I am wondering if it would be possible to balance the tank/horde spawns on the Sacrifice finale.
According to the
Left 4 Dead Wiki page, the finale currently works like this:
Quote:
This finale is different from all of the others: every time a generator is started, the Director will spawn a Tank and a horde. Either one can arrive first, and sometimes both can arrive simultaneously. Starting multiple generators will spawn multiple Tanks and hordes at the same time.
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The issue here is that in versus, one team can get a tank spawn right after starting a generator and the next team may start the same generator, but get the tank spawn well after the horde spawns, which makes the map unbalanced. I think this could be fixed by keeping the spawns random for the first team, but mirror the spawns for each generator for the second team, regardless of the order that the generators are started in.
I have witch_and_tankifier.smx on my server with versus_tank_flow_team_variation set to 0, but I don't think it accounts for the way tanks spawn on The Sacrifice finale.
Does anyone think this might be possible or maybe there is a plugin that can already do this?
Much appreciated if someone is willing to try to figure this one out.