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Weapon Arena


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[RED-Designs]
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Join Date: Mar 2004
Location: .us
Old 03-24-2004 , 09:51  
#11

Quote:
Originally Posted by Johnny got his gun
1.4 is up, you need newer stuff than AMXX 0.15...
Looking good, compared to the old version which was buggy. I'll try this when I get a compile of the new MMX and AMXX
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DoubleTap
Veteran Member
Join Date: Mar 2004
Location: Harker Heights, TX
Old 03-24-2004 , 10:06  
#12

Quote:
Originally Posted by Johnny got his gun
I assume I will be doing something like this:

; a = DEAGLE
; b = SCOUT
; c = KNIFE
; d = .... and so on
; And then a command to set this:
weaponarena_randomweapons bc
YES ! That would be perfect man... Nobody needs any other anrea style plugin with this working right. Can grenades (ALL, though I see a need only for HE and Smoke aka Gas) be included in future version as well... Gasnades arena would be a hoot... I love the gasping !

Vic/DT
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[RED-Designs]
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Join Date: Mar 2004
Location: .us
Old 03-24-2004 , 10:10  
#13

Quote:
Originally Posted by Johnny got his gun
Yes I am thinking about that, how to specify that from console/config files. RIght now it's way easier to do it ingame with menus.

I assume I will be doing something like this:

; a = DEAGLE
; b = SCOUT
; c = KNIFE
; d = .... and so on
; And then a command to set this:
weaponarena_randomweapons bc
Why not have:
Code:
; aa = PISTOLS
; bb = SNIPERS
; cc = MELEE
; dd = RIFLES
; ff = SMGs
Aswell?
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DoubleTap
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Join Date: Mar 2004
Location: Harker Heights, TX
Old 03-24-2004 , 10:32  
#14

That would be fine too, but unneeded if we can use amx_weaponsarena random abcdef in our custom configs... If something like that is done, however helpful... there will always be someone who doesn't want a certain weapon included in what each of us may call "Snipers"... just my two cents... by allowing a,b,c,d or whatever I can do that myself using JUST the weapons I want.

Vic/DT
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ToTaLKaosPaNcAk3
Member
Join Date: Mar 2004
Location: Duarte, CA
Old 03-24-2004 , 18:49  
#15

mine won't compile.... when i click on the get plugin link it says theres a error.
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 03-25-2004 , 02:49  
#16

Oh good then I had a point when writing this in the release:
Quote:
1.4 for AMX Mod X only.
Does not work under AMXX 0.15. Either way for next release of AMXX or compile yourself from CVS...
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Dabosman
Junior Member
Join Date: Mar 2004
Old 03-25-2004 , 04:25  
#17

Dam! So this is where everybody is! I guess I'm going to have to start checking over here for updates on one of my favorite plugins.

I wish someone would've posted that development had moved over here in the amx forums because I kept checking them but found no activity to speak of. I feel like I've been in a cave now. (maybe I have).

Good to see you here Johnny!

Dabos
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DoubleTap
Veteran Member
Join Date: Mar 2004
Location: Harker Heights, TX
Old 03-26-2004 , 12:24  
#18

Quote:
Originally Posted by Johnny got his gun
Note: 1.3 doesn't work with AMXX 0.15, you need a newer version of AMXX. Either wait for newer release or compile cstrike+engine from repository yourself...
Version 1.5 isn't compiling with Mod X 1.6... any ideas ?

Vic/DT

Too many errors to list...
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Johnny got his gun
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Join Date: Jan 2004
Location: Tokyo
Old 03-26-2004 , 17:18  
#19

It does compile without any problems under AMXX 0.16. Check your compiler+includes.

It does not compile from forum on the fly because currently it can't handle splitting up strings using \ at end of lines. Download the source, then compile...
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DoubleTap
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Join Date: Mar 2004
Location: Harker Heights, TX
Old 03-29-2004 , 14:04  
#20

Update for ya JGHG...

I don't think it's how you intended it but it works for me sweetly now...

I had to add 2 lines to get the results I wanted in my custom map configs... here is an example for blackhawkd_v2.cfg

weaponarena_random beinptv
weaponarena random

This allowed me to choose specific weapons (and I slayed myself many times to verify ONLY these weapons loaded) for a map... the second line was required to activate it in random mode.

The problem this causes only exists if one of my admins (or me) decide on the fly to enable random mode (Not common for me, but maybe on other servers) they will have to use your menu to reenable anything they want that was not used on the last map I used this on.

The problem I had before about not picking up weapons may have been caused by another plugin or setup error... This only occurs now if I drop the weapon given to me by arena... buy a weapon and dont toss it... then it will not let me pick up my arena weapon UNTIL I find a way to drop the invisible weapon I hope this helps you and others tweak things... this is a nice improvement to the old version.

Vic/DT
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