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[CSS] Add the hud capibilities!


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Mitchell
~lick~
Join Date: Mar 2010
Old 04-25-2014 , 14:01   Re: [CSS] Add the hud capibilities!
Reply With Quote #41

Quote:
Originally Posted by shavit View Post
Hell no. BHop and Zombie are like 10 times more popular than many other Source Engine game modes.
so you're using the hudmsg in zombies and bhop?
not many people still play around on cs:s. usually just regulars to the game.

Last edited by Mitchell; 04-25-2014 at 14:01.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 04-25-2014 , 14:52   Re: [CSS] Add the hud capibilities!
Reply With Quote #42

Quote:
Originally Posted by Mitchell View Post
so you're using the hudmsg in zombies and bhop?
not many people still play around on cs:s. usually just regulars to the game.
Hmm.. to display the world record of the current timed map in bhop
On Zombies I have no idea what can I use hudmsg with, but eehh
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-25-2014 , 17:55   Re: [CSS] Add the hud capibilities!
Reply With Quote #43

Quote:
Originally Posted by Mitchell View Post
so you're using the hudmsg in zombies and bhop?
not many people still play around on cs:s. usually just regulars to the game.
You'd be surprised.
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Remy Lebeau
Senior Member
Join Date: Dec 2009
Location: Sydney, Australia
Old 04-25-2014 , 18:44   Re: [CSS] Add the hud capibilities!
Reply With Quote #44

Quote:
Originally Posted by asherkin View Post
They copied in TF2's HudLayout scheme when doing the engine sync - which is also what's causing the keyhinttext problems.
Thanks, that's the answer to our issues! (https://forums.alliedmods.net/showthread.php?t=239267)

As you can see in the attached screenshot, keyhinttext worked significantly better than the hud now does (the size of the text was fine before, now it's enormous).

Our issue is that the keyhinttxt is flickering... Has anyone found a solution to this? I'd be perfectly happy to keep on using keyhinttext if it still worked properly.
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Morell
AlliedModders Donor
Join Date: Jun 2010
Location: World
Old 04-26-2014 , 01:59   Re: [CSS] Add the hud capibilities!
Reply With Quote #45

In this server you can see the game_text in ZR. IP zombie.mapeadores.com

Last edited by Morell; 04-26-2014 at 01:59.
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janpepu
AlliedModders Donor
Join Date: Sep 2007
Location: france
Old 01-20-2015 , 09:34   Re: [CSS] Add the hud capibilities!
Reply With Quote #46

Quote:
Originally Posted by Remy Lebeau View Post
Thanks, that's the answer to our issues! (https://forums.alliedmods.net/showthread.php?t=239267)

As you can see in the attached screenshot, keyhinttext worked significantly better than the hud now does (the size of the text was fine before, now it's enormous).

Our issue is that the keyhinttxt is flickering... Has anyone found a solution to this? I'd be perfectly happy to keep on using keyhinttext if it still worked properly.

Some news to fix this bug ?
Thanks
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-20-2015 , 10:02   Re: [CSS] Add the hud capibilities!
Reply With Quote #47

Quote:
Originally Posted by janpepu View Post
Some news to fix this bug ?
Thanks
It's possibly because the plugin is sending a new keyhinttext too fast. Try slowing the timer it uses down a bit.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 03-15-2015 , 22:48   Re: [CSS] Add the hud capibilities!
Reply With Quote #48

is there anyway to change the text size???
what i saw in a .cn ze server the text is pretty big

https://forums.alliedmods.net/showthread.php?t=259857
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