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HE Damage Effect 0.2


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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 05-21-2008 , 05:08   Re: HE Damage Effect 0.2
Reply With Quote #101

http://forums.alliedmods.net/showthread.php?t=66326
Due to that event us moderators would simply not like to take chances and only allow .sma file to be uploaded. It should all make sense after reading that new article by BAILOPAN.
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santury
BANNED
Join Date: Jun 2008
Old 06-28-2008 , 02:52   Re: HE Damage Effect 0.2
Reply With Quote #102

I tested the plugin using Windows hlds and it work. But when i use linux hlds got error.

Load fails : Plugin file open error (plugin "he_damaged_effect.amxx")


What happen actually? Windows hlds is working but linux cant. This plugin possible run in linux? I hope i get help ASAP cuz i really wan to put this in.
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Plain
Member
Join Date: Oct 2007
Location: CA
Old 06-28-2008 , 03:08   Re: HE Damage Effect 0.2
Reply With Quote #103

Change this:
Code:
he_damaged_effect.amxx
To:
Code:
he_damage_effect.amxx
In plugins.ini
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santury
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Join Date: Jun 2008
Old 06-28-2008 , 03:11   Re: HE Damage Effect 0.2
Reply With Quote #104

Quote:
Originally Posted by Plain View Post
Change this:
Code:
he_damaged_effect.amxx
To:
Code:
he_damage_effect.amxx
In plugins.ini

I LOVE U !! THX !! Thats a stupid mistaken T_T"
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mr_spock
Junior Member
Join Date: Apr 2008
Old 08-16-2008 , 09:46   Re: HE Damage Effect 0.2
Reply With Quote #105

Quote:
Originally Posted by cs1.6 View Post
Well i just tested it. The graphical effects of the previous version was/were much more cooler and impressive. Now only your screen shakes a bit...like when a c4 explodes somewhere.

Also u hear the sound but the environment sound is not decreased..so that you would have a short disadvantage and actually feel like deaf.

Dunno maybe it's better like that.

edit:

my recommendation would be environment sound = 0 while deaf sound active. This would enhance the deaf effect a lot. Right now i dont get the feeling that u wanna reproduce.
i´ve been testing it and this is my opinion too, the plugin that working right as it should be (regardless the opinion of cs1.6) is the one in the post #95.
But sincerely if it could be changed according cs1.6 tips it would be perfect

[[]]
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~KmikZe!
Junior Member
Join Date: Aug 2008
Old 08-27-2008 , 21:02   Re: HE Damage Effect 0.2
Reply With Quote #106

MI ingles es malo, asi que no voy a hacer esfuerzos... xD

Gracias, nose de que se trata xDDD
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 08-27-2008 , 22:48   Re: HE Damage Effect 0.2
Reply With Quote #107

Quote:
Originally Posted by ~KmikZe! View Post
MI ingles es malo, asi que no voy a hacer esfuerzos... xD

Gracias, nose de que se trata xDDD
my engish is bad, so I won't even try.
Thanks, I don't know what this is about

(I R Learnin Espanol)
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 08-27-2008 , 23:49   Re: HE Damage Effect 0.2
Reply With Quote #108

Just try it!
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 08-29-2008 , 18:19   Re: HE Damage Effect 0.2
Reply With Quote #109

Quote:
Originally Posted by v3x View Post
Just try it!
I think he means he doesn't know what his random post is about.
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v3x
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Join Date: Oct 2004
Location: US
Old 08-29-2008 , 18:56   Re: HE Damage Effect 0.2
Reply With Quote #110

oh errr I doo nawt kno eederr
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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