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Glittermod for SourceMM with Team-Balancing(PTBx like )


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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 09-25-2006 , 17:07   Re: Glittermod for SourceMM
Reply With Quote #21

The latest release 1.2.016 seems to work perfectly fine.
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Franimal
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Join Date: Oct 2006
Old 10-05-2006 , 04:09   Re: Glittermod for SourceMM
Reply With Quote #22

Hi

Does this mod work with the GunGame v3 mod? I'm trying to get it to work, but nothing's happening and I need to stop my bots from camping! lol

Any tips greatly appreciated

Franimal
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tcviper
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Location: Netherlands
Old 10-06-2006 , 04:12   Re: Glittermod for SourceMM
Reply With Quote #23

Yes it should work fine with any mod for CS:S and DOD:S
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propaganda
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Join Date: Oct 2006
Old 10-18-2006 , 18:29   Re: Glittermod for SourceMM
Reply With Quote #24

Running this on my dod source server, commented out all the CS stuff, but it won't work even though it says it's loaded.

164:04 -Id- Name Version Author Status
[01] SB CVAR-X 1.0 RC7 sslice RUN
[02] DODS+ 0.9.1 L. Duke RUN
[03] GlitterMod 1.2.0.16 Roger Devil RUN

Did I miss something? Here is my config:

Code:
//--------------------------------------------------------------
//            Weapon-Restrictions
//--------------------------------------------------------------
// These are restriction for the Winning-Team only
// Restrict Weapon for the winning team
//gmp_restrict_sg550  0 
//gmp_restrict_g3sg1 0  
//gmp_restrict_awp  1   
//gmp_restrict_scout  0 
//gmp_restrict_aug 0
//gmp_restrict_sg552 0
//gmp_restrict_m4a1 0
//gmp_restrict_ak47 0
//gmp_restrict_galil 0
//gmp_restrict_famas 0
//gmp_restrict_mp5 0
//gmp_restrict_p90 0
//gmp_restrict_m3 0
//gmp_restrict_m249 0
//Rounds Diff before weapons are restricted
//gmp_restrict_rounds  2
//Mode how the winning-team rounds are calculated : 0=absolute, 1=relative
//gmp_restrict_mode 0
 
// These are permanent restrictions for sniper-weapons
// Restricts weapon forever
//gmp_restrictever_sg550 1 
//gmp_restrictever_g3sg1 1 
//gmp_restrictever_awp  0  
//gmp_restrictever_scout 0 
//gmp_restrictever_aug 0
//gmp_restrictever_sg552 0
//gmp_restrictever_m4a1 0
//gmp_restrictever_ak47 0
//gmp_restrictever_galil 0
//gmp_restrictever_famas 0
//gmp_restrictever_mp5 0
//gmp_restrictever_p90 0
//gmp_restrictever_m3 0
//gmp_restrictever_m249 0
// These are restrictions of count weapons per team
//Count of this weapon allowed per Team( -1=unlimited )
//gmp_restrictteam_sg552 -1 
//gmp_restrictteam_g3sg1 -1 
//gmp_restrictteam_awp  -1 
//gmp_restrictteam_scout  -1 
//gmp_restrictteam_aug -1
//gmp_restrictteam_sg552 -1
//gmp_restrictteam_m4a1 -1
//gmp_restrictteam_ak47 -1
//gmp_restrictteam_galil -1
//gmp_restrictteam_famas -1
//gmp_restrictteam_mp5 -1
//gmp_restrictteam_p90 -1
//gmp_restrictteam_m3 -1
//gmp_restrictteam_m249 -1
// 1=Shows/0=Hides the Restriction-Messages for Winning Team
//gmp_restrict_messages  1     
// New 1.2.0.13
// No Weapon Restriction for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_"
//gmp_restrict_excludemaps ""
//--------------------------------------------------------------
//            Automatic Camper Detection CVars
//--------------------------------------------------------------
// 0=off 1=purple beacon, 2=orange-beacon, 3=blue beacon
gmp_camp_punishtype 3
 
// Minimum Health where camping is allowed
gmp_camp_minhealth 15
// Radius where camping is detected 100=1.2m or 4.1ft
gmp_camp_radius 200
// Time in s player must be in Radius befor camper-detection is activated
gmp_camp_time 15 
gmp_camp_credits 0  //Credits for Camping");
gmp_camp_healthslap 0.5  //Amount of Health decrease during camping( every 2s)"
// New for 1.2.0.2
// Defines the increment of the beacon-radius, when camping
gmp_camp_radiusincrement 50
// Shows in the chat which player is camping
gmp_camp_message 1
// New 1.2.0.5
 // Enables/Disables Slap-Sound
 gmp_camp_slapsound 0
//Allow Bots to camp 0=no, 1=No slap, but beacon, 2 = no camperdetection at all
gmp_camp_botsallow 0
// New 1.2.0.6
// Maximum the radius extends to( 200=2.5m or 8.2ft) 0=unlimited
gmp_camp_radius_max 200
// 0=off, > 0 count of enemies to allow camping for LastManStanding
gmp_camp_lastmanstanding 0
// 0=off , 1 = Allow camping for AFK( if not moved on round-start)
gmp_camp_allow_afk 0
// Allow Terrors to Camp on Hostage-Maps
//gmp_camp_allow_t_hostage 1
// Allow Terrors to Camp on VIP-Maps
//gmp_camp_allow_t_vip 1
// New 1.2.0.8
// allways allow CT to Camp on BOMB/DEFUSE-Maps
//gmp_camp_allow_ct_de 0
// New 1.2.0.13
// No Camper-Detection for specific map types. To exclude aim and fy-Maps set it to "aim_,fy_"
//gmp_camp_excludemaps ""
//---------------------------------------------------------------
//                 Special Functions
//---------------------------------------------------------------
//gmp_giveitems_t ""         //Gives items to all Terrors on round-start
//gmp_giveitems_t_message "" // Message displayed to T
//gmp_giveitems_ct ""        //Gives items to all CT on round-start
//gmp_giveitems_ct_message "" // Message displayed to CT

// New 1.2.0.10
// Displays PlayerEvents like "X has planted the bomb" as Hint( 1 ) or in the Chat(2)
//gmp_events_display 0
// New 1.2.0.15
// C4-Timer
//gmp_c4_intervall 5     // displays the bombtimer in the given intervall
//gmp_c4_chat 1
//gmp_c4_10sdown 0      // Bombtimer counts the last seconds every second
//gmp_c4_sound 1         // Enables the C4-Countdown-Sounds. The sounds are in cstrike/sounds/statsme
//gmp_c4_sounddownload 0 // Activate the download of the sounds
//gmp_c4_soundname "c4timer_%d.mp3" // defines the names of the sound timer files
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 10-19-2006 , 17:35   Re: Glittermod for SourceMM
Reply With Quote #25

The camping detection should work on DOD too.
But, if the player has a machine-gun its not camping its surpressing fire.
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propaganda
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Join Date: Oct 2006
Old 10-19-2006 , 19:42   Re: Glittermod for SourceMM
Reply With Quote #26

Well doesn't work on our server. Anyone get this to work or test this on dod source?
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 11-15-2006 , 04:02   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #27

I will check the camping-detection on DOD-Source. Perhaps theres an compatibility problem with a valve-update
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tcviper
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Join Date: Oct 2005
Location: Netherlands
Old 11-16-2006 , 03:08   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #28

Anything you can do on DOD balancing Roger? As that is really a problem for a lot of people.
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 11-16-2006 , 08:29   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #29

Perhaps, but that will be different to CSS.
1. In DOD it should be possible to select a class after switching
2. Team-Balancing should be time-triggered not on Rounds. Because a round can last long in DOD.

So there has to be done something different, will think about that request.
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tcviper
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Old 11-16-2006 , 08:49   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #30

Maybe when someone dies?
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