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Spider - A Replacement Webcompiler


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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 08-20-2014 , 13:43   Re: Spider - A Replacement Webcompiler
Reply With Quote #21

Quote:
Originally Posted by bibu View Post
How about the support of *.inl files? Would be cool to have an option for them like on the side of the custom include upload.
Quote:
Originally Posted by KliPPy View Post
This is a great idea, because, for instance, Biohazard includes one .cfg file, and Diablo II LoD includes few .inl files. Maybe just create a list of possible additional file extensions(.inc, .cfg, .inl, .sma... I can't think of any other right now).
What are .inl files? just more Pawn source code pulled in with #include? (SM just uses additional .sp files for that) If so, I'll add it to the extension whitelist for the drop targets, they'll end up in extra/ with the rest of the dropped includes (which is in the compiler search path). Supporting a full directory structure is on the wishlist, but not on my short-term plans.
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Last edited by asherkin; 08-20-2014 at 13:45.
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klippy
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Old 08-20-2014 , 14:04   Re: Spider - A Replacement Webcompiler
Reply With Quote #22

I am sure you can also include .inl files in SourcePawn projects. There are multiple extenisons which can be included to a .sma/.sp file, .inl being one of them, often used to split code in more files, for readability. For instance, put stock is one file, and constants in other one, and then include both in your main project.
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asherkin
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Old 08-20-2014 , 14:07   Re: Spider - A Replacement Webcompiler
Reply With Quote #23

Quote:
Originally Posted by KliPPy View Post
I am sure you can also include .inl files in SourcePawn projects. There are multiple extenisons which can be included to a .sma/.sp file, .inl being one of them, often used to split code in more files, for readability. For instance, put stock is one file, and constants in other one, and then include both in your main project.
The compiler doesn't care about the extension, it's all just code. But that does indirectly answer the question.
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klippy
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Old 08-20-2014 , 14:25   Re: Spider - A Replacement Webcompiler
Reply With Quote #24

Yeah, I know it's all just code, but I haven't seen more than .inc, .cfg, .inl and .sma being included in an plugin, so adding just those 4 may be enough.
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 08-20-2014 , 15:02   Re: Spider - A Replacement Webcompiler
Reply With Quote #25

Quote:
Originally Posted by claudiuhks View Post
I'd like to be able to temporary hide the right panel if possible.
Or to be able to set the script page all over the screen. Exactly like a full screen Visual Studio tab.
Done.

Quote:
Originally Posted by bibu View Post
How about the support of *.inl files? Would be cool to have an option for them like on the side of the custom include upload.
Done, previously mentioned caveats apply.
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 08-20-2014 , 15:34   Re: Spider - A Replacement Webcompiler
Reply With Quote #26

If someone knows how to compile locally, does this provide any benefit? I can't see any as of yet.
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Seta00
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Join Date: Jan 2010
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Old 08-20-2014 , 15:59   Re: Spider - A Replacement Webcompiler
Reply With Quote #27

Quote:
Originally Posted by fysiks View Post
If someone knows how to compile locally, does this provide any benefit?
Compared to the previous webcompiler? Of course: there's an editor, and you can use custom include files.

Last edited by Seta00; 08-20-2014 at 15:59.
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fysiks
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Old 08-20-2014 , 17:32   Re: Spider - A Replacement Webcompiler
Reply With Quote #28

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Originally Posted by Seta00 View Post
Compared to the previous webcompiler? Of course: there's an editor, and you can use custom include files.
Ok, so it's still designed for those who don't know how to compile locally. It's just much much much better than the original webcompiler.
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Seta00
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Old 08-20-2014 , 17:34   Re: Spider - A Replacement Webcompiler
Reply With Quote #29

Yeah, sure, that's why the thread subtitle is "A replacement webcompiler"…
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fysiks
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Old 08-20-2014 , 17:36   Re: Spider - A Replacement Webcompiler
Reply With Quote #30

Quote:
Originally Posted by Seta00 View Post
Yeah, sure, that's why the thread subtitle is "A replacement webcompiler"…
Haha, true. I guess I was just thinking there was more to it.
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