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How i Put Zombies Have That Super Jump.


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ALONZO
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Join Date: May 2016
Old 07-30-2016 , 17:27   How i Put Zombies Have That Super Jump.
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How i Put Zombies Have That Super Jump when zombie click on jump and duck at the same time he get that super jump how i put it ;-( this is class i use zombie plague 4.3 fixa old version
Attached Files
File Type: sma Get Plugin or Get Source (zp_zclasses40.sma - 492 views - 4.1 KB)
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Last edited by ALONZO; 07-30-2016 at 17:29.
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edon1337
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Join Date: Jun 2016
Location: Macedonia
Old 08-13-2016 , 13:04   Re: How i Put Zombies Have That Super Jump.
Reply With Quote #2

I don't understand your request but , I increased the gravities of Zombies so now they'll jump higher.
PHP Code:
/*========================================================================

========
    
    -----------------------------------
    -*- [ZP] Default Zombie Classes -*-
    -----------------------------------
    
    ~~~~~~~~~~~~~~~
    - Description -
    ~~~~~~~~~~~~~~~
    
    This plugin adds the default zombie classes to Zombie Plague.
    Feel free to modify their attributes to your liking.
    
    Note: If zombie classes are disabled, the first registered class
    will be used for all players (by default, Classic Zombie).
    
==========================================================================

======*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*========================================================================

========
 [Plugin Customization]
==========================================================================

=======*/

// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const 
zclass1_info[] = { "=Balanced=" }
new const 
zclass1_model[] = { "zombie_source" }
new const 
zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const 
zclass1_health 3600
const zclass1_speed 245
const Float:zclass1_gravity 0.3
const Float:zclass1_knockback 1.0

// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptors Zombie" }
new const 
zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const 
zclass2_model[] = { "zombie_source" }
new const 
zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const 
zclass2_health 2700
const zclass2_speed 295
const Float:zclass2_gravity 0.3
const Float:zclass2_knockback 1.5

// Poison Zombie Attributes
new const zclass3_name[] = { "Poisont Zombie" }
new const 
zclass3_info[] = { "HP- Jump+ Knockback+" }
new const 
zclass3_model[] = { "zombie_source" }
new const 
zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const 
zclass3_health 3300
const zclass3_speed 250
const Float:zclass3_gravity 0.3
const Float:zclass3_knockback 1.25

// Big Zombie Attributes
new const zclass4_name[] = { "Kong Zombie" }
new const 
zclass4_info[] = { "HP++ Speed- Knockback--" }
new const 
zclass4_model[] = { "zombie_source" }
new const 
zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const 
zclass4_health 4500
const zclass4_speed 155
const Float:zclass4_gravity 0.3
const Float:zclass4_knockback 0.5

// Leech Zombie Attributes
new const zclass5_name[] = { "Teek Zombie" }
new const 
zclass5_info[] = { "HP- Knockback+ Leech++" }
new const 
zclass5_model[] = { "zombie_source" }
new const 
zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
const 
zclass5_health 3200
const zclass5_speed 250
const Float:zclass5_gravity 0.3
const Float:zclass5_knockback 1.25
const zclass5_infecthp 200 // extra hp for infections

/*========================================================================

====*/

// Class IDs
new g_zclass_leech

// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
    
register_plugin("[ZP] Default Zombie Classes""4.3 Fix5"

"MeRcyLeZZ")
    
    
// Register all classes
    
zp_register_zombie_class(zclass1_namezclass1_info

zclass1_modelzclass1_clawmodelzclass1_healthzclass1_speed

zclass1_gravityzclass1_knockback)
    
zp_register_zombie_class(zclass2_namezclass2_info

zclass2_modelzclass2_clawmodelzclass2_healthzclass2_speed

zclass2_gravityzclass2_knockback)
    
zp_register_zombie_class(zclass3_namezclass3_info

zclass3_modelzclass3_clawmodelzclass3_healthzclass3_speed

zclass3_gravityzclass3_knockback)
    
zp_register_zombie_class(zclass4_namezclass4_info

zclass4_modelzclass4_clawmodelzclass4_healthzclass4_speed

zclass4_gravityzclass4_knockback)
    
g_zclass_leech zp_register_zombie_class(zclass5_name

zclass5_infozclass5_modelzclass5_clawmodelzclass5_health

zclass5_speedzclass5_gravityzclass5_knockback)
}

// User Infected forward
public zp_user_infected_post(idinfector)
{
    
// If attacker is a leech zombie, gets extra hp
    
if (is_user_connected(infector) && zp_get_user_zombie_class

(infector) == g_zclass_leech)
        
set_pev(infectorpev_healthfloat(pev(infector

pev_health) + zclass5_infecthp))

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