YamiKaitou now I test better, I have the same problem of looping changelevel when I have more then 11 players online.
Quote:
amxx unpause advanced_fog.amxx
wait;wait;wait;wait;wait;
amxx unpause day_night.amxx
wait;wait;wait;wait;wait;
amxx unpause timer16.amxx
wait;wait;wait;wait;wait;
amxx unpause advanced_weapon_tracers.amxx
wait;wait;wait;wait;wait;
amxx unpause weapon_lights.amxx
wait;wait;wait;wait;wait;
amxx unpause auto_join_on_connect.amxx
wait;wait;wait;wait;wait;
amxx unpause teams_manager.amxx
wait;wait;wait;wait;wait;
weapon_lights 1
amx_tracers 1
amx_dn_sky_on 1
sv_timer_bar bcdeg
sv_check_outside 1
sv_real_lights 1
sv_timer_flags ""
amx_dn_lights_on 0
sv_military_time 0
sv_rain_multiplier 5
sv_snow_multiplier 2
sv_weather_aim 2
amx_trace_hide_silen 0
weapon_lights_radius 8
weapon_lights_color "255 200 15"
weapon_lights_silenced 1
amx_fog_default 1
amx_fog_color "1 1 1"
amx_fog_amount 1
mp_limitteams 0
mp_autoteambalance 0
ajc_team 1
mp_friendlyfire 1
team_autojoin_team 1
team_allow_switch 0
team_limit_t 0
team_limit_ct 0
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Quote:
weapon_lights 0;
amx_tracers 0;
sv_timer_bar "bcdeg";
sv_check_outside 0;
sv_real_lights 1;
sv_timer_flags "";
amx_dn_sky_on 0;
amx_setlight 13;
sv_military_time 0;
sv_rain_multiplier 5;
sv_snow_multiplier 2;
sv_weather_aim 2;
amx_dn_lights_on 0;
amx_trace_hide_silen 0;
weapon_lights_radius 8;
weapon_lights_color "255 200 15";
weapon_lights_silenced 1;
amxx pause server_messages.amxx
wait;wait;wait;wait;wait;
amxx pause chat_logger.amxx
wait;wait;wait;wait;wait;
amx_demo 0
wait;wait;wait;wait;wait;
amxx pause amx_demorecorder.amxx
wait;wait;wait;wait;wait;
amxx unpause scrollmsg.amxx
wait;wait;wait;wait;wait;
amxx unpause imessage.amxx
wait;wait;wait;wait;wait;
amxx pause adminslots.amxx
wait;wait;wait;wait;wait;
amxx pause reconnect_features.amxx
wait;wait;wait;wait;wait;
amxx unpause knifes_only.amxx
wait;wait;wait;wait;wait;
amxx pause teams_manager.amxx
wait;wait;wait;wait;wait;
amxx pause auto_join_on_connect.amxx
wait;wait;wait;wait;wait;
amxx unpause mute_voting.amxx
wait;wait;wait;wait;wait;
amxx unpause restrictcommands.amxx
wait;wait;wait;wait;wait;
amxx unpause restrictcommandscfg.amxx
wait;wait;wait;wait;wait;
amxx pause block_advertising.amxx
wait;wait;wait;wait;wait;
amxx unpause throw_weapons.amxx
wait;wait;wait;wait;wait;
amxx unpause hobo_crontab.amxx
wait;wait;wait;wait;wait;
amxx unpause dropallweapons.amxx
wait;wait;wait;wait;wait;
amxx unpause death_weapons_drop.amxx
wait;wait;wait;wait;wait;
amxx unpause armordrop.amxx
wait;wait;wait;wait;wait;
amxx unpause sgren_features.amxx
wait;wait;wait;wait;wait;
amxx unpause blinding_flashlight.amxx
wait;wait;wait;wait;wait;
amxx unpause GHW_Weap_Pickup.amxx
wait;wait;wait;wait;wait;
amxx unpause fakefull_original.amxx
wait;wait;wait;wait;wait;
amxx unpause config_by_num.amxx
wait;wait;wait;wait;wait;
csdm_active 1
wm_switch 1
irc_to_hlds_say_auto 0
mp_startmoney 16000
mp_maxrounds 0
mp_winlimit 0
mp_timelimit 12
mp_limitteams 2
mp_fadetoblack 0
mp_forcechasecam 0
mp_forcecamera 0
mp_friendlyfire 1
mp_autokick 0
mp_tkpunish 0
mp_freezetime 0
mp_roundtime 1.25
mp_c4timer 35
mp_forcechasecam 0
mp_forcecamera 0
mp_buytime 999
mp_friendlyfire 0
sv_alltalk 1
mp_autoteambalance 1
sv_password ""
amx_noreconnect_spawn 0
team_limit_t 6
team_limit_ct 6
sv_minrate 35000
sv_maxrate 15000
sv_maxupdaterate 101
sv_minupdaterate 30
sv_voiceenable 1
sv_unlag 1
sv_maxunlag 0.5
sv_unlagsamples 1
sv_unlagpush 0
sys_ticrate 10000
decalfrequency 60
pausable 0
amxx unpause statsx.amxx
amxx unpause miscstats.amxx
meta unpause statsme
restrictcommand_say_team 1
restrictcommand_say 1
ajc_team 5
say "[ 4FUN CONFIG ]"
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People I cannot do that work, the looping of more then 11 players looping, and when not reach 11 player doing the exec file, invoque the map without reach 11 players, and keeping only changelevel in that map when some connect in other map of "normal",
The server need invoke that plugin to work, only with 11 peoples, and need stop to work later the people reduce to less 6 players and exec "normal map", and later it, only invoke the plugin to work again and re-loop changing the level and executing a configuration file of that paragraph.
People that is much important to me, because when I am in a map diferent of "normal map", is just a player connect to invoke all exec "normal map" and every connect, of which has already been loaded once before. I need the configuration be executed only one time, for the 11players and for the 6 players, not a lot in accordance with the number of connections.
Thank you my brothers, blesses to you all!