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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-17-2018 , 21:53   Re: [CS:GO] Experimental: Zombie Plague 8.0.7
Reply With Quote #531

Quote:
-Version: 8.0.7 Experimental (Jule 18 2018)
* Bazzoka fix, when it shooted with 0 ammo
* More optimized method for chaning drop models
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Last edited by gubka; 07-17-2018 at 21:54.
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Mikado
Senior Member
Join Date: Nov 2012
Location: don't know where :/
Old 07-18-2018 , 07:55   Re: [CS:GO] Experimental: Zombie Plague 8.0.7
Reply With Quote #532

- Can you make "B" as menu button ?
- How to add a command like !zmenu ( so you can change the menu button as you wish by bind it )
- Some map items aren't working when mod is enabled ( you will get the menu only ).
- There are some bugs with sounds like ambiance and map sound bugs together with a high volume, if you add the block map sounds option it will be nice, ofc controlled by cfg since some people don't use ambiance and prefer map sounds ( Still testing the 8.0.7, will keep you updated if all are fixed ).

And you are doing a great job gubka, thank's to you
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gubka
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Location: Russia
Old 07-18-2018 , 08:14   Re: [CS:GO] Experimental: Zombie Plague 8.0.7
Reply With Quote #533

1. I dont know , it might work not for all clients, but you can try
2. Read topic
3. Read topic
4. Sounds bugged because of valve commands
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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 07-18-2018 , 09:11   Re: [CS:GO] Experimental: Zombie Plague 8.0.6
Reply With Quote #534

Quote:
Originally Posted by gubka View Post
In downloads.ini you can find how registrate the pcf files

PHP Code:
particles/2j.pcf@end 
end is name of effect in the 2j.pcf file
Hm,
Where can I find particle with red glow for nemesis? Current version particle is not good for nemesis :/
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-18-2018 , 10:01   Re: [CS:GO] Experimental: Zombie Plague 8.0.6
Reply With Quote #535

Quote:
Originally Posted by Qes View Post
Hm,
Where can I find particle with red glow for nemesis? Current version particle is not good for nemesis :/
https://developer.valvesoftware.com/wiki/Light_dynamic

Disable particles, hook OnClientInfect for nemesis, create light there and attach to the nemesis, you can use light code from the flare grenade. But dynamic light even more shit than the pcf, my server usually lag when he work with light dynamic, is a very bad entity, hope valve will do smth with it, the better appoach is just give the red glow for model by smth like that

PHP Code:
    SetEntProp(indexProp_Send"m_nRenderFX"_:fx1);
    
SetEntProp(indexProp_Send"m_nRenderMode"_:render1);

    new 
offset GetEntSendPropOffs(index"m_clrRender");
    
    
SetEntData(indexoffsetr1true);
    
SetEntData(indexoffset 1g1true);
    
SetEntData(indexoffset 2b1true);
    
SetEntData(indexoffset 3amount1true); 
Good luck
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Qes
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Join Date: Jul 2014
Old 07-18-2018 , 11:05   Re: [CS:GO] Experimental: Zombie Plague 8.0.6
Reply With Quote #536

Quote:
Originally Posted by gubka View Post
https://developer.valvesoftware.com/wiki/Light_dynamic

Disable particles, hook OnClientInfect for nemesis, create light there and attach to the nemesis, you can use light code from the flare grenade. But dynamic light even more shit than the pcf, my server usually lag when he work with light dynamic, is a very bad entity, hope valve will do smth with it, the better appoach is just give the red glow for model by smth like that

PHP Code:
    SetEntProp(indexProp_Send"m_nRenderFX"_:fx1);
    
SetEntProp(indexProp_Send"m_nRenderMode"_:render1);

    new 
offset GetEntSendPropOffs(index"m_clrRender");
    
    
SetEntData(indexoffsetr1true);
    
SetEntData(indexoffset 1g1true);
    
SetEntData(indexoffset 2b1true);
    
SetEntData(indexoffset 3amount1true); 
Good luck
Thank you
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romeo7
Senior Member
Join Date: Mar 2017
Old 07-19-2018 , 14:04   Re: [CS:GO] Experimental: Zombie Plague 8.0.6
Reply With Quote #537

Quote:
Originally Posted by Qes View Post
Hm,
Where can I find particle with red glow for nemesis? Current version particle is not good for nemesis :/
Add THIS plugin in your server.
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Mikado
Senior Member
Join Date: Nov 2012
Location: don't know where :/
Old 07-19-2018 , 14:34   Re: [CS:GO] Experimental: Zombie Plague 8.0.7
Reply With Quote #538

Using this, to temporary fix sounds ( https://forums.alliedmods.net/showthread.php?t=294323 )
But still can't find a way to prevent the mod from locking in-map items.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-19-2018 , 17:47   Re: [CS:GO] Experimental: Zombie Plague 8.0.8
Reply With Quote #539

Quote:
-Version: 8.0.8 Experimental (Jule 20 2018)
* Drop hook fix, added weapon index validation
* Fix of map sounds, now they will not be stopped.
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Last edited by gubka; 07-19-2018 at 20:47.
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diavolar
Member
Join Date: Nov 2009
Location: Paraguay
Old 07-20-2018 , 05:31   Re: [CS:GO] Experimental: Zombie Plague 8.0.8
Reply With Quote #540

wtf nightvision is poor on dark maps https://steamcommunity.com/sharedfil...?id=1445789651
a suggestion / plugin to solve the problem?

Last edited by diavolar; 07-20-2018 at 05:31.
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