are 100% made as original one so if these models crash by slerpbones in sometime, will be for any CSGO update or simply because we can't make custom models (no)
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Last edited by Kaesar; 04-30-2015 at 07:56.
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Dr. Api
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Location: France
Old 04-30-2015 , 07:47   Re: [CS:GO] Kaesar's Stuff
Reply With Quote #20

Facehugger are not customs models with customs animations ?
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