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[TF2] Roll The Dice Revamped (RTD) (v2.5.4, 2 Mar 2024)


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Newbie1992
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Join Date: Jan 2013
Location: Germany
Old 01-03-2017 , 09:44   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #121

Sad, but you still trying to solve that issue?
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Phil25
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Join Date: Feb 2015
Old 01-03-2017 , 10:48   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #122

I won't lie, my motivation isn't really that high, but I am looking into it whenever I have time. Most times it's just waiting like 5 days to check if the error happens again. It's very rare and deadly.
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Phil25
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Join Date: Feb 2015
Old 03-05-2017 , 03:35   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #123

Hey again guys, I'm releasing 1.1 as a BETA for now.

I'm not sure what the cause of the bug was, it could be the amount of variables the plugin has, the SourceMod version or the machine it was run on, so just keep in mind that it still might be there.

That being said, I haven't experienced the bug for about 2-3 months now, which is why I decided to release it.

Please make sure to update SourceMod if you want to try it out.
BETA version has no Updater support, and is not on the auto-update list.


In the OP, you can find changes under "For developers" > "Changelog" > "1.1 (upcoming)" and a new download button for the BETA.

Sorry for it taking so much time and take care.
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MasterKiller777
Junior Member
Join Date: Jun 2016
Old 03-19-2017 , 13:40   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #124

Quote:
Originally Posted by Phil25 View Post
In the OP, you can find changes under "For developers" > "Changelog" > "1.1 (upcoming)" and a new download button for the BETA.
one of them is in the 1.1 upcoming is saying the bot can be using RTD, is it on the beta? if so I can't seems to find how to make them work
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 03-24-2017 , 12:13   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #125

Does Fire Timebomb and Ignition work for anyone else? They don't on mine
- Fire Timebomb spawns the bomb but does not do the fire thing
- Ignition does not even show up as a roll, but can hear the sound, can Roll again right away.
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Phil25
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Join Date: Feb 2015
Old 03-26-2017 , 12:47   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #126

Quote:
Originally Posted by MasterKiller777 View Post
one of them is in the 1.1 upcoming is saying the bot can be using RTD, is it on the beta? if so I can't seems to find how to make them work
It's only for forcing RTD on bots.
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awesome144
Senior Member
Join Date: Jul 2014
Location: In lala land
Old 04-28-2017 , 21:20   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #127

Code:
L 04/02/2017 - 21:05:04: [SM] Exception reported: Plugin not runnable
L 04/02/2017 - 21:05:04: [SM] Blaming: rtd.smx
L 04/02/2017 - 21:05:04: [SM] Call stack trace:
L 04/02/2017 - 21:05:04: [SM]   [0] EmitSound
L 04/02/2017 - 21:05:04: [SM]   [1] Line 450, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\include\sdktools_sound.inc::EmitSoundToAll
L 04/02/2017 - 21:05:04: [SM]   [2] Line 1793, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::ApplyPerk
L 04/02/2017 - 21:05:04: [SM]   [3] Line 1657, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::ForcePerk
L 04/02/2017 - 21:05:04: [SM]   [4] Line 597, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::Command_ForceRTD
L 04/02/2017 - 21:05:34: [SM] Exception reported: Plugin not runnable
L 04/02/2017 - 21:05:34: [SM] Blaming: rtd.smx
L 04/02/2017 - 21:05:34: [SM] Call stack trace:
L 04/02/2017 - 21:05:34: [SM]   [0] EmitSound
L 04/02/2017 - 21:05:34: [SM]   [1] Line 450, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\include\sdktools_sound.inc::EmitSoundToAll
L 04/02/2017 - 21:05:34: [SM]   [2] Line 1793, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::ApplyPerk
L 04/02/2017 - 21:05:34: [SM]   [3] Line 1657, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::ForcePerk
L 04/02/2017 - 21:05:34: [SM]   [4] Line 597, S:\Steam\steamapps\common\Team Fortress 2\server\tf\addons\sourcemod\scripting\rtd.sp::Command_ForceRTD
Is this normal? Not sure if you've seen this or not but I've been having it for a while, even after updating SM several times.
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Last edited by awesome144; 04-28-2017 at 21:26.
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dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 05-15-2017 , 11:54   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #128

10 GB error log

not enough space on the heap/stack
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 05-19-2017 , 10:23   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #129

Updating your TF2 Attrubites Gamedata fixes Fire Timebomb and Ignition.
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LiMaaa
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Join Date: Oct 2010
Location: Behind You
Old 07-12-2017 , 16:35   Re: [TF2] Roll The Dice (Revamped)
Reply With Quote #130

Hey Phil,

Thanks for some great plugins. I did some vigorous testing and noticed a few issues with RTD effects.

1. If someone is friendly and an enemy spy backstabs you with the diamondback equiped they get a crit.

2. Deadly voice and Team Criticals particles are expensive, causing people to crash/timeout due to low fps (fps roughly halves when effects in play).

This can be reproduced by: forcing team criticals on a player then teleporting a team to one location causing a majority of players to severely lag or timeout. Or enable: net_graph 1 and spam 'e' with deadly voice.

Solution: Change particles to optimized alternatives and add customizable option in rtd2_perks.custom.cfg, Giving ability to choose particle effect for each perk and attachment location (head, body, feet).

This would be great if you could allow us to alter the particles and location attachments ourselves.
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Last edited by LiMaaa; 07-13-2017 at 02:18.
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