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[L4D1 & L4D2] DragoStats Coop


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 12-09-2021 , 07:46   Re: [L4D1 & L4D2] HxStats Coop (Versus?) Remastered
Reply With Quote #101

No.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 12-10-2021 , 07:53   Re: [L4D1 & L4D2] HxStats Coop (Versus?) Remastered
Reply With Quote #102

Quote:
Originally Posted by Dragokas View Post
No.
That's really a pity. I haven't seen Hunter skeet included in all the statistical functions. I hope that in the future, the author can realize it.
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Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 12-15-2021 , 14:51   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #103

Updated.

Quote:
1.0.30 (15-Dec-2021)
- Added "l4d_hxstat_modes" ConVar - Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
- Some LogError() replaced by LogStackTrace() to be able track the rare case with incorrect SQL syntax error reported by Re:Creator.
- All common SQL callbacks are splitted to be able work with LogStackTrace(), since it is unfortunately 1-level deep only at the moment.
- All LogError() are screened with %s to be safe.
- Fixed some translation phrase names of error logger.
- New error logger system provides less performance, because of passing additional DataPack in SQL query. To disable it, set #define DEBUG_SQL to 0.
- Project is renamed into "DragoStats".
- Translation file is updated.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 12-16-2021 , 13:09   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #104

Thanks for the update Dragokas

F̶e̶w̶ ̶q̶u̶e̶s̶t̶i̶o̶n̶s̶,̶ ̶I̶ ̶g̶e̶t̶t̶i̶n̶g̶ ̶"̶E̶r̶r̶o̶r̶ ̶1̶"̶ ̶w̶h̶i̶l̶e̶ ̶a̶c̶c̶e̶s̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶w̶e̶b̶ ̶n̶o̶w̶,̶ ̶w̶h̶a̶t̶ ̶d̶o̶e̶s̶ ̶t̶h̶i̶s̶ ̶m̶e̶a̶n̶?̶
And could you change the VIP reward system to give the status right from when the week/month start and counting from there, not from when the player relog on the server?
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Last edited by thewintersoldier97; 01-27-2022 at 10:13.
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kazya3
Member
Join Date: Aug 2019
Location: CN
Old 01-26-2022 , 02:46   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #105

L 01/26/2022 - 1581: [SM] Exception reported: Invalid database handle 0 (error: 4)
L 01/26/2022 - 1581: [SM] Blaming: l4d2_hx_stats.smx
L 01/26/2022 - 1581: [SM] Call stack trace:
L 01/26/2022 - 1581: [SM] [0] Database.Execute
L 01/26/2022 - 1581: [SM] [1] Line 1487, H:\_To_games\Left4Dead_2\My_mods\Statistics\h x_stats\sourcemod\scripting\l4d2_hx_stats.sp: :CMD_Revert

Have any sql files for helping to create the database and form? the plugins code seems doesnt work for creating that and i also tried the command "!hx_revert " , then Exception reported.

By the way, the plugins seems doesn't support the community5 mutation(i type the command /rank it says disabled), but i remember i was working in the past

Last edited by kazya3; 01-26-2022 at 07:47.
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Alfari_zero
New Member
Join Date: Jun 2022
Old 06-19-2022 , 12:00   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #106

can this be made like a rank tag in the player's name?
[RANK 1]<player name>

or like when point > 100 get Tag [Rokiee] <player name> etc

Last edited by Alfari_zero; 06-19-2022 at 12:05.
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Hawkins
Senior Member
Join Date: Jul 2021
Old 06-20-2022 , 02:06   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #107

Quote:
Originally Posted by Alfari_zero View Post
can this be made like a rank tag in the player's name?
[RANK 1]<player name>
That would be great. Alongside with announcing players score upon OnClientConnected (will display on round start/change) or OnClientPutInServer. (adjustable with a cvar)
The SRS plugin has those stuff implemented (the main reason i still use SRS, alongside with support for Versus)

attached screens for demonstration
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 06-25-2022 , 07:45   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #108

kazya3, I think, there is error somewhere in SQL query, but I don't have time to find/fix that, sorry.

Alfari_zero, Hawkins, plugin have a wide range of natives / forwards to retrieve such information (see examples in main post and included files).
You have a full control over that. Just modify your "announcement" and "chat processor" related plugins to retrieve the information about rank. Here is an API:
PHP Code:
int rank HX_GetPoints(targetHX_COUNTING_ACTUALHX_PLACE); 
for general rank.
PHP Code:
int rank HX_GetPoints(targetHX_COUNTING_ACTUALHX_PLACE_WEEK); 
for rank of this week.
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TheSolenOne
Junior Member
Join Date: Jan 2020
Old 11-12-2022 , 23:49   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #109

Hello, maybe you remember me, we talked about your plugin about 1-2 years ago, I have few ideas, maybe you will have time to release it, so
1. Death count
2. Dmg to Teammates in separate column (to easy understand who is teamkiller, if you will watch database)
3. Dmg to zombie in total (if it's possible)

Thank you in advance, have a nice day.
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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 11-13-2022 , 10:29   Re: [L4D1 & L4D2] DragoStats Coop
Reply With Quote #110

Sorry, due to hard situation in Ukraine I don't working anymore on low-cost or free projects, like SourceMod.
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