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[L4D2] Infected bot (tank) limit


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Morning
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Join Date: May 2021
Old 01-24-2022 , 05:21   [L4D2] Infected bot (tank) limit
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My server runs tanks playground, and for anyone unfamiliar, the map spawns tanks until a tank bot limit is hit. (A console message appears that CreateFakeClient returned NULL when it can't spawn any more). For me, this was 17 combined players and tanks.

I just moved my server over from windows dedicated to linux, and noticed that there is one less infected bot that can spawn for a completely unknown reason - now it stops spawning at 16. This made me curious that it is not actually some hardcoded engine limit, so I had a look around some other servers. One server I entered was spawning tank bots all the way up to 20.

I can't find any console commands that appear to change this limit, and was wondering how this can be controlled, does anyone know anything about this?

I found this very old thread, but nothing there seems relevant to what i'm trying to acheive.

Thanks!
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techycampus
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Join Date: Jan 2022
Location: Ottawa , Canada
Old 01-24-2022 , 07:27   Re: [L4D2] Infected bot (tank) limit
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great
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