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FF2 Koishi's Bosses [BeepMan Updated!]


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93SHADoW
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Old 01-10-2015 , 22:41   Re: SHADoW93's Bosses
Reply With Quote #101

Quote:
Originally Posted by Research View Post
Miku eye color turn to purple in game play but when I check in model viewer, eye color is fine.
Does anyone have the same error as me?
I always wonder myself why that happens sometimes. Not really sure who rigged Miku's model but El Diablo War3vo might know (it was originally a VSH boss he did a while back).

While at it, one of the reverted changes on shadow93_bosses fixes femscout/femheavy not getting the correct rage when used in duo/trio/quad setups.
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Last edited by 93SHADoW; 01-11-2015 at 16:58.
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Old 01-16-2015 , 21:04   Re: SHADoW93's Bosses
Reply With Quote #102

Updates for January 16:

Changes:
  • The Blitzkrieg
    • BETA 2.0 up! Changelog can be seen here.
  • Female Scout, the speed queen:
    • Reduced ragedist from 1200 to 600
    • Reduced x4 cap rate to x2
    • Increased move speed from 400 to 420
    • Increased ragedamage from 1700 to 2000
    • Replaced Freedom Staff with a Sandman loaded with 2 slow-regen baseballs (roughly 45 seconds to regen a ball)
  • Added Mister Jane Doe (forgot to disclose him when i added him a few days back):
    • Has a Pain Train as melee with these stats:
    • RAGE: Beggar's Bazooka with 6 rockets with these stats:

      Critical hits for 5 seconds
      Bullet resistance for 10 seconds
      Sentry Stun for 10 seconds.
  • Hatsune Miku
    • Reduced cap rate so that it is now x3 instead of x7 (dance rage + cleaver version)
    • Adjusted HP formula from ((760+n)*n)^1.04 to ((760.8+n)*n)^1.04 (both versions)
    • Increased superjump cooldown from 5 seconds to 7 seconds (dance rage + cleaver version)
  • Major Crits & Major Crits Jr.
    • Reduced Jr's HP formula to ((1000+n)+n)^1.04
    • Increased Jr's Uber time from 15 seconds to 30
    • Damage penalty now -90% from -93%
    • Hold fire to load chamber
    • Clip size increased to 30 rockets from 26
    • Increased cooldown time for teleport from 30 seconds to 60
    • Increased charge time to 10 seconds
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Last edited by 93SHADoW; 01-27-2015 at 21:41.
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Old 01-18-2015 , 20:30   Re: SHADoW93's Bosses
Reply With Quote #103

Hatsune Miku:
  • My version now also available as a VS Saxton Hale addon!
  • Uses VS Saxton Hale v1.50

So just adding this one little tweak for shadow93_abilities, the killfeed icon. Only 2 args to configure, the old weapon name and the new weapon name to change the killfeed icon (see mod_textures.txt to retrieve the weapon names for their respective killfeed icons).

PHP Code:
    "abilityX" 
    

        
"name"            "killfeed_icon" 
        "arg1"            "shovel" 
// Old weapon name 
        
"arg2"            "fists"    // New weapon name 
        
"plugin_name"    "shadow93_abilities" 
    

Example above replaces the Shovel's killfeed icon with the Fists killfeed icon.

PHP Code:
    "abilityX" 
    

        
"name"            "killfeed_icon" 
        "arg1"            "quake_rl" 
// Old weapon name 
        
"arg2"            "firedeath"    // New weapon name 
        
"plugin_name"    "shadow93_abilities" 
    

This one replaces the Original's killfeed icon to that of the fire death one.

Here's a sample cfg attached below with Saxton Hale's killfeed icon changed so that it properly shows as a killfeed icon from the fists and not that from a shovel.
Attached Files
File Type: cfg saxtonhale.cfg (9.1 KB, 127 views)
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Last edited by 93SHADoW; 01-25-2015 at 03:38.
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Old 01-20-2015 , 14:12   Re: SHADoW93's Bosses
Reply With Quote #104

As of Today:
shadow93_abilities:
  • Added rage_buildable:

    • PHP Code:
          "abilityX"
          
      {
              
      "name"            "rage_buildable"
              "arg1"            "25"    
      // Buildable item index
              
      "arg2"            "1"    // Hint Notification
              
      "arg3"            "1"    // Sound notification
              
      "plugin_name"    "shadow93_abilities"
          

    • arg1 values:
      • 25, 26, 28, 737 for Engineer Build Tools
      • 735, 736 (Sapper), 810, 831 (Red-Tape Recorder), 933 (Ap-Sap), 1080 (Festive Sapper), 1102 (Snack Attack) for Spy Sappers

shadow93_bosses:
  • No longer requires TF2Items Giveweapon for engineer build tools ability (thanks friagram).

Mecha-Engineer:
  • Restored his ability to construct buildings
  • Removed damage bonus vs buildings

Nitori Kawashiro:
  • Fixed a typo related to Nitori's defeat sound
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Last edited by 93SHADoW; 01-21-2015 at 12:54.
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Old 01-24-2015 , 12:52   Re: SHADoW93's Bosses
Reply With Quote #105

So i did a port of the Mann Bros to VS Saxton Hale using Friagram's model, as opposed to the old model, you can see their main thread here:
https://forums.alliedmods.net/showth...20#post2253720

I'll later on update the Freak Fortress 2 version using the newer model once a few things could get added to Freak Fortress 2 itself...
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Last edited by 93SHADoW; 01-25-2015 at 04:36.
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Gus
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Join Date: Jan 2015
Old 01-26-2015 , 00:47   Re: [VSH/FF2] SHADoW93's Bosses
Reply With Quote #106

I've installed all the files yet the bosses aren't on the server. There isn't any download and you can't play as them.
Help pls?
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93SHADoW
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Old 01-26-2015 , 01:36   Re: [VSH/FF2] SHADoW93's Bosses
Reply With Quote #107

Do you have a fastDL setup? make sure fastDL is set up correctly.

Error logs would be nice too if possible.

Are you sure the files are in their correct places?
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Last edited by 93SHADoW; 01-26-2015 at 02:46.
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Old 01-29-2015 , 16:15   Re: [VSH/FF2] SHADoW93's Bosses
Reply With Quote #108

Don't really have much to say, but it's a small batch of updates for the shadow93_bosses-based bosses:
  • Femscout:
    • Readjusted Scattergun rage
    • Scattergun & reskins now use clip instead of ammo
    • BFB, Back Scatter, FaN, Festive FaN, & Soda Popper will still use the ammo
  • Hatsune Miku (subplugin level):
    • Cleaver kill will now register as a kill from a leek (and shows bonk kill icon)
  • Handsome Jack (subplugin level):
    • Pistol & SMG rage now use clip instead of ammo
    • Clone HP Formula:
      Code:
      	if(FF2_GetBossHealth(index)<2000)
      		spawnhealth=600;
      	else
      		spawnhealth=((FF2_GetBossHealth(index))/minions);
  • Nitori Kawashiro:
    • Can now specify how much metal is given upon activation of build tools
  • Reimu Hakurei:
    • Updated in-game description
    • If clone HP set to 0, it will use this formula:
      Code:
      	if(spawnhealth==0)
      	{
      		switch(FF2_GetBossLives(index))
      		{
      			case 1:
      			{
      				if(FF2_GetBossHealth(index)<2000)
      					spawnhealth=(FF2_GetBossHealth(index));
      				else
      					spawnhealth=((FF2_GetBossHealth(index))/4);
      			}
      			default:	
      				spawnhealth=(FF2_GetBossHealth(index))/FF2_GetBossLives(index);
      		}
      	}
    • Attribute Changes:
      • +20% Faster firing speed
      • 100% Crits vs stunned players
      • +300% damage vs buildings
      • -60% Damage vs Players
  • Spyper (subplugin level):
    • Non-backstab kills will show Kukri kill icon & registers as a kukri kill

shadow93_bosses:
  • Clones will now duck if Boss is ducking upon spawn (Reimu / Handsome Jack)
  • Clones/Mercenaries will return to non-boss team upon death, suicide or if the summoning boss is defeated (Reimu / Blutarch Mann / Handsome Jack)
  • If # of alive players is below the maximum # of minions or no minion amount is specified, it will auto-balance summon amount by # of alive players (Blutarch Mann / Handsome Jack). Eventually will be using FF2_OnAlivePlayersChanged.
    Code:
    	if(ragetype==2||ragetype==4)
    	{
    		if((FF2_GetAlivePlayers()<minions|| minions==0)) 
    			minions=FF2_GetAlivePlayers();
    	}
  • Notification texts now moved to translations file

Attached below are the CFG updates (full package, as always, has the latest CFG updates)
Attached Files
File Type: cfg nitori.cfg (5.4 KB, 130 views)
File Type: zip reimu_cfg.zip (6.9 KB, 116 views)
File Type: zip femscout_cfg.zip (17.4 KB, 110 views)
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Old 01-30-2015 , 22:24   Re: [VSH/FF2] SHADoW93's Bosses
Reply With Quote #109

The other half of the updates i meant to release yesterday, but was postponed until i was able to fix a few things, but here it is at last.

Bosses:
  • Blutarch Mann (duo config):
    • Now uses Salmon for spawning spy minions
    • Spy minions gain sapper + dead ringer
    • Spy minions use HP formula of (BossHP)/minions
  • Major Crits/Crits Jr:
    • Now uses roboticize tweak for voice lines
  • Mecha-Engineer:

Subplugins:
  • shadow93_abilities:
    • Notification texts now moved to translations file ff2_shadow93.phrases for easier localization
    • Vaccinator:
      Now can activate random resistance if arg1 is set to -1
    • Team Spawn is now Salmon
      Now more customizable:
      PHP Code:
          "abilityX"
          
      {
                  
      "name" "rage_salmon"
                  "arg0"        "0"            
      // Ability Slot
                  
      "arg1"        "1"            // Sound
                  
      "arg2"        "-1"            // Summon per rage (specify amount for fixed amount, 0 to summon 1 per alive player, -1 to summon by ratio)
                  
      "arg3"        "0"            // Uber Protection
                  
      "arg4"        "1"            // Notification Alert (boss-only)
              
      "arg5"        "0"            // Model Mode (0 = Human or Custom model, 1 = Robot Model (automatically applies robot voice lines))
              
      "arg6"        "models/freak_fortress_2/seeman/seeldier_v0.mdl"    // Leave blank for human model, or specify model path for custom model (not used if arg5 is set to 1)
              
      "arg7"        "3"            // Player class, leave blank to not change minion class
              
      "arg8"        "0.0"            // Ratio, if arg2 is -1
              
      "arg9"        "1"            // Remove wearables? (for custom models / tf2 robot models)
              
      "arg10"        "1"            // Weapon mode (0 to allow minions to spawn with regular loadouts, 1 for specific weapon, 2 for no weapons)
              
      "arg11"        "tf_weapon_shovel"    // Weapon Classname (if arg10 = 1)
              
      "arg12"        "1"            // Weapon index (if arg10 = 1)
              
      "arg13"        "68 ; -1"        // Attributes (if arg10 = 1)
              
      "arg14"        "0"            // Accessories (1 = Sapper/Build Tools, 2 = Disguise kit, 3 = Cloak, 4 = Dead Ringer, 5 = Disguise+Cloak, 6=Disguise+Dead Ringer, 7=Cloak+Sapper, 8=Dead Ringer+Sapper, 9=Disguise+Sapper, 10=Disguise+Cloak+Sapper, 11=Disguise+Dead Ringer+Sapper)
              
      "arg15"        "-1"            // Health (-1 to use HP formula of ((BossHP)/BossLives)/Minions for multiple lives, (BossHP)/Minions for single lives)
              
      "arg16"        "1"            // Teleport to summoner's location?
              
      "arg17"        "0"            // Ammo
              
      "arg18"        "0"            // Clip
              
      "arg19"        "-1"            // Voice Line mode (-1: Block voice lines, 0: Normal voice lines, 1: Robot Voice lines, 2: Giant Voice Lines)
              
      "arg20"        "0"            // Pickups (0 = None, 1 = Health, 2 = Ammo, 3 = Both)
              
      "plugin_name"    "shadow93_abilities"
          

    • Anti-trigger_hurt:
      Now can specify minimum damage to activate, how much RAGE to give, and how long to stun boss for:
      PHP Code:
          "abilityX"
          
      {
              
      "name" "save_me"
              "arg1" "500" 
      // Minimum damage to teleport. If none specified, will auto-teleport boss.
              
      "arg2" "4.0" // Stun duration (if minimum damage is specified, otherwise, 4 seconds).
              
      "arg3" "25.0" // RAGE given (if minimum damage is specified, otherwise, no RAGE gained).
              
      "plugin_name"    "shadow93_abilities"
          

    • Added Roboticize tweak. For robot-based bosses.
      PHP Code:
          "abilityX"
          
      {
              
      "name" "roboticize"
              "arg1" "0"    
      // Mode (0 = Normal, 1 = Giant)
              
      "plugin_name"    "shadow93_abilities"
          

    • Buildable:
      Now can specify how much metal is given upon activation if an engineer-based boss.
      PHP Code:
          "abilityX"
          
      {
              
      "name"            "rage_buildable"
              "arg1"            "25"    
      // Buildable item index #
              
      "arg2"            "1"    // Hint Notification
              
      "arg3"            "1"    // Sound Notification
              
      "arg4"            "500"    // Metal (for engineers)
              
      "plugin_name"    "shadow93_abilities"
          

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Last edited by 93SHADoW; 01-31-2015 at 04:03.
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M76030
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Old 02-05-2015 , 14:34   Re: [VSH/FF2] SHADoW93's Bosses
Reply With Quote #110

L 02/05/2015 - 20:19:40: [SM] Plugin encountered error 15: Array index is out of bounds
L 02/05/2015 - 20:19:40: [SM] Displaying call stack trace for plugin "freaks\shadow93_abilities.ff2":
L 02/05/2015 - 20:19:40: [SM] [0] Line 1135, C:\tf2-server\tf2\tf\addons\sourcemod\scripting\shad ow93_abilities.sp::SoundHook()

it also appears when there is a boss which doesnt use this ability.
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Last edited by M76030; 02-05-2015 at 14:34.
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