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Runemod 2


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EKS
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Join Date: Mar 2004
Location: Norway
Old 01-11-2009 , 10:16   Re: Runemod 2
Reply With Quote #261

I agree i allways hoped someone would like to make more runes. And that is one of the advatages i see with this plugin. That ppl could easly make custom runes without the need to change the base plugin.

Also this plugin was never that popular in terms of usage, so i dont think it being maintained now would change that now. Its posible that the plugin has been more borken over time by amxmodx changes that i dont know.
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lIIusion
BANNED
Join Date: Feb 2009
Old 02-06-2009 , 04:18   Re: Runemod 2
Reply With Quote #262

Sad to see that T-T

You can't give up, this is High-Traffic Plugin!!
Please polish it ;D
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Rampage
New Member
Join Date: Jan 2009
Old 02-18-2009 , 02:09   Re: Runemod 2
Reply With Quote #263

maybe if you would have updated the plugin and added more features it would became an excellent plugin
comon its an High traffic plugin!
try updating it cuz i thing it has great potential
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Battousai-sama
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Join Date: Jul 2007
Old 04-13-2009 , 04:14   Re: Runemod 2
Reply With Quote #264

[/code]L 04/13/2009 - 04:128: Public function -1 is invalid
L 04/13/2009 - 04:128: [AMXX] Displaying debug trace (plugin "runemod_treasure.amxx")
L 04/13/2009 - 04:128: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
L 04/13/2009 - 04:128: [AMXX] [0] runemod.inc::RegisterPlugin (line 86)
L 04/13/2009 - 04:128: [AMXX] [1] runemod_treasure.sma::plugin_init (line 2[/code]

Help?
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 05-30-2009 , 09:15   Re: Runemod 2
Reply With Quote #265

I have a question, if I would take his plugin to suport it would there be people that will be using it?
I will make it work in the summer! Because I don't have time!!! That will happen only if there are people that want to use it!!!
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Last edited by ot_207; 05-30-2009 at 09:31.
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Battousai-sama
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Join Date: Jul 2007
Old 05-30-2009 , 11:56   Re: Runemod 2
Reply With Quote #266

i sure will ot_207
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HLM
Senior Member
Join Date: Apr 2008
Location: C:\WINDOWS\System32
Old 08-20-2009 , 15:13   Re: Runemod 2
Reply With Quote #267

im here to support it, im trying to use it right now
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Killer12201
Senior Member
Join Date: Dec 2007
Old 08-23-2009 , 06:24   Re: Runemod 2
Reply With Quote #268

I would not mind putting it on one of my servers and I would also make some custom runes also. As long as somebody decides to fix it.
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Battousai-sama
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Old 08-23-2009 , 11:48   Re: Runemod 2
Reply With Quote #269

this mod has no bugs it just lack custom runes.
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 08-25-2009 , 06:07   Re: Runemod 2
Reply With Quote #270

Quote:
Originally Posted by Killer12201 View Post
I would not mind putting it on one of my servers and I would also make some custom runes also. As long as somebody decides to fix it.
Ok, I will start working on Runemod 3.
It will be based on the newest version of AMXX.
Until I will release it, check back here and don't create custom runes cause the forwards will be different.

Quote:
Originally Posted by Battousai-sama View Post
this mod has no bugs it just lack custom runes.
That is true.
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