Raised This Month: $12 Target: $400
 3% 

[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)


Post New Thread Reply   
 
Thread Tools Display Modes
lambofgod
Member
Join Date: Jul 2013
Old 06-04-2017 , 14:07   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #151

Ive noticed while using this plugin, players on my server cannot use the Kill console command, and neither can I or my admins.
lambofgod is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 06-14-2017 , 21:38   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #152

Quote:
Originally Posted by lambofgod View Post
Ive noticed while using this plugin, players on my server cannot use the Kill console command, and neither can I or my admins.
There's a cvar for that, go through the plugin's cvar list.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
7106
Senior Member
Join Date: Jun 2013
Old 07-24-2017 , 04:50   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #153

idk y but no dmg cars each other.
so game never end.
7106 is offline
rengo
Member
Join Date: Jun 2015
Old 07-24-2017 , 18:14   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #154

Quote:
Originally Posted by lugui View Post
I found a bug. if you use the cart for some time it couses you to doble animation attack
idem
__________________
rengo is offline
Send a message via AIM to rengo
TheMildGatsby
Junior Member
Join Date: Jan 2018
Old 01-15-2018 , 04:50   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #155

Quote:
Originally Posted by Venky View Post
Hi,

Is there a cvar or some setting that will disable to kart dealing damage? I dont want them to be damaged either. Literally I just want to type /car and be able to drive so other players cant kill me or I cant kill them


Thanks
Venky
This! Except in my case I want to make it so that cars can't DEAL damage to players, but can RECEIVE damage from non-cart players using cv_bumpercar_blockplayerdmg "0"
TheMildGatsby is offline
pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 01-22-2018 , 13:00   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #156

Does anyone else have a problem with damage triggers?

Concrete example being the spawn area on trade_plaza_2, which does 1 hp damage/second (iirc).
As soon as you are in a car and drive over that area, you die instantly and fall into a infinite death loop.
This means that as soon as you respawn, you will instantly die again, trying to toggle using /car does nothing (you will still keep the car).

The only real way to fix this is to turn cv_bumpercar_respawn off, so people lose their car upon respawning - works, but I would like players to keep their cars.

Using version 0x0E from GitHub with the following CVars set:
Code:
cv_bumpercar_backstop                    : 1        : , "nf"           : 1 = +back cancels speed boost | 0 = +back does not cancel speed boost
cv_bumpercar_blockplayerdmg              : 0        : , "nf"           : 1 = enable damage block for non-drivers attacking drivers | 0 = no damage block, non-drivers can damage and kill drivers
cv_bumpercar_headscale                   : 3        : , "nf"           : Player head scale when put into a bumper car.
cv_bumpercar_initpct                     : 0        : , "nf"           : An amount of damage cars start with on spawn. Only applies if cv_bumpercar_percent is -1.
cv_bumpercar_percent                     : -1       : , "nf"           : -1 = (anything negative) car damage acts like it normally does | 0+ (anything non-negative) car damage percentage stays at this integer all the time
cv_bumpercar_respawn                     : 1        : , "nf"           : 1 = Keep car on respawn | 0 = Lose car after death | 2 = Everyone automagically spawns in a car all the time unless cv_bumpercar_teamonly disables a team
cv_bumpercar_spawntoggle                 : 0        : , "nf"           : 1 = have to respawn to enter/exit car | 0 = can enter/exit car at any time - don't need to respawn
cv_bumpercar_suicide                     : 1        : , "nf"           : 1 = Fix car players being unable to suicide | 0 = Do not apply the suicide fix
cv_bumpercar_teamonly                    : 0        : , "nf"           : 0 = Anyone can enter bumper cars | 2 = Only red | 3 = Only blu | Anything else = Anyone can
cv_bumpercar_useanim                     : 1        : , "nf"           : 2 = animation and enter/exit only allowed on ground | 1 = enable enter/exit animations | 0 = no animations
cv_bumpercar_version                     : 14       : , "sp", "nf", "rep", "norecord" : Bumpercar Version
__________________
Stopped hosting servers as of November 2018, no longer active around here.
pcmaster is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-29-2018 , 16:23   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #157

Quote:
Originally Posted by pcmaster View Post
Does anyone else have a problem with damage triggers?

Concrete example being the spawn area on trade_plaza_2, which does 1 hp damage/second (iirc).
As soon as you are in a car and drive over that area, you die instantly and fall into a infinite death loop.
This means that as soon as you respawn, you will instantly die again, trying to toggle using /car does nothing (you will still keep the car).

The only real way to fix this is to turn cv_bumpercar_respawn off, so people lose their car upon respawning - works, but I would like players to keep their cars.

Using version 0x0E from GitHub with the following CVars set:
Code:
cv_bumpercar_backstop                    : 1        : , "nf"           : 1 = +back cancels speed boost | 0 = +back does not cancel speed boost
cv_bumpercar_blockplayerdmg              : 0        : , "nf"           : 1 = enable damage block for non-drivers attacking drivers | 0 = no damage block, non-drivers can damage and kill drivers
cv_bumpercar_headscale                   : 3        : , "nf"           : Player head scale when put into a bumper car.
cv_bumpercar_initpct                     : 0        : , "nf"           : An amount of damage cars start with on spawn. Only applies if cv_bumpercar_percent is -1.
cv_bumpercar_percent                     : -1       : , "nf"           : -1 = (anything negative) car damage acts like it normally does | 0+ (anything non-negative) car damage percentage stays at this integer all the time
cv_bumpercar_respawn                     : 1        : , "nf"           : 1 = Keep car on respawn | 0 = Lose car after death | 2 = Everyone automagically spawns in a car all the time unless cv_bumpercar_teamonly disables a team
cv_bumpercar_spawntoggle                 : 0        : , "nf"           : 1 = have to respawn to enter/exit car | 0 = can enter/exit car at any time - don't need to respawn
cv_bumpercar_suicide                     : 1        : , "nf"           : 1 = Fix car players being unable to suicide | 0 = Do not apply the suicide fix
cv_bumpercar_teamonly                    : 0        : , "nf"           : 0 = Anyone can enter bumper cars | 2 = Only red | 3 = Only blu | Anything else = Anyone can
cv_bumpercar_useanim                     : 1        : , "nf"           : 2 = animation and enter/exit only allowed on ground | 1 = enable enter/exit animations | 0 = no animations
cv_bumpercar_version                     : 14       : , "sp", "nf", "rep", "norecord" : Bumpercar Version
This sounds like a wonky interaction with the 'fix' to not dying in regular trigger_hurts.

Log an issue on GitHub for stuff like this next time.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-29-2018 at 16:34.
FlaminSarge is offline
pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 01-31-2018 , 16:32   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #158

Should I still create an issue?
__________________
Stopped hosting servers as of November 2018, no longer active around here.
pcmaster is offline
FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 02-10-2018 , 19:20   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #159

https://github.com/Chdata/TF2-Bumper-Cars/pull/5
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
CrazyGhostRider
Member
Join Date: Apr 2014
Location: Russia
Old 02-26-2018 , 18:14   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #160

Is it possible to somehow remove permanent hangs in place?
CrazyGhostRider is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode