An updated version of https://forums.alliedmods.net/showthread.php?t=199578
which ive had mostly "done" since January, so I'm deciding to post it as it now has most of the things Merasmus can do written into the plugin.
An update version of the other Be Merasmus plugin. This plugin has:
- Correct kill icons
- Bomb Throwing
- Bombinomicon Attack
- Merasmus events
- Can attack both teams as player is moved to spectator while Merasmus
attack1 = melee attack
attack2 = staff magic
attack3(currently) = adds 50 "bombs" to you
reload = bominomicon attack
sm_merasmus_menu = menu for teleportation and firing the merasmus leave event
sm_bemerasmus_version ; Version Cvar.
sm_merasmus_hp, 7500, Sets the health the player playing Merasmus will have
sm_merasmus_bar, 0, Use HealthBar for Merasmus <0=off/1=on>?
sm_bemerasmus <player> : turn <player> into merasmus
sm_meras <player> : same as above
sm_merasmus_menu : explained in controls section
Place BeMerasmus.smx into the addons/sourcemod/plugins/ folder.
For the teleports, this plugin requires a config file that stores the teleport locations and names, this file needs to be named after the map you want to setup, if you dont do this teleporting wont work
The file goes here addons/sourcemod/configs/BeMerasmus/<mapname>.cfg .
I have attached an example file for ctf_2fort.
[TF2] Temp. Be the Merasmus! --- Starman4xz
[ANY] WiLdTuRkEy's Clusterbomb Plugin --- wildturkey
[TF2] Horsemann Healthbar - 1.3.2, Updated 2012-08-16 --- Powerlord
[TF2] Have Some Piss! (Jarate!) --- DarthNinja
For Some Particle Effects --- FoxMulder
2.0, Initial release;
2.1, Hopefully fixed errors described in posts 2-7;