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[L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [4-2-22]


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Author
NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Plugin ID:
7948
Plugin Version:
1.1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Append Damage Type for your Specified Type
    Old 02-03-2022 , 17:06   [L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [4-2-22]
    Reply With Quote #1

    about

    im really like Blunt Melee knock back the tank/witch/charger
    i made workshop version but not compatible with custom melee
    so this plugin appear, this replace you specifies damage type flag to you want
    more damage type see valve wiki

    example is appending DMG_BLAST when weapon has DMG_CLUB

    of course this is my realism part, but l4d isnt tested


    ConVar

    PHP Code:
    // Enable 'Damage Type Append'
    damage_type_append_enable "1"

    // Damage Type you want to Append 64=DMG_BLAST
    damage_type_append_apply "64"

    // Which specified types for Append 128=DMG_CLUB
    damage_type_append_specifies "128"

    // Which Target should be Append, 1=Smoker, 2=Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Witch, 128=Tank, 256=Survivor, 511=All. Add numbers together.
    damage_type_append_targets "224"

    // append damage only using melee
    damage_type_append_melee_only "0" 
    Related Plugins

    changelog
    v1.0 just released; 4-2-22
    v1.1 optional: appending melee attack only; 4-2-22
    v1.1.1 fix my stupid 'logic and' error; 4-2-22
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_damage_type_append.sp - 399 views - 4.4 KB)
    __________________

    Last edited by NoroHime; 12-05-2022 at 14:19.
    NoroHime is offline
    NoroHime
    Veteran Member
    Join Date: Aug 2016
    Location: bed
    Old 02-03-2022 , 18:15   Re: [L4D & L4D2] Damage Type Append v1.1 [2-4-22]
    Reply With Quote #2

    update
    Quote:
    *v1.1 optional: appending melee attack only; 2-4-22
    *v1.1.1 fix my stupid 'logic and' error; 2-4-22
    PHP Code:
    // append type only using melee
    damage_type_append_melee_only "0" 
    __________________

    Last edited by NoroHime; 02-03-2022 at 20:20.
    NoroHime is offline
    plug344
    Member
    Join Date: Dec 2021
    Old 02-24-2022 , 07:03   Re: [L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [2-4-22]
    Reply With Quote #3

    Good plugin
    plug344 is offline
    loio
    Member
    Join Date: Apr 2022
    Old 05-06-2022 , 11:14   Re: [L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [4-2-22]
    Reply With Quote #4

    how to do for a specific weapon?

    Last edited by loio; 05-06-2022 at 11:14.
    loio is offline
    Toranks
    Senior Member
    Join Date: Dec 2021
    Location: Spain
    Old 05-06-2022 , 11:54   Re: [L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [4-2-22]
    Reply With Quote #5

    I've been using this plugin and I've discovered that it disabled the stunning ability of any custom weapon that has it, like Roku's hammer.
    https://forums.alliedmods.net/showthread.php?t=154366
    It turns out that it completely disables the knockback effect on any enemy except when it's a killing blow. Perhaps because by nullifying the damage to apply its own value, it also nullifies the hit property. At first it seemed good to me because stunning the tank seems like a very OP ability against which the tank has no defense. However, I come and see your plugin and I think... is there a way to make both plugins compatible so that the stun effect is preserved on all enemies except the tank? It would be great like this.
    Toranks is offline
    NoroHime
    Veteran Member
    Join Date: Aug 2016
    Location: bed
    Old 10-26-2022 , 05:10   Re: [L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [4-2-22]
    Reply With Quote #6

    Quote:
    Originally Posted by Toranks View Post
    I've been using this plugin and I've discovered that it disabled the stunning ability of any custom weapon that has it, like Roku's hammer.
    https://forums.alliedmods.net/showthread.php?t=154366
    It turns out that it completely disables the knockback effect on any enemy except when it's a killing blow. Perhaps because by nullifying the damage to apply its own value, it also nullifies the hit property. At first it seemed good to me because stunning the tank seems like a very OP ability against which the tank has no defense. However, I come and see your plugin and I think... is there a way to make both plugins compatible so that the stun effect is preserved on all enemies except the tank? It would be great like this.
    can you describe the problem more clearly? the plugin todo is make weapon has knockback
    and here provide targets filter, if you wan make Tank and Smoker works, set to 129 (meaning 128+1)
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    NoroHime is offline
    NoroHime
    Veteran Member
    Join Date: Aug 2016
    Location: bed
    Old 12-05-2022 , 14:21   Re: [L4D & L4D2] High Caliber Melee / Damage Type Append v1.1.1 [4-2-22]
    Reply With Quote #7

    Quote:
    Originally Posted by loio View Post
    how to do for a specific weapon?
    the specify... c'mon just use l4d_info_editor
    __________________

    Last edited by NoroHime; 12-05-2022 at 14:22.
    NoroHime is offline
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