Raised This Month: $51 Target: $400
 12% 

[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


Post New Thread Reply   
 
Thread Tools Display Modes
xados
Member
Join Date: Jul 2014
Old 06-14-2015 , 17:36   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #141

This plugin need update. update plz this plugin
xados is offline
Foskitox
Junior Member
Join Date: Jun 2015
Old 06-16-2015 , 20:34   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #142

The plugin works here but some spawnpoints are bugged, someone have fix them or have a plugin to fix that?

Thanks.
Foskitox is offline
shnytzl
Member
Join Date: Jan 2013
Old 06-26-2015 , 16:08   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #143

Hi,

I want to implement an aim_map server with this plugin. For that I deactivated FFA to have a teamdeathmatchmode on the server. I have mp_maxrounds 1 and mp_roundtime 20. To ensure that the round doesn't restart when only two players are connected and they shoot each other I also set mp_ignore_round_win_conditions 1.
But then again I want that the playtime ends after 20 minutes and the rounds restarts. Is there a way to force that? mp_timelimit 20 doesn't seem to work.

In other words: I want to ignore ROUND win conditions, but have a global timer to reset the round after 20 minutes.

Thanks
Marc

Last edited by shnytzl; 06-26-2015 at 16:10.
shnytzl is offline
erui1uvatar
Junior Member
Join Date: Jul 2015
Old 07-14-2015 , 12:32   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #144

I have a headshot only server running, the only issue is that multiple guns still require 2 headshots to kill, and the enable FFA and enable HS only mode in the cvar didnt work, I had to sv_cheats 1 and force regen?

Guns in question ie Famas, m4a1s require multiple shots to the head instead of one?
erui1uvatar is offline
neploho
Member
Join Date: Jul 2010
Old 07-17-2015 , 13:21   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #145

Do not tell me that this is an error?

Quote:
L 07/12/2015 - 01:43:54: SourceMod error session started
L 07/12/2015 - 01:43:54: Info (map "de_inferno") (file "errors_20150712.log")
L 07/12/2015 - 01:43:54: [SM] Native "GetClientTeam" reported: Client 9 is not in game
L 07/12/2015 - 01:43:54: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 07/12/2015 - 01:43:54: [SM] [0] Line 1051, deathmatch.sp::Event_Say()
L 07/12/2015 - 02:148: Error log file session closed.
L 07/12/2015 - 22:12:22: SourceMod error session started
L 07/12/2015 - 22:12:22: Info (map "de_inferno") (file "errors_20150712.log")
L 07/12/2015 - 22:12:22: [SM] Native "IsPlayerAlive" reported: Client 9 is not in game
L 07/12/2015 - 22:12:22: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 07/12/2015 - 22:12:22: [SM] [0] Line 1730, deathmatch.sp::RefillWeapons()
L 07/12/2015 - 22:27:26: Error log file session closed.
neploho is offline
erui1uvatar
Junior Member
Join Date: Jul 2015
Old 07-23-2015 , 02:11   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #146

This spawn is broken/bugged http://imgh.us/2015-07-23_00001.jpg

Deathmatch in dust 2, the spawn against the wall opposite A Long doors, near T spawn. Bots/Players cannot move when they are spawned there. How do I delete this spot? In the the 'spawns' are just a bunch of numbers
erui1uvatar is offline
neploho
Member
Join Date: Jul 2010
Old 07-23-2015 , 08:37   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #147

My version edited spawns. Removed problem areas, added some new ones. https://yadi.sk/d/tasC8HPUi3rFw
All active duty group maps + nuke.

Last edited by neploho; 07-23-2015 at 08:38.
neploho is offline
erui1uvatar
Junior Member
Join Date: Jul 2015
Old 07-23-2015 , 09:09   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #148

Nah mate the same spot is there! My server says whenever anyone joins, goes from 0/12 to 0/3? Can't even see people are in it and the slots drop to 3..

Last edited by erui1uvatar; 07-23-2015 at 10:33.
erui1uvatar is offline
sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 07-23-2015 , 14:27   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #149

Quote:
Originally Posted by erui1uvatar View Post
I have a headshot only server running, the only issue is that multiple guns still require 2 headshots to kill, and the enable FFA and enable HS only mode in the cvar didnt work, I had to sv_cheats 1 and force regen?

Guns in question ie Famas, m4a1s require multiple shots to the head instead of one?
Famas and M4a1-s are 2 shot headshot kills. Only AK47, SG553, autosnipers, scout, and AWP are 1 shot headshot rifles.

Quote:
Originally Posted by erui1uvatar View Post
This spawn is broken/bugged http://imgh.us/2015-07-23_00001.jpg

Deathmatch in dust 2, the spawn against the wall opposite A Long doors, near T spawn. Bots/Players cannot move when they are spawned there. How do I delete this spot? In the the 'spawns' are just a bunch of numbers
Type dm_spawn_menu in the console for the spawns menu, in Edit mode you can visibly see spawns on the ground and delete nearest you.

Quote:
Originally Posted by erui1uvatar View Post
Nah mate the same spot is there! My server says whenever anyone joins, goes from 0/12 to 0/3? Can't even see people are in it and the slots drop to 3..
Check your sourcemod.cfg for the way reserved slots are handled, and set sv_visiblemaxplayers to your server max. This issue has nothing to do with this plugin.
__________________

Last edited by sneaK; 07-23-2015 at 14:39.
sneaK is offline
Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 07-23-2015 , 22:29   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #150

New update coming out this weekend (07/25-26/2015).
Version 2.0.4 includes the following fixes and additions:
  • Fixed: Error: Line 1051, deathmatch.sp::Event_Say()
  • Fixed: Error: Line 1730, deathmatch.sp::RefillWeapons()
  • Fixed: Display panel not being shown despite being set yes in deathmatch.ini file.
  • Fixed: Spawn location glitches on maps.
  • Added: New spawn locations for new maps.
  • Added: Armor (chest) & Armor (full)
  • Added: dm_replenish_grenade_kill (Give players their grenade back on successful grenade kill.)
  • Plus some other shit I haven't thought of or done yet...
Still working on a method to check for disabled weapons, as to make sure disabled weapons aren't given through random. Once that is done, I will release the update.
Maxximou5 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:22.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode