About:
Allows the Jockey to automatically jump when riding on a survivor. Cvars to control humans/bots/height/delay.
Use the
[L4D2] Jockey jump plugin by DieTeetasse if you want humans to control when to jump.
Thanks:
CVars:
Saved to
l4d2_jockey_autojump.cfg in your servers
\cfg\sourcemod\ folder.
PHP Code:
// 0=Plugin off, 1=Plugin on.
l4d2_jockey_autojump_allow "1"
// Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all).
l4d2_jockey_autojump_modes ""
// Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none).
l4d2_jockey_autojump_modes_off ""
// Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together.
l4d2_jockey_autojump_modes_tog "0"
// 0=Humans only. 1=Bots only. 2=Both.
l4d2_jockey_autojump_bots "1"
// The height of the jump, must be above 250.
l4d2_jockey_autojump_force "300.0"
// Min time before jumping again.
l4d2_jockey_autojump_time_min "0.1"
// Max time before jumping again.
l4d2_jockey_autojump_time_max "0.5"
// Jockey Autojump plugin version.
l4d2_jockey_autojump_version
Changes:
Code:
1.3 (11-Dec-2022)
- Changes to fix compile warnings on SourceMod 1.11.
1.2 (10-May-2020)
- Extra checks to prevent "IsAllowedGameMode" throwing errors.
- Various changes to tidy up code.
1.1 (01-Apr-2020)
- Fixed "IsAllowedGameMode" from throwing errors when the "_tog" cvar was changed before MapStart.
1.0.1 (02-Aug-2019)
- Fixed continuous jumping when going AFK - Thanks to "Marttt" for fixing.
1.0 (01-Jun-2019)
- Initial release.
Installation:- Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder.