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[TF2] Shred Alert Tauntkill


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Author
FlaminSarge
Veteran Member
Join Date: Jul 2010
Plugin ID:
4166
Plugin Version:
1.0.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Triggers Valve's unused implementation of the Shred Alert taunt kill
    Old 04-15-2014 , 00:26   [TF2] Shred Alert Tauntkill
    Reply With Quote #1

    Does as advertised: sets the "taunt event" for the Shred Alert to 30 (magic numbers!) at 3.15 seconds, which is when the Shred Alert's taunt was presumably supposed to explode and kill nearby players. Valve's code does the rest, causing the explosion, fire damage, etc.

    Note that the kill icon won't show up, typically, unless clients add the entry for taunt_guitar_riff_kill to their mod_textures.txt file:
    Spoiler


    Cvars:
    shredalert_tauntkill_version - ignore this

    TODO:
    Cmd overrides to control who can kill with the taunt.
    Enable/disable cvar.

    Previous plugin views - 308
    Attached Files
    File Type: sp Get Plugin or Get Source (shredalert_tauntkill.sp - 2132 views - 3.4 KB)
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    Last edited by FlaminSarge; 02-26-2015 at 17:53.
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    SuperShadow
    SourceMod Donor
    Join Date: Jun 2008
    Location: Westminster, MD
    Old 04-23-2014 , 19:41   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #2

    FlaminSarge, I've installed this plugin on our server and it has worked as advertised. One suggestion we've had is to give us the ability set the radius of the kill zone. As it currently works, we've had others within the outer circle of the taunt not die when shred explodes. If you're right up close (like touching) it'll kill every time. So if there's any way for you to add some cvars and a config file, we'd appreciate it.
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    FlaminSarge
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    Join Date: Jul 2010
    Old 04-25-2014 , 08:37   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #3

    This uses Valve's built-in stuff. I think Valve has a hidden cvar for the radius on the Rainblower/Shred Alert tauntkill things. Not sure.
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    jpwanabe
    Veteran Member
    Join Date: Mar 2010
    Old 06-11-2014 , 22:04   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #4

    Can you fix this after today's update?
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    FlaminSarge
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    Old 06-12-2014 , 04:22   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #5

    Probably. Will do it when I can.
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    jpwanabe
    Veteran Member
    Join Date: Mar 2010
    Old 06-14-2014 , 08:54   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #6

    Awesome. I love seeing people getting kills with this.
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    Tally
    Junior Member
    Join Date: Nov 2014
    Old 11-23-2014 , 09:38   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #7

    Plugin loads correctly, however has no effect.
    Nothing is displayed which would show an error.
    Running SM 1.6.3 dev +4580

    If you could fix this I'd be very happy to give you something for it.
    Thanks
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 11-30-2014 , 16:39   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #8

    I think Valve may have changed the actual taunt event itself; I don't know whether I can fix it.
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    Tally
    Junior Member
    Join Date: Nov 2014
    Old 12-01-2014 , 02:11   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #9

    Ah, that's really sad. It was a nice concept.

    Oh well, thanks for all the work you put into plugin development anyway
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 02-09-2015 , 02:33   Re: [TF2] Shred Alert Tauntkill
    Reply With Quote #10

    So here's the deal:
    The Shred Alert AOE damage used to be taunt attack number 30. Now, that taunt attack spawns the particles and makes the sound, rather than dealing the damage. No other taunt attack deals the damage with the proper kill icon/damage source.

    At best, I can make it so that this plugin has the same effect as the Rainblower taunt (keep in mind that the original Shred Alert tauntkill was the exact same as the Rainblower taunt but with a different kill icon and damage 'source').

    I'll post the update once I get it done.

    EDIT: Updated. Woohoo.
    __________________
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    You will be fed to javalia otherwise.
    Psyduck likes replays.

    Last edited by FlaminSarge; 02-09-2015 at 03:04.
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