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[L4D1 & L4D2] Spot Marker [v1.0.7 | 10-October-2021]


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kazya3
Member
Join Date: Aug 2019
Location: CN
Old 05-05-2021 , 04:26   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #21

Quote:
Originally Posted by Proaxel View Post
Spot Marker - 1.02 (Proaxel's Fork - 1.00)[/LIST]
Very nice! Some advice: could you add some translations text for the entity been targeted? Like prop_dynamic → model, weapon_first_aid_kit_spawn → First_aid_kit etc.. Here's a list for all entities https://developer.valvesoftware.com/..._L4D2_Entities

Last edited by kazya3; 01-27-2022 at 04:14.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 05-05-2021 , 05:02   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #22

Quote:
Originally Posted by Proaxel View Post
Spot Marker - 1.02 (Proaxel's Fork - 1.00)
Maybe I merge it someday.

BTW, glow stuff on L4D1 works completely different and probably won't work this way.
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Last edited by Marttt; 07-28-2021 at 09:11.
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AI0702
Junior Member
Join Date: Apr 2021
Old 08-04-2021 , 12:57   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #23

can we change the mark download_arrow icon to the exclaimation_mark_triangle icon?
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-21-2021 , 10:26   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #24

Quote:
Originally Posted by Proaxel View Post
Spot Marker - 1.02 (Proaxel's Fork - 1.00)
got error
PHP Code:
L 08/21/2021 19:59:50: [SMException reportedHandle c0c9109c is invalid (error 3)
L 08/21/2021 19:59:50: [SMBlamingfun_l4d_spot_marker.smx
L 08
/21/2021 19:59:50: [SMCall stack trace:
L 08/21/2021 19:59:50: [SM]   [0CloseHandle
L 08
/21/2021 19:59:50: [SM]   [1Line 1025l4d_spot_marker.sp::StopPlayerGlowsAll
L 08
/21/2021 19:59:50: [SM]   [2Line 1035l4d_spot_marker.sp::StopAllGlows
L 08
/21/2021 19:59:50: [SM]   [3Line 1056l4d_spot_marker.sp::OnMapEnd
L 08
/21/2021 19:59:50Error log file session closed.
L 08/21/2021 19:59:52SourceMod error session started
L 08
/21/2021 19:59:52Info (map "c3m2_swamp") (file "f:\resistance\left 4 dead 2 dedicated server\left4dead2\addons\sourcemod\logs\errors_20210821.log")
L 08/21/2021 19:59:52: [SMException reportedHandle c0c9109c is invalid (error 3)
L 08/21/2021 19:59:52: [SMBlamingfun_l4d_spot_marker.smx
L 08
/21/2021 19:59:52: [SMCall stack trace:
L 08/21/2021 19:59:52: [SM]   [0CloseHandle
L 08
/21/2021 19:59:52: [SM]   [1Line 1025l4d_spot_marker.sp::StopPlayerGlowsAll
L 08
/21/2021 19:59:52: [SM]   [2Line 1035l4d_spot_marker.sp::StopAllGlows
L 08
/21/2021 19:59:52: [SM]   [3Line 1047l4d_spot_marker.sp::Event_RoundStart 
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ddd123
Senior Member
Join Date: May 2021
Old 09-08-2021 , 11:11   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #25

Quote:
Originally Posted by HarryPotter View Post
got error
PHP Code:
L 08/21/2021 19:59:50: [SMException reportedHandle c0c9109c is invalid (error 3)
L 08/21/2021 19:59:50: [SMBlamingfun_l4d_spot_marker.smx
L 08
/21/2021 19:59:50: [SMCall stack trace:
L 08/21/2021 19:59:50: [SM]   [0CloseHandle
L 08
/21/2021 19:59:50: [SM]   [1Line 1025l4d_spot_marker.sp::StopPlayerGlowsAll
L 08
/21/2021 19:59:50: [SM]   [2Line 1035l4d_spot_marker.sp::StopAllGlows
L 08
/21/2021 19:59:50: [SM]   [3Line 1056l4d_spot_marker.sp::OnMapEnd
L 08
/21/2021 19:59:50Error log file session closed.
L 08/21/2021 19:59:52SourceMod error session started
L 08
/21/2021 19:59:52Info (map "c3m2_swamp") (file "f:\resistance\left 4 dead 2 dedicated server\left4dead2\addons\sourcemod\logs\errors_20210821.log")
L 08/21/2021 19:59:52: [SMException reportedHandle c0c9109c is invalid (error 3)
L 08/21/2021 19:59:52: [SMBlamingfun_l4d_spot_marker.smx
L 08
/21/2021 19:59:52: [SMCall stack trace:
L 08/21/2021 19:59:52: [SM]   [0CloseHandle
L 08
/21/2021 19:59:52: [SM]   [1Line 1025l4d_spot_marker.sp::StopPlayerGlowsAll
L 08
/21/2021 19:59:52: [SM]   [2Line 1035l4d_spot_marker.sp::StopAllGlows
L 08
/21/2021 19:59:52: [SM]   [3Line 1047l4d_spot_marker.sp::Event_RoundStart 
I got same error too
Are they gonna update? Can someone fix it?
HTML Code:
L 09/08/2021 - 23:05:17: [SM] Exception reported: Handle a321089e is invalid (error 1)
L 09/08/2021 - 23:05:17: [SM] Blaming: l4d_spot_marker.smx
L 09/08/2021 - 23:05:17: [SM] Call stack trace:
L 09/08/2021 - 23:05:17: [SM]   [0] CloseHandle
L 09/08/2021 - 23:05:17: [SM]   [1] Line 990, plugin.sp::StopPlayerGlowsAll
L 09/08/2021 - 23:05:17: [SM]   [2] Line 1000, plugin.sp::StopAllGlows
L 09/08/2021 - 23:05:17: [SM]   [3] Line 1012, plugin.sp::Event_RoundStart
L 09/08/2021 - 23:57:24: [SM] Exception reported: Handle 7ce20a35 is invalid (error 3)
L 09/08/2021 - 23:57:24: [SM] Blaming: l4d_spot_marker.smx
L 09/08/2021 - 23:57:24: [SM] Call stack trace:
L 09/08/2021 - 23:57:24: [SM]   [0] CloseHandle
L 09/08/2021 - 23:57:24: [SM]   [1] Line 715, plugin.sp::CreateSpotMarker
L 09/08/2021 - 23:57:24: [SM]   [2] Line 520, plugin.sp::OnPlayerRunCmd
L 09/08/2021 - 23:57:34: [SM] Exception reported: Handle 7ce20a35 is invalid (error 1)
L 09/08/2021 - 23:57:34: [SM] Blaming: l4d_spot_marker.smx
L 09/08/2021 - 23:57:34: [SM] Call stack trace:
L 09/08/2021 - 23:57:34: [SM]   [0] CloseHandle
L 09/08/2021 - 23:57:34: [SM]   [1] Line 715, plugin.sp::CreateSpotMarker
L 09/08/2021 - 23:57:34: [SM]   [2] Line 520, plugin.sp::OnPlayerRunCmd
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 09-08-2021 , 12:28   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #26

This version isn't supported by me, maybe the author can fix it.
I will try to include the changes in the main post when I have some free time.
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Last edited by Marttt; 09-08-2021 at 12:28.
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sonic155
Senior Member
Join Date: Mar 2019
Old 09-15-2021 , 18:40   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #27

Quote:
L 09/15/2021 - 00:29:21: [SM] Exception reported: Handle 1fe909f3 is invalid (error 1)
L 09/15/2021 - 00:29:21: [SM] Blaming: l4d_spot_marker.smx
L 09/15/2021 - 00:29:21: [SM] Call stack trace:
L 09/15/2021 - 00:29:21: [SM] [0] CloseHandle
L 09/15/2021 - 00:29:21: [SM] [1] Line 1025, l4d_spot_marker.sp::StopPlayerGlowsAll
L 09/15/2021 - 00:29:21: [SM] [2] Line 1035, l4d_spot_marker.sp::StopAllGlows
L 09/15/2021 - 00:29:21: [SM] [3] Line 1056, l4d_spot_marker.sp::OnMapEnd
L 09/15/2021 - 00:29:23: Error log file session closed.
L 09/15/2021 - 00:29:24: SourceMod error session started
L 09/15/2021 - 00:29:24: Info (map "c3m2_swamp") (file "C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 10915.log")
L 09/15/2021 - 00:29:24: [SM] Exception reported: Handle 1fe909f3 is invalid (error 1)
L 09/15/2021 - 00:29:24: [SM] Blaming: l4d_spot_marker.smx
L 09/15/2021 - 00:29:24: [SM] Call stack trace:
L 09/15/2021 - 00:29:24: [SM] [0] CloseHandle
L 09/15/2021 - 00:29:24: [SM] [1] Line 1025, l4d_spot_marker.sp::StopPlayerGlowsAll
L 09/15/2021 - 00:29:24: [SM] [2] Line 1035, l4d_spot_marker.sp::StopAllGlows
L 09/15/2021 - 00:29:24: [SM] [3] Line 1047, l4d_spot_marker.sp::Event_RoundStart
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swiftswing1
Member
Join Date: Oct 2020
Old 09-24-2021 , 02:29   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #28

neat plugin Mart! very useful!
i've been using this for a while - if i can request some ideas? if possible:
  1. let individual clients set their own spot marker color?
  2. set max number of markers clients are allowed to place on the map at all times? e.g. if "l4d_spot_marker_cooldown" value is < "l4d_spot_marker_duration" value = clients can have multiple markers at once, which spammers can abuse. however, it might be useful for people who want to ping different areas in quick succession but don't want to bloat the map.

thanks!

EDIT: sorry, just saw the colored spot marker is in your to do list. good to know!

Last edited by swiftswing1; 09-24-2021 at 02:31.
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Beatles
Senior Member
Join Date: Feb 2014
Old 09-30-2021 , 01:56   Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]
Reply With Quote #29

Hi bro, I don't think I'm the only one with this error, but the spot circle doesn't disappear, it stays stuck there, the symbol disappears, but the circle stays there until the round is restarted.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 10-01-2021 , 21:33   Re: [L4D1 & L4D2] Spot Marker [v1.0.6 | 01-October-2021]
Reply With Quote #30

@Beatles, thanks for reporting. Fixed.

Code:
1.0.6 (01-October-2021)
    - Fixed beams not disappearing on L4D1. (thanks "Beatles" for reporting)
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Last edited by Marttt; 10-01-2021 at 21:33.
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