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[TF2] Freak Fortress 2


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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-19-2012 , 04:01   Re: [TF2] Freak Fortress 2
#891

Quote:
Originally Posted by ozgaming View Post
wasn't a model already done with him? Just without a chainsaw?
well yah i never said i made him all i said i got him working on ff2 was all.
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Darthmule
AlliedModders Donor
Join Date: May 2012
Location: Netherlands
Old 05-19-2012 , 04:08   Re: [TF2] Freak Fortress 2
#892

Quote:
Originally Posted by Leonardo View Post
where's a big blue eye?
Give me a working .mdl with everything already provided and I will see what I can do.

Oh, and Wheatley is already in another body too.

Last edited by Darthmule; 05-19-2012 at 04:10. Reason: Oh, and..
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 05-19-2012 , 06:02   Re: [TF2] Freak Fortress 2
#893

Code:
SV_StartSound: freak_fortress_2/painiscupcake/painis_rage.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_rage.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_rage.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_rage.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_rage.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_eat.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_eat.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_eat.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_eat.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_eat.mp3 not precached (0)
SV_StartSound: freak_fortress_2/painiscupcake/painis_eat.mp3 not precached (0)
377/ - prop_physics_override:  UTIL_SetModel:  not precached: models/player/gibs/soldiergib002.mdl
377/ - prop_physics_override:  UTIL_SetModel:  not precached: models/player/gibs/soldiergib002.mdl

PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20120518204044_1.dmp
success = no
error:  Failed to open/read local data from file/application
And still no fix?
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-19-2012 , 13:56   Re: [TF2] Freak Fortress 2
#894

@ WASDER if you around. Plz add to 4th post.

http://forums.alliedmods.net/showpos...&postcount=857

Last edited by MaloModo; 05-19-2012 at 16:11.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 05-20-2012 , 02:14   Re: [TF2] Freak Fortress 2
#895

There is an exploit where if the hale fast switch to another class fast enough before the start round countdown ends, the hale will have a weapon throughout the round.
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Sindex
Member
Join Date: Jan 2012
Old 05-20-2012 , 05:36   Re: [TF2] Freak Fortress 2
#896

Yeah, that exploit has been around but has yet to be fixed. I kind of doubt it will actually be fixed up.

Last edited by Sindex; 05-20-2012 at 05:38.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 05-20-2012 , 10:20   Re: [TF2] Freak Fortress 2
#897

Ok, just updated the 4th post.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-20-2012 , 10:43   Re: [TF2] Freak Fortress 2
#898

Quote:
Originally Posted by wasder View Post
Ok, just updated the 4th post.
Ok, cheers Mate. Have some
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Mark_Snowflake
Junior Member
Join Date: May 2012
Old 05-20-2012 , 12:03   Re: [TF2] Freak Fortress 2
#899

Hello again,

since I didn't get much help with my last post, I'd ask for somethin' else.
Givin' it a try making a Spyper boss, though, I'm not advanced enough to grant him eyeball textures...



I hope someone could help me with this one, unlike what I previously asked... Please?
Thanks in advance.
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FudgePoly
Senior Member
Join Date: Jul 2011
Old 05-20-2012 , 12:05   Re: [TF2] Freak Fortress 2
#900

Spyper would be absolutely incredible.
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