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Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)


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Carn
Member
Join Date: Jun 2008
Old 07-06-2008 , 00:36   Re: Flare Extinguisher (Pyro flare exploit fix) v1.1 (7/05)
Reply With Quote #11

very helpfull, have put this on 8 servers tonight thanks to alot of idiots hearing about this issue.
thanks alot...
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[AiF] Biggs
Member
Join Date: Jan 2008
Location: Statesboro, GA
Old 07-06-2008 , 00:40   Re: Flare Extinguisher (Pyro flare exploit fix) v1.1 (7/05)
Reply With Quote #12

Came in handy about 30 minutes after I installed it. lol.
Some pyro was camping blu spawn on gravelpit just spamming flares.
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FLOOR_MASTER
Senior Member
Join Date: Mar 2008
Old 07-06-2008 , 06:59   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #13

Please note the addition of v1.2, with the following changes:
  • Update flare extinguishing method to avoid removing active flares
  • Fixed bug in which multiple timers may be created on non-24/7 servers
If you're running the plugin on a non-24/7 server, I highly recommend updating.
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Jokerz99
Senior Member
Join Date: Apr 2008
Old 07-06-2008 , 12:35   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #14

Thx Floor_master
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apollo729
Junior Member
Join Date: May 2008
Old 07-06-2008 , 15:49   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #15

The plugin doesn't seem to work right, when i check the default rate is seems to be 180 min and not 180 sec.

Code:
14:47:32 "sm_fe_rate" = "180" min. 0.000000
          - Interval, in seconds, to wait between extinguishing flares
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 07-06-2008 , 16:03   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #16

That's saying the minimum value accepted is 0.00000, not that it's counted in minutes.
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dann
Senior Member
Join Date: Nov 2007
Old 07-06-2008 , 20:36   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #17

how does this one work compared to the original.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-06-2008 , 21:17   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #18

It doesnt remove flares too early I think?
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FLOOR_MASTER
Senior Member
Join Date: Mar 2008
Old 07-06-2008 , 23:04   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #19

Yes - v1.2 basically allows newly-created flares up to two seconds to fly and hit their target before being removed automatically. It's still technically possible for midair flares to be removed prematurely, but highly unlikely.

More importantly, v1.2 fixes a timing bug unrelated to the flare-removing technique.
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Shaman
Senior Member
Join Date: Dec 2006
Location: Istanbul, Turkey
Old 08-21-2008 , 19:45   Re: Flare Extinguisher (Pyro flare exploit fix) v1.2 (7/06)
Reply With Quote #20

Quote:
Originally Posted by FLOOR_MASTER View Post
Yes - v1.2 basically allows newly-created flares up to two seconds to fly and hit their target before being removed automatically. It's still technically possible for midair flares to be removed prematurely, but highly unlikely.

More importantly, v1.2 fixes a timing bug unrelated to the flare-removing technique.
I suggest something like this:
Code:
new Float:flareposition[MAXENTITIES][3]

public Timer()
    {
    for(loop all entities)
        {
        if(!isflare(entity))
            continue
        
        new Float:newposition[3]= GetPosition(entity)
        
        if(newposition==flareposition[entity])
            removeflare(entity)
        else
            flareposition[entity]= newposition
        }
    }
So it will simply check if all flares in the map moved. If a flare didn't move, it means it's stuck and has to be removed. It may soundlike it consumes more resources, but the timer frequency can be something higher like 10 or 30 seconds.
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