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FF2 Halloween Bosses (2013)


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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-05-2013 , 00:25   Re: Halloween Bosses (2013)
Reply With Quote #21

Hidden seems wayyyyyyy op gonna like... reduce his cloak time, and health
I'm thinking something like
normal watch attribs
50% standard hale health

and his sound_hit should be sound_kspree caz he talks too goddamn much.

If anyone finds a good balance/config please post
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Last edited by friagram; 10-05-2013 at 00:26.
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BBG_Theory
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Old 10-05-2013 , 00:54   Re: Halloween Bosses (2013)
Reply With Quote #22

Quote:
Originally Posted by friagram View Post
and his sound_hit should be sound_kspree caz he talks too goddamn much.
ROFL
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friagram
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Old 10-05-2013 , 02:17   Re: Halloween Bosses (2013)
Reply With Quote #23

I packaged the wrong version of the hidden model and forgot some textures, i'm going to post a new version with a fixed config in a moment, sorry.
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neon_inferno
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Join Date: Jan 2013
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Old 10-05-2013 , 02:56   Re: Halloween Bosses (2013)
Reply With Quote #24

Good work on these but you should give me some credit for creating the original cfg for DoomGuy and Hidden and also finding the model as well

Last edited by neon_inferno; 10-05-2013 at 02:56.
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friagram
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Old 10-05-2013 , 04:08   Re: Halloween Bosses (2013)
Reply With Quote #25

Quote:
Originally Posted by neon_inferno View Post
Good work on these but you should give me some credit for creating the original cfg for DoomGuy and Hidden and also finding the model as well
You get no credit from me. Even so, a config takes minimal time and effort to make, and even if it were true (it's not), the abilities I created didn't exist prior to your "making the original cfg" so it doesn't even make sense.

I rigged all of the models, save for skulls/hidden, raven did those.
I created/prepared all of the configs from scratch, as well as created all of the abilities, coded them, and adjusted them.

The models themselves, the textures, and the sounds do not belong to me/us, and no claim is made to them. Tough we did have to resample the sounds to make them compatable for source (conversion from wad/rom/etc). All of the models I worked with were obtained as ragdolls/static props from garry's mod workshop or from facepunch forums.

Doomguy was actually pieced together from a ragdoll and md3 if I recall, don't remember, as it's been sitting around for the better part of a year or two when I began working on my first map.

Feel free to enjoy the bosses, but take your entitlement elsewhere.
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Last edited by friagram; 10-05-2013 at 04:10.
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drones
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Join Date: Nov 2012
Old 10-05-2013 , 10:50   Re: Halloween Bosses (2013)
Reply With Quote #26

Bosses are successful, the skin of ghost rider is not very good ^^ but they are great
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 10-05-2013 , 11:37   Re: Halloween Bosses (2013)
Reply With Quote #27

The pyro's skeleton is really odd, and the model is a bit dark, but it seems okay/ it suits him. We have to work within the framework tf2 allows.

Seems the stopsound isn't working on the igniteentity, i'll use a normalsoundhook later to fix it (if this is the problem), didn't notice it happening much, so may be a result of something else (we have toooooooooooooooooooooooooooooooooo manymods)
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Last edited by friagram; 10-05-2013 at 16:07.
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neon_inferno
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Old 10-06-2013 , 06:53   Re: Halloween Bosses (2013)
Reply With Quote #28

what I meant by "original cfg" is I originally came up with the idea and then donated the boss to raven's server...at least give me a mention of being the guy who first came up with idea for the boss, either way pretty good what you with the bosses and also sorry about the doomguy model I did see a better model but it might have to many parts to it to turn into a good model.

Last edited by neon_inferno; 10-06-2013 at 07:00.
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friagram
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Old 10-06-2013 , 14:55   Re: Halloween Bosses (2013)
Reply With Quote #29

Didn't know. There are community models of him that people were trying to use for opengl ports of doom to get rid of sprites, as well as the doom3 marines, but that doesnt really look like hime imo. I know the quake one is really low poly... I could have added some poys and rounded him out, but I think it sets the tone better, along with using the weapon sprites and old hud. Quality isn't great, but people seem to like him so far (at least, i'v not heard any complaints).
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neon_inferno
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Old 10-07-2013 , 00:06   Re: Halloween Bosses (2013)
Reply With Quote #30

nah it's ok friagram you didn't know I forgive you, also about that other model I was talking about: http://steamcommunity.com/sharedfile.../?id=136417483

Last edited by neon_inferno; 10-07-2013 at 00:07.
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