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Release NadeSkins


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Gecko
SourceMod Donor
Join Date: Nov 2010
Location: Vancouver, Canada
Old 06-24-2013 , 18:02   Re: NadeSkins
Reply With Quote #11

Could you make it so different grenade types had different models?

e.g. Frag grenade = turtle, Smoke grenade = orange, Flashbang = radio
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Carnifexe
Member
Join Date: Nov 2004
Old 12-19-2013 , 09:57   Re: NadeSkins
Reply With Quote #12

Any possibility to add sounds to the skins ?
Like
if model = picesofpoo
{
EmitSoundToClient(client, "music/poo.mp3");
}
else
{
dont play a new sound
}

also it will be perfect if you add something like

HookEvent("weapon_fire", eventWeaponFire);
HookEvent("hegrenade_detonate", eventHeDetonate);

public Action:eventWeaponFire(Handle:event, const String:name[], bool:dontBroadcast)
{ }
public Action:eventHeDetonate(Handle:event, const String:name[], bool:dontBroadcast)
{}

also like this but only a check wich model you used

also like this in combile with ours
Code:
import es

def load():
	es.doblock('corelib/noisy_on') 
	download()

def unload():
    	    es.doblock('corelib/noisy_off')

def download():
      		es.stringtable("downloadables", "sound/holy_grenade/throw1.wav")
      		es.stringtable("downloadables", "sound/holy_grenade/explode4.wav")

def weapon_fire(ev):
	if ev["weapon"] == "hegrenade":
            es.cexec_all("play holy_grenade/throw1.wav")

def es_map_start(ev):
    	    download()

def hegrenade_detonate(ev):
         	es.cexec_all("play holy_grenade/explode4.wav")
i beg you for this

Last edited by Carnifexe; 12-19-2013 at 10:30.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 11-08-2014 , 00:55   Re: NadeSkins
Reply With Quote #13

hm i had a prop that had specified damage and health.

it seems it was not possible to add that to this plugin, any way that would be possible?

players purchasing bigger grenades with bigger and longer damage radius would been the best thing ever.

just doing prop_physics_create props/(modelname).mdl then my item gets its health and damage + its damage radius. i have seen this before on many servers like purchasing props.

hm maybe i should look for a prop purchaser for store, i saw some zombie prop purchase before. omg need to try this out =). would love it if worked on grenades too :p

Last edited by Robin955; 11-08-2014 at 01:00.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 01-24-2015 , 11:27   Re: NadeSkins
Reply With Quote #14

how to find more skins for css/csgo?
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JonasWinberg97
New Member
Join Date: Apr 2015
Old 04-20-2015 , 15:25   Re: NadeSkins
Reply With Quote #15

Where to Download new NadeSkins?
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Robin955
Veteran Member
Join Date: Jun 2013
Old 04-20-2015 , 15:54   Re: NadeSkins
Reply With Quote #16

use the trail plugin

grenade trail, human trails. same shit

https://forums.alliedmods.net/showthread.php?t=208126
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DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 04-20-2015 , 16:19   Re: NadeSkins
Reply With Quote #17

Quote:
Originally Posted by JonasWinberg97 View Post
Where to Download new NadeSkins?
If you are talking about new skins for your nades (and not the plugin itself), you can try www.gamebanana.com.

Quote:
Originally Posted by Robin955 View Post
use the trail plugin

grenade trail, human trails. same shit

https://forums.alliedmods.net/showthread.php?t=208126
If you are able to read his question, he is talking about SKINS, not TRAILS.
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Robin955
Veteran Member
Join Date: Jun 2013
Old 04-20-2015 , 19:21   Re: NadeSkins
Reply With Quote #18

lol cant been sober i guess. =)
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 06-30-2015 , 11:09   Re: NadeSkins
Reply With Quote #19

This plugin has been throwing me some errors lately, anybody have any clues what might be causing this?

Code:
L 06/29/2015 - 21:26:37: SourceMod error session started
L 06/29/2015 - 21:26:37: Info (map "mg_randomizer_reborn_v1") (file "errors_20150629.log")
L 06/29/2015 - 21:26:37: [SM] Native "SetEntityModel" reported: Entity 168 is not valid
L 06/29/2015 - 21:26:37: [SM] Displaying call stack trace for plugin "store\store-nadeskins.smx":
L 06/29/2015 - 21:26:37: [SM]   [0]  Line 204, /home/casper/Dropbox/GitHub/store-nadeskins/scripting/store-nadeskins.sp::OnGetPlayerNadeSkin()
L 06/29/2015 - 21:30:42: [SM] Native "SetEntityModel" reported: Entity 182 is not valid
L 06/29/2015 - 21:30:42: [SM] Displaying call stack trace for plugin "store\store-nadeskins.smx":
L 06/29/2015 - 21:30:42: [SM]   [0]  Line 204, /home/casper/Dropbox/GitHub/store-nadeskins/scripting/store-nadeskins.sp::OnGetPlayerNadeSkin()
L 06/29/2015 - 21:43:57: Error log file session closed.
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mufin
BANNED
Join Date: Aug 2015
Old 08-27-2015 , 11:39   Re: NadeSkins
Reply With Quote #20

i can't seem to get nadetrail or nade skins to work.


this is what i did to get tracers to work.
"materials/sprites/laserbeam.vmt"



this is neade trails.

"nadetrails","loadout_slot":"nadetrails","pri ce":"150","attrs":{"material":"materials/sprites/laserbeam.vmt"},"is_buyable":"1","is_tradeabl e":"1","is_refundable":"1","expiry_time":null },{"name":"nadetrail_purple","display_name":" Simple Purple","description":null,"web_description": null,"type":"nadetrails","loadout_slot":"nade trails","price":"150","attrs":{"material":"ma terials/sprites/laserbeam.vmt","color":[128,0,128,255]}



it shows no error so im really lost on nades if anyone knows how to fix it can you please help. game CSGO windows
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