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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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ximenchoufeng
Member
Join Date: Jul 2013
Old 06-12-2014 , 01:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #501

hi can you do a warmup config about 1 blood with decory and no knife
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-12-2014 , 03:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #502

Yup, this is doable.

I'll release a new .ini file when I fix the P2000 shooting deagle's bullet (I have a solution for this, that should work).

Last edited by h3bus; 06-12-2014 at 03:55.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 06-12-2014 , 03:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #503

Is there also a Free For All option available?
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h3bus
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Join Date: Nov 2013
Old 06-12-2014 , 03:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #504

Yup, this is enabled by default on de/cs/fy maps.
Search for mp_teammates_are_enemies in the .ini file
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 06-12-2014 , 04:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #505

Great! Only 1 more question:

To exactly give what I want, I'll just tell you briefly.
I would like to set the config for each map.
So I would like to have:
Map: awp_lego
Weapons: only awp and deagle
Mode: deathmatch mode

Map: dust2
Weapons: All
Mode: Free for all

Map: deagle7k
Weapons: pistols only
Mode: free for all

Warmup: (for all maps) only pistols

Ps. sorry i am a little bit noop in this editing, so please help, in order to prevent the headache
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-12-2014 , 04:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #506

Quote:
Originally Posted by illbill_rotterdam View Post
So I would like to have:
All of this can be configured through deathmatch.ini
Quote:
Originally Posted by illbill_rotterdam View Post
Map: awp_lego
Weapons: only awp and deagle
Mode: deathmatch mode
Go in Game Modes->AWP section (line 1400 by default)
Change
Code:
"Configs" "Hidden Menu"
to
Code:
"Configs" "No Menu"
Remove
Code:
"Configs" "Primary Snipers"
"Configs" "Secondary No TEC9, No Elite"
In Cvars section change
Code:
"dm_default_secondary" "weapon_p250"
to
Code:
"dm_default_secondary" "weapon_deagle"
Completely remove UnloadMessage and LoadMessage sections under that Game Modes->AWP section

Quote:
Originally Posted by illbill_rotterdam View Post
Map: dust2
Weapons: All
Mode: Free for all
This is the default setting, you can add some weapons if you like in "Primary Aim" and "Secondary Aim" sections.

Quote:
Originally Posted by illbill_rotterdam View Post
Map: deagle7k
Weapons: pistols only
Mode: free for all
Add a new section into "Maps" section. (note that this assumes that map name is exactly deagle7k).
Code:
        "deagle7k"
        {
            "Load"
            {
                "Maps" "aim_pistol"
            }
            
            "#LoadType" "KeptLoads"
            "#LoadType" "LockedLoads"
            
            "Load"
            {
                "Configs" "Random Spawn"
            }
            
            "Cvars"
            {
                "mp_teammates_are_enemies" "1"
            }
        }
Quote:
Originally Posted by illbill_rotterdam View Post
Warmup: (for all maps) only pistols
Seach all LoadWarmup sections and replace what's inside with the pistol Game mode, like this
Code:
            "LoadWarmup"
            {
                "Game Modes" "Mid Power guns"
            }
You can customize all of this, I hope that with those example the ini file will become clearer to you.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 06-12-2014 , 05:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #507

I only can't find "mp_teammates_are_enemies", maybe a old version of the .ini file?
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 06-12-2014 , 05:42   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #508

Yup I guess you're using an old version.
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 06-12-2014 , 05:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #509

Got it, my fault! Thx for the quick reply's and help!
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illbill_rotterdam
Senior Member
Join Date: Sep 2012
Old 06-12-2014 , 07:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.4, 2014-06-07)
Reply With Quote #510

One more question about: Add a new section into "Maps" section. (note that this assumes that map name is exactly deagle7k).

But what if its a workshop map?
Do i need 2 @ it like this than: "workshop\125621707\aim_deagle7k" ?
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