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DoD:S GunGame 0.4 (Updated 08/05)


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DJ Tsunami
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Join Date: Feb 2008
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Old 07-27-2008 , 06:56   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #31

@link1305 and bulletsponge: those errors can only happen if gungame.phrases.txt is not in addons/sourcemod/translations. Also, I'm aware of the bug with the flags, will be fixed in the next release. I've never seen the map not end when someone got to the highest level, that was with 1.1.0.2422. And the bug with their arms being spread out should be fixed in the latest version, unless that's the version you're using.

Oh, about the team kills: it used to give you a level when you team killed. Now it just does nothing, because as I said in the first post, you can use ATAC to punish for team killing. That way the person that got team killed can decide if they want to forgive them, or punish them so they lose a level (for example by slaying or time bombing them).
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Last edited by DJ Tsunami; 07-27-2008 at 07:23.
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menotyou
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Join Date: Jul 2008
Old 07-27-2008 , 09:48   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #32

Quote:
Originally Posted by DJ Tsunami View Post
@link1305 and bulletsponge: And the bug with their arms being spread out should be fixed in the latest version, unless that's the version you're using.
Gun Game Version:
MetaMod:Source v1.6.1.671V,
sm_gungame_version "0.2",
SourceMod v1.1.0.2393
And i got the Arms Spread bug. pic's
http://mnuclan.com/Forums/viewtopic.php?f=12&t=138

Still loads of fun.
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Last edited by menotyou; 07-27-2008 at 09:50.
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Fraka
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Join Date: Jul 2008
Old 07-27-2008 , 10:28   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #33

Hello !

I have a problem, i heard all sounds, i see "you are now level 2, 3, 4 ..." when i kill somebody but weapons doesn't change, i have to choose my weapon at the beginning, and my weapon doesn't change when i kill somebody.

I've installed Sourcemod and gungame plugin today.


Sorry for my english
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DJ Tsunami
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Old 07-27-2008 , 10:37   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #34

Are you using SourceMod 1.0.3? It doesn't work well with DoD:S, please get 1.0.4. I have now added this to the first post.
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link1305
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Join Date: May 2008
Old 07-27-2008 , 11:34   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #35

Thanks, after updating to the latest SVN version it works.
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bulletsponge
Junior Member
Join Date: Jul 2008
Old 07-27-2008 , 14:49   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #36

Quote:
Originally Posted by DJ Tsunami View Post
@link1305 and bulletsponge: those errors can only happen if gungame.phrases.txt is not in addons/sourcemod/translations. Also, I'm aware of the bug with the flags, will be fixed in the next release. I've never seen the map not end when someone got to the highest level, that was with 1.1.0.2422. And the bug with their arms being spread out should be fixed in the latest version, unless that's the version you're using.

Oh, about the team kills: it used to give you a level when you team killed. Now it just does nothing, because as I said in the first post, you can use ATAC to punish for team killing. That way the person that got team killed can decide if they want to forgive them, or punish them so they lose a level (for example by slaying or time bombing them).
Thanks for the info! Can't wait for the next release, this plugin is really cool.
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dirtyjob
Senior Member
Join Date: Jul 2007
Location: Boston,MA
Old 07-27-2008 , 18:57   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #37

ok well i can only report whats happening ..we are using gg .02 and it doesnt change maps when won...it keeps going till map time reached and if the winner gets killed while it still goes on and on he respawns with no weapon with arms out. I'll mess with it and see what i can come up with in the meantime. we run:

sm 1.0.4-svn <----------------- ill try the latest version and repost *** upped to latest as of this post " SourceMod Version Information:
SourceMod Version: 1.0.4-svn
JIT Version: JIT (x86), 1.0.4-svn
JIT Settings: Generic i686
Compiled on: Jul 24 2008 02:01:52
http://www.sourcemod.net/"
mms 1.6.1.671

additional plugins dods-medic
ftb

feel fre to try it at 8.6.77.173:27015 it's currently locked until its working pass is test


also as far as the tk , ya there was a code introduced by either you or Colster with the old eventscript that penalized tkers by taking a level from them......worked well with frequent tkers killing teammates in the lead. would be great to re-add that.

Last edited by dirtyjob; 07-27-2008 at 19:27.
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menotyou
Member
Join Date: Jul 2008
Old 07-27-2008 , 19:31   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #38

updated to SourceMod v1.0.4-svn and all went well untill i got to level 21 on americans side then it happen the arms crossed and i had no wepon. any fixes or just wait?
tesing at 74.69.142.249:27016 <MNU>Clan**GUN-GAME-Server**
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dirtyjob
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Join Date: Jul 2007
Location: Boston,MA
Old 07-27-2008 , 20:33   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #39

confirmed: this is exactly whats happening on our server
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flumps
Junior Member
Join Date: Jul 2008
Old 07-28-2008 , 04:52   Re: DoD:S GunGame (Updated 07/26)
Reply With Quote #40

i have an issue where it stops flag capping..is this normal for gungame or a bug?
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