Hello ,everyone ,I am a chinese.
All the basic heroes(for example : batman ) have No problem.
But , if I want to add some other hero(for example :hero steel),My server displays : [AMXX] Plugin "sh_steel.amxx" failed to load: Module/Library "SuperHero Core" required for plugin. Check modules.ini.
what is this words mean?
my plugins-shero.ini is :
//To save XP to a nVault file (default)
//superheromodnvault.amxx
//To save XP to the VAULT file (uncomment this and comment out the other core plugin)
//superheromodvault.amxx
//To save XP to a mysql database (uncomment this and comment out the other core plugin)
//superheromodmysql.amxx
//Add Heroes Here
;shero.amxx
superheromod.amxx
sh_aquaman.amxx
sh_batman.amxx
sh_bazooka.amxx
sh_bomberman.amxx
sh_captaina.amxx
sh_cyclops.amxx
sh_dazzler.amxx
sh_dracula.amxx
sh_flash.amxx
sh_hobgoblin.amxx
sh_hulk.amxx
sh_invisman.amxx
sh_ironman.amxx
sh_kamikaze.amxx
sh_magneto.amxx
sh_mystique.amxx
sh_nightcrawler.amxx
sh_skeletor.amxx
sh_spiderman.amxx
sh_superman.amxx
sh_windwalker.amxx
sh_wolverine.amxx
sh_xavier.amxx
;sh_poisonivy.amxx
sh_inviswoman.amxx
sh_steel.amxx
My shconfig.cfg is :
echo "[SH] Successfully Loaded Superhero Config File"
//********************** 常规参数设置 **********************
//开启/关闭超级英雄插件 0=关闭, 1=打开
sv_superheros 1
//确定可以执行服务器命令的权限
sh_adminaccess m
//是否允许无C-D death的玩家游戏,0=允许,1=禁止
sh_cdrequired 0
//Debug 信息方式
//如果你要调试该插件的话就打开它,它可以给你提供很多有用的信息.
// 0 = 关闭, 1 = 在服务器的控制台上显示, 2 = 在服务器上记录log, 3+ = 全部信息显示并做log记录
sh_debug_messages 0
//定义你最多可以把几个英雄绑定到按键上,注意,只能绑定你没有绑定的英雄
sh_maxbinds 3
//玩家可以使用的最大能力数, 也同样限制你的等级数.
sh_maxpowers 20
//定义新加入的玩家的等级.
sh_minlevel 5
//如果设置成0,那么在每个地图结束后都清空玩家经验值,设置成1则保存玩家的经验值 .
sh_savexp 1
//经验值可以保存的天数?
sh_xpsavedays 14
//Default server wide reload mode.
//Used only if the hero is set to use the server's reload mode setting.
// 0 - do nothing, normal cs ammo and reloading functionality
// 1 - continuous shooting, no reload
// 2 - fill the backpack (must reload)
// 3 - drop the gun and get a new one with full clip (not recommended)
sh_reloadmode 1
//每局都保存经验吗
//对于解决服务器发生当机很有用
sh_endroundsave 1
//埋包/拆包/解救人质加经验吗?
//This cvar sets the level of XP given/taken from players for these events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
//设置为 -1 关闭这个功能.
sh_bombhostxp 0
//DO NOT USE WITH LONG-TERM XP--等级平衡,解决等级相差悬殊的问题
//1 = on | 0 = off - 升级比较慢
sh_autobalance 0
//玩家加入服务器时,从数据库中加载他的经验吗 (数据库一大可能会造成延迟)
sh_loadimmediate 0
// MercyXP 如果玩家在一局里什么经验也没有得到的话,将给予一定数量的经验值以鼓励其继续游戏
// 0 = MercyXP模式关闭
// 1 = 给予玩家用参数sh_mercyxp定义的经验.
// 2 = 玩家只有达到设定的等级才给予 MercyXP, 等级由参数 sh_mercyxp来设置
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 0
//Mode 1: 给予玩家多少经验
//Mode 2: 玩家拥有多少等级才给予 MercyXP
sh_mercyxp 0
//1 = on | 0 = off - 开启关闭游戏画面右边显示的命令帮助信息.
sh_cmdprojector 1
//1 = on | 0 = off - 控制是否只有生存的玩家可以看到游戏画面的命令帮助信息?off=只有死亡的玩家可以看到该信息 .
sh_cpalive 0
//设置你可以使用多少个最高等级的英雄
//如果设置为2 而客户端的等级是9,那么他只可以选用2个等级为9 的英雄.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//设置为0可以关闭这个限制
sh_lvllimit 1
// 1 = 新风格的菜单, 禁用的英雄将在菜单上变成灰色,代表不能选择
// 0 = 旧风格的菜单, 禁用的英雄将在菜单上被隐藏,代表不能选择
sh_menumode 1
//暴头所给予的经验
//如果你打爆敌人的头,将给予玩家定义的经验并乘以这里设置的参数值
//设置为1将不加倍. 设置为0的话,
//将不加经验.
sh_hsmult 1.0
//玩家可以在存活的时候丢弃现有的英雄以选择其它的英雄吗?
//设置为关闭是因为防止玩家作弊,当然为了活跃服务器你也可以打开.
//如果设置为开启的话,比如蝙蝠侠, 你可以用他来得到所有的武器, 然后可以丢弃他再使用别的英雄.是不是有点耍赖的感觉.
sh_alivedrop 0
// *** MySQL设置, Only Needed if using the mysql saving method ***
// 如果你要启用该方式来保存经验值,请将注释//去掉
sh_mysql_host "localhost"
sh_mysql_user "root"
sh_mysql_pass ""
sh_mysql_db "sherodb"
// *************** END STANDARD SUPERHERO CVARS ***************
// ***************** 英雄参数设置 ****************
//basic heros :
//Anubis亡灵之神
anubis_level 1
anibus_showdamage 1 //(0|1) - hide|show 伤害数值..
anibus_showchat 1 //(0|1) - hide|show 死后聊天信息..
//Aquaman液体人
aquaman_level 3
aquaman_armorcost 0 //使用该技能耗费的装甲值
aquaman_numbubbles 7 //使用几次该技能才能杀死一个人
aquaman_bubbledamage 10 //最大伤害数
//Batman蝙蝠侠
batman_level 3
batman_health 125 //每局开始的生命值
batman_armor 125 //每局开始的装甲值
//Bomberman炸弹超人
bomberman_level 4
bomberman_xpbased 0 //是否开启在每升一级的时候给予一定的炸弹(def=0)
bomberman_bombs 1 //每局开始后可以得到的炸弹数 (def=1)
bomberman_bpl 1 //每提高一级可获得多少炸弹 (def=1)
bomberman_radius 400 //炸弹爆炸的伤害半径(def=400)
bomberman_maxdamage 100 //炸弹爆炸的最大伤害值(def=100)
//Captain America美国大兵
captaina_level 1
captaina_pctperlev 0.02 //有百分之多少的概率随即进入上帝模式
captaina_godsecs 1 //上帝模式的时间(秒)
//Cyclops独眼巨人
cyclops_level 5
cyclops_laser_ammo 20 //每局可以发射的激光数
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //每次发射的冷却时间(间隔时间)
cyclops_mulishot 0.20 //连续发射的间隔时间
//Daredevil夜魔侠
daredevil_level 1
daredevil_radius 600 //环形半径
daredevil_bright 192 //环形半径的明亮度
//Dazzler闪光怪
dazzler_level 2
dazzler_radius 3000 //多大范围的玩家受到影像
dazzler_cooldown 15 //闪光的时间
//Dracula吸血鬼
dracula_level 3
dracula_pctperlev 0.03 //每伤害敌人将返回多少百分比的hp给自己
//flash光速人
flash_level 5
flash_speed 350 //奔跑的速度
//Hob Goblin小妖精
goblin_level 6
goblin_grenademult 1.5 //手榴弹伤害的倍数
goblin_grenadetimer 10 //每多少秒可以得到一个新的手榴弹
//Hulk绿巨人
hulk_level 1
hulk_radius 1800 //多大范围的玩家将受到影像
hulk_cooldown 7 //使玩家保持钉住状态的时间
hulk_stuntime 3 //使用该技能的次数
hulk_stunspeed 70 //使玩家钉住的速度
//Human Torch火焰人
htorch_level 4
htorch_armorcost 15 //每发一次火焰耗费多少装甲值
htorch_numburns 5 //使敌人燃烧多久(秒)
htorch_burndamage 10 //每次燃烧使敌人损失多少伤害
//Iron Man铁人
ironman_level 7
ironman_timer 0.1 //每次向上推进的时间
ironman_thrust 125 //向上推进的高度
ironman_maxspeed 400 //飞行时xy方向的最大移动速度
ironman_xymult 1.05 // x,y移动速度的倍数
ironman_armorfuel 1 //使用装甲做燃料
ironman_fuelcost 1 //每次开火耗费的装甲值
ironman_armor 100 //每次开局时给予多少装甲值?
//Kamikaze神风敢死队
kamikaze_level 4
kamikaze_radius 300 //多大范围的玩家受到影像
kamikaze_fuse 15 //爆炸的延迟时间
kamikaze_maxdamage 200 //最大伤害数
//Magneto磁力王
magneto_level 2
magneto_cooldown 8 //每次使用的间隔时间
magneto_boost 300 //把枪扔掉的距离
magneto_giveglock 0 //如果枪被吸走,给予普通手枪吗?
//Mystique伪装魔
mystique_level 9
mystique_cooldown 0 //变形后保持的时间
mystique_maxtime 0 //最大变形次数
mystique_toggle 1 //设置是否需要一直按着该技能键(1不需要)
//Night Crawler夜行者
nightc_level 4
nightc_cooldown 30 //穿墙的时间间隔
nightc_cliptime 10 //有多长的时间可以穿墙.
//Punisher惩罚者
punisher_level 2
punisher_dropwpn 0 //在没子弹时,是加子弹还是再给一把新枪(0=加子弹)
//Skeletor骷髅战士
skeletor_level 8
skeletor_cooldown 20 // 使用该技能的间隔时间
skeletor_camptime 10 // 露营的时间
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping
//Spiderman蜘蛛侠
spiderman_level 7
spiderman_moveacc 140 //在绳索上的移动速度
spiderman_reelspeed 400 //在绳索上摇动速度
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=根据加入的队伍而变换不同的颜色(t红色ct蓝色) 0=白色的
spiderman_maxhooks 60 //使用该技能的最大次数 (-1为不限制)
//Superman超人
superman_level 3
superman_gravity 0.35 //重力设置(百分比)
superman_health 150 //每局开始的生命值
superman_armor 150 //每局开始的装甲值
//Windwalker隐者
windwalker_level 1 //走路没有声音
//Wolverine狼人
wolv_level 2
wolv_healpoints 3 //每秒恢复的hp值
wolv_knifespeed 290 //拿小刀时的移动速度
wolv_knifemult 1.35 //用小刀的伤害倍数
//Xavier泽维尔
xavier_level 5
xavier_traillength 25 //发光拖尾的长度
xavier_showteam 0 //使队友发光
xavier_showenemy 1 //使敌人发光
xavier_refreshtimer 5.0 //发光的时间
//Zeus宙斯
zeus_level 10
zeus_cooldown 600 // 使用该技能的时间
//导弹专家
bazooka_level 9
bazooka_missile_buy 1
bazooka_missile_cost1 1000
bazooka_missile_cost2 1300
bazooka_missile_cost3 1600
bazooka_missile_cost4 1800
bazooka_missile_cost5 2000
bazooka_missile_cost6 2200
bazooka_missile_cost7 2500
bazooka_missile_gunspeed 380
bazooka_missile_fuel 20
//adding heros :
//隐身人The Invisble Man
invisman_level 10
invisman_invisibility 20
invisman_clockedmove 1
//流氓luke skywalker
luke_level # = What level is he avalible
luke_sabertime = The Time Luke Can Have His Saber Active (Seconds) (Def=20)
luke_sabermode = 1=Kills Only Enemies 2=Kills Enemies And Friendlies (Def=2)
luke_cooldown = The Time It Takes For The Lightsaber To Recharge (Seconds) (Def=20)
//Poison Ivy毒藤女
poisonivy_level 0
poisonivy_damage 1 //Damage per second from infection
poisonivy_cooldown 0.0 //Seconds before you can infect another player
poisonivy_xpbased 0 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1 //Amount of additonal damage per level
poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
//greenarrow绿箭
garrow_level 0 //What level is he avalible
garrow_arrows 10 //How Many arrows do he get (def=10)
garrow_getscout 0 //Does he get a free scout (def=0)
//Thief大盗
thief_level 4
thief_cashperlev 100 //How much money he steals per hit per his level (Default 100)
//Invisible Woman隐身女
inviswoman_level 6
inviswoman_alpha 0 //Value of invisiblity 0-invisible 255-completly visible (default=0)
inviswoman_time 5 //# of seconds of invisiblity
inviswoman_cooldown 30 //# of seconds before invisiblity can be used again from keydown
//Polaris反雷神
polaris_level 5
polaris_boost 400 // How much boost to give to the grenades
polaris_range 300 // How close the grenades have to be before polaris reacts
//Rambo第一滴血
rambo_level 10
rambo_health 125 //Health
rambo_armor 150 //Armor
rambo_m249mult 1.5 //Damage multiplier for PARA M249
//Neo Reloaded黑客帝国NEO
neor_level 9
neor_slowmotime 10 //Slow motion time in seconds
neor_cooldown 40 //Cooldown time in seconds
neor_dodge 40 //Chance out of 100 a bullet will be stopped
neor_radius 100 //Bullets stopped at this radius
neor_speed 100 //Speed of neo during slow motion
neor_bulletspeed 475 //Speed of neos bullet during slow motion
neor_nospeed 75 //Speed of non-neos during slow motion
neor_nobulletspeed 450 //Speed of non-neos bullet during slow motion
//Scorpion蝎子王
scorpion_level 9
scorpion_maxhooks 30 //Max ammout of spears/hooks allowed, -1 is an unlimited ammount (Default 30)
scorpion_reelspeed 1000 //How fast hook line reels speared users in (Default 1000)
scorpion_dragmates 0 //Drag teammates, 0-no 1-yes
scorpion_knifefight 0 //Knife only with enemies you speared til death, 0-no 1-yes (Default 0)
scorpion_mode 1 //0-no xtra mode/dmg, 1-uppercut dmg, 2-line dmg and stun, 3-both 1 and 2 (Default 1)
//If scorpion_mode 1 or 3, this gets used:
scorpion_uppercutdmg 20 //Amount of Damage for uppercut performed when speared user is touched (Default 20)
//If scorpion_mode 2 or 3, these get used:
scorpion_speardmg 20 //Amount of Damage done when user is speared (Default 20)
scorpion_stuntime 2 //Seconds of stun when user is speared (Default 2)
//Tank坦克
tank_gravity - he cant jump high......mostly cause he is a frigin tank
tank_level - what level must they be for throwing nades?
//Vash the Stampede西部牛仔
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//The Tick软体人
thetick_level 0
//Super Saiyan Gohan龟仙人
ssjgohan_level 9
ssjgohan_damage 125 //Damage spread over radius of blast (Default 125)
ssjgohan_radius 300 //Radius of the damage (Default 300)
ssjgohan_cooldown 30 //Seconds til next available use from power explode (Default 30)
ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-(server's sv_maxvelocity) (Default 1000)
ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1)
//Stick日本捆绑调教师
stick_level 0
stick_speed 560 //How fast Stick runs (def 560)
stick_radius 1024 //Radius of the rings (def 1024)
stick_bright 192 //How bright to make the rings (def 192)
stick_teamcolored 0 //0=default color 1=team colored rings
stick_enemyonly 0 //0=rings on all players 1=rings on enemy only
//Steel外星人ET
steel_level 0
steel_hpsetsuit 40 //Health # to set suit on (def 40)
steel_aps 3 //Amount of Armor regenerated per second when suit is on (def 3)
steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100)
//Squall刀客
squall_level 10
squall_bullets 4
//Slayer一击斩
slayer_level 6
slayer_cooldown 40 //cooldown between god removals
slayer_chance 0.05 //chance of assassination
//Shang-Chi李小龙
shangchi_level 1
shangchi_armor 130 //Starting Armor (Default 130)
shangchi_health 80 //Max HP Shang-Chi will reduce knife damage to (Default 80)
//Raiden (MGS2)无声无形女
raiden_level 0
raiden_health 125 //Default 125
raiden_armor 125 //Default 125
raiden_alpha 127 //Alpha value when invisible (0=completely invisible, 255=completely visible)
//Psylocke心灵感应敌方位置
psylocke_level 2
//Penguin企鹅先生
penguin_level 0
penguin_grenademult 1.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)
//Goten龟仙人2
goten_level 6
goten_health 400 //Default HP 400
goten_armor 100 //Default AP 100
goten_cooldown 30 //Cooldown timer between shots in seconds
goten_maxdamage 75 //Max Damage from blast
goten_radius 100 //Radius of blast
goten_blast_decals 1 //Show the burn decals on the walls
//Frogger青蛙
frogger_level 0
//Fartman毒气
fartman_level 7
fartman_gasdmg 10 //Amount of damage caused (Default 10)
fartman_gasradius 200 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
fartman_gasfreq 2.0 //Every # of seconds gas damage is caused again (Default 2.0)
fartman_grenadetimer 10.0 //# of seconds until new smoke grenade is given (Default 10.0)
//Dr. Doom子弹打人时别人被震
drdoom_level 10
drdoom_armor 200 //Default 200
drdoom_speed 200 //Default 200
drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1 //Show the burn decals on the walls
drdoom_cooldown 0.0 //Cooldown timer between laser use
drdoom_multishot 0.25 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)
//Domino斗战圣佛
domino_level 0
domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)
//Copperhead赌神
copper_level 0
copper_none 0.0 //Bet multiplier for getting nothing
copper_two 1.0 //Bet multiplier for getting one pair
copper_double 5.0 //Bet multiplier for getting two pairs
copper_three 6.0 //Bet multiplier for getting 3 of a kind
copper_straight 7.5 //Bet multiplier for getting sequential numbers
copper_four 10.0 //Bet multiplier for getting 4 of a kind
copper_1337 1337 //Bet multiplier for getting 1337
//Catwoman出生在对方基地的猫女
catwoman_level 1
catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
catwoman_change 10.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_mode 2 //Mode of sneaking-
// 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
// 2. Works like my abomination, takes maxrounds and subtracts your level from it.
// This number is how many rounds you have to wait until you can sneak.
// It won't go under the minrounds.
//Catwoman - mode 1
catwoman_pctperlev 0.01 //Percent chance per level of sneaking
//Catwoman - mode 2
catwoman_maxrounds 20 //Max rounds to wait (minus your level) until you can sneak
catwoman_minrounds 5 //Min rounds to wait until you can sneak, no matter your level, it wont go under this
my modules.ini is :
;;;
; 要启用一个模块,去掉名字前面的注释符(;)。
; 如果不在这里,只需增加它的名字,一行一个。
; 你不需要写上“_amxx”部分和文件的扩展名。
;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
;; SQL模块经常需要你手动启用。你可以同时启用多个。 ;;
;; 使用sql.cfg中的amx_sql_type来指定默认数据库类型 ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
mysql
;sqlite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; 将第三方模块添加到下面。你可以只列出它们的名字, ;;
;; 不要“_amxx”和文件扩展名。 ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; 这些模块将会自动检测并在需要的时候加载,你不需要 ;;
;; 在这里启用它们,除非你碰到有问题。 ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
hamsandwich
shero
monster
And I use amxmodx1.8.1
How can I add the other heros ? help me ,please~
or , Could anybody share the whole documents with adding heros ? thanks a lot ~thanks a lot !