I don't understand your request but , I increased the gravities of Zombies so now they'll jump higher.
PHP Code:
/*========================================================================
========
-----------------------------------
-*- [ZP] Default Zombie Classes -*-
-----------------------------------
~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~
This plugin adds the default zombie classes to Zombie Plague.
Feel free to modify their attributes to your liking.
Note: If zombie classes are disabled, the first registered class
will be used for all players (by default, Classic Zombie).
==========================================================================
======*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
/*========================================================================
========
[Plugin Customization]
==========================================================================
=======*/
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "zombie_source" }
new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass1_health = 3600
const zclass1_speed = 245
const Float:zclass1_gravity = 0.3
const Float:zclass1_knockback = 1.0
// Raptor Zombie Attributes
new const zclass2_name[] = { "Raptors Zombie" }
new const zclass2_info[] = { "HP-- Speed++ Knockback++" }
new const zclass2_model[] = { "zombie_source" }
new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass2_health = 2700
const zclass2_speed = 295
const Float:zclass2_gravity = 0.3
const Float:zclass2_knockback = 1.5
// Poison Zombie Attributes
new const zclass3_name[] = { "Poisont Zombie" }
new const zclass3_info[] = { "HP- Jump+ Knockback+" }
new const zclass3_model[] = { "zombie_source" }
new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass3_health = 3300
const zclass3_speed = 250
const Float:zclass3_gravity = 0.3
const Float:zclass3_knockback = 1.25
// Big Zombie Attributes
new const zclass4_name[] = { "Kong Zombie" }
new const zclass4_info[] = { "HP++ Speed- Knockback--" }
new const zclass4_model[] = { "zombie_source" }
new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass4_health = 4500
const zclass4_speed = 155
const Float:zclass4_gravity = 0.3
const Float:zclass4_knockback = 0.5
// Leech Zombie Attributes
new const zclass5_name[] = { "Teek Zombie" }
new const zclass5_info[] = { "HP- Knockback+ Leech++" }
new const zclass5_model[] = { "zombie_source" }
new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" }
const zclass5_health = 3200
const zclass5_speed = 250
const Float:zclass5_gravity = 0.3
const Float:zclass5_knockback = 1.25
const zclass5_infecthp = 200 // extra hp for infections
/*========================================================================
====*/
// Class IDs
new g_zclass_leech
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
register_plugin("[ZP] Default Zombie Classes", "4.3 Fix5",
"MeRcyLeZZ")
// Register all classes
zp_register_zombie_class(zclass1_name, zclass1_info,
zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed,
zclass1_gravity, zclass1_knockback)
zp_register_zombie_class(zclass2_name, zclass2_info,
zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed,
zclass2_gravity, zclass2_knockback)
zp_register_zombie_class(zclass3_name, zclass3_info,
zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed,
zclass3_gravity, zclass3_knockback)
zp_register_zombie_class(zclass4_name, zclass4_info,
zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed,
zclass4_gravity, zclass4_knockback)
g_zclass_leech = zp_register_zombie_class(zclass5_name,
zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health,
zclass5_speed, zclass5_gravity, zclass5_knockback)
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// If attacker is a leech zombie, gets extra hp
if (is_user_connected(infector) && zp_get_user_zombie_class
(infector) == g_zclass_leech)
set_pev(infector, pev_health, float(pev(infector,
pev_health) + zclass5_infecthp))
}
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