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Stripper:Source (Updated 2011-04-15)


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Naow
Senior Member
Join Date: Feb 2009
Old 07-21-2009 , 15:11   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #321

Quote:
Originally Posted by Thraka View Post
He has a fix that I tested for him, which fixes the problem. But he doesn't seem to be anywhere in sight.
Can you share with us this fix if its stable of course please ?
Naow is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 07-22-2009 , 04:30   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #322

Yes, thatīd be awesome. I had the "restricted area" plugin on my server for 1 day and had to remove ist. My server was lagging like hell with that.
If the timeout bug is now fixed in stripper Iīd dare to install it even if itīs not "final"
Skorpion1976 is offline
ShambleS
Senior Member
Join Date: Jul 2009
Old 07-24-2009 , 12:42   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #323

How would i use this to add A big rock in to l4d every where i dont want people to go??

i hate people using glitches, and would like to stop them
ShambleS is offline
olj
Veteran Member
Join Date: Jun 2009
Old 07-25-2009 , 05:20   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #324

Quote:
Originally Posted by ShambleS View Post
How would i use this to add A big rock in to l4d every where i dont want people to go??

i hate people using glitches, and would like to stop them
Read the thread from start.
__________________
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ShambleS
Senior Member
Join Date: Jul 2009
Old 07-25-2009 , 13:57   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #325

-=EDIT=-


ok i think i have the positions now...

But it wont work for me??

Code:
insert:
{
"origin" "1411.52 -4739.14 156.13"
"model" "models/stormy/shippingcontainer.mdl"
"classname" "prop_physics_multiplayer"
}
i have also tried

Code:
add:
{
"origin" "1411.52 -4739.14 156.13"
"model" "models/stormy/shippingcontainer.mdl"
"classname" "prop_physics_multiplayer"
}
I dont want to replace any thiong i dont want to delete any thing...

im just trying to make a few places inaccessible..

If i could just kill any 1 who go to these areas or teleport them in to a fire that would be ok as well..

Any help would be apretiated..

because right now nothing is getting added to the maps.


the plugin seems to work ok i can dump maps.

and i put the cfg file with the global cfg file in Maps folder which is in the striper folder.

Last edited by ShambleS; 07-26-2009 at 18:25.
ShambleS is offline
ShambleS
Senior Member
Join Date: Jul 2009
Old 07-27-2009 , 11:38   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #326

Can some 1 PLEASE tell me what im doing wrong??

It says That it inserterd triger hurt with no model.
(when i tried to use a model it sayd was not pre chaced)
Everything seeemed to be ok.. BUT when i stand on the area i placed the hurt tigger Nothing happens??

Code:
add:
{
"StartDisabled" "0"
"spawnflags" "67"
"origin" "1804.66 3501.36 -9.97"
"nodmgforce" "0"
"damagetype" "8"
"damagemodel" "0"
"damagecap" "100"
"damage" "50"
"classname" "trigger_hurt"
}
can Some 1 help me out here please?
I will be wanting to add a bunch of these things all over the place
My dump file calls the models *10 *11 excetera. up to *87
if i copy the model number "*10" it dont work.
if i make a new number "*88" it gives an error.
if i use no model at all it says Inserting "trigger_hurt" no model.

but it doesent hurt me when i walk over it..

-=EDIT=-

Did not figure out why that did not work But never mind i found a diferent way of doing it with striper source..

and This time it finaly worked.

l4d airport05
Code:
add:
{
"origin" "-6014.66 10160.71 100.95"
"mins" "-112 -96 -128"
"maxs" "96 64 96"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
add:
{
"origin" "-5661.74 10236.50 25.03"
"mins" "-112 -96 -128"
"maxs" "96 64 96"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
add:
{
"origin" "-3940.24 9938.26 -61.47"
"mins" "-112 -96 -128"
"maxs" "112 112 112"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
l4d_farm03
Code:
{
"origin" "6815.33 -14105.47 212.94 "
"mins" "-112 -96 -128"
"maxs" "96 64 96"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
smalltown 05
Code:
add:
{
"origin" "1411.52 -4739.14 -156.13"
"mins" "-112 -96 -128"
"maxs" "96 64 96"
"initialstate" "1"
"BlockType" "1"
"classname" "env_player_blocker"
}
No more lamers ruining the game YAY!

Last edited by ShambleS; 07-27-2009 at 13:16.
ShambleS is offline
Knives.
Junior Member
Join Date: Jul 2009
Old 07-28-2009 , 17:55   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #327

Thanks, now how would I go about uploading this to my server via FTP?
Knives. is offline
Knives.
Junior Member
Join Date: Jul 2009
Old 07-28-2009 , 19:27   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #328

Quote:
Originally Posted by Knives. View Post
Thanks, now how would I go about uploading this to my server via FTP?
Quote:
  1. Get either Stripper:Source (Linux)
  2. ... or Stripper:Source (Windows)
  3. Extract the zip file into your server's mod folder.
  4. You're done!
I installed Metamod but I can't do step 3 because there is no mod folder.
Knives. is offline
ShambleS
Senior Member
Join Date: Jul 2009
Old 07-28-2009 , 23:20   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #329

Quote:
Originally Posted by Knives. View Post
I installed Metamod but I can't do step 3 because there is no mod folder.

i dont think they mean an actual mod folder...
Say you have counter strike.. wuld go in to counter strike (thats the mod)
or Left for dead wopuld go in to left for dead (thats the mod)

see what i mean??
so mine would go in to ...\left for dead\

then i would have.
..\left for dead\addons

(... being my ip for my dedicated server)

so id end up with.

..\left for dead\addons\sourcemod
..\left for dead\addons\metamod

i would then need to extraxt everything to addons..

so i would have
..\left for dead\addons\stripper

Last edited by ShambleS; 07-28-2009 at 23:24.
ShambleS is offline
ZeroStyles
New Member
Join Date: Dec 2008
Old 08-02-2009 , 08:44   Re: Stripper:Source (1.2 w/ L4D support)
Reply With Quote #330

I was wondering

I can't get the Prop being Replaced, it gets removed and the Barrel won't show up either.. could anyone help? oh ye thats for CSS by the way.

modify:
{
match:
{
"model" "models/props_wasteland/barricade001a.mdl"
"classname" "prop_physics_multiplayer"
}
replace:
{
"model" "models/props_c17/oildrum001.mdl"
}
delete:
{
"model" "models/props_wasteland/barricade001a.mdl"
}
insert:
{
"scale" "0.99"
}
}

would be thankfull for an proper answer, to fix this issue..
ZeroStyles is offline
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