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FF2 GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)


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GANGST
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Join Date: Oct 2019
Old 05-25-2022 , 18:18   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #31

Away from my laptop at the moment, but I edited every Dropbox link for each of my bosses on my page and the plugins I had to include in the downloads are the tf_cond subplugins and two that I had a hard time finding online but had on my laptop & server. The sp files are including for those subplugins as well in the downloads
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Last edited by GANGST; 05-25-2022 at 18:26.
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GANGST
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Old 05-27-2022 , 03:14   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #32

Slight Update to Mannopolis Defenders

Redid the Ninjineer's "Smoke Bomb" menu ability to be instantly activated and allow him full movement when using the ability instead of him being stationary for a few seconds. This was done by utilizing the new reworked "Sentey Buster Rage" subplugin by Samuwu
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Last edited by GANGST; 05-27-2022 at 03:15.
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Samuwu
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Old 05-27-2022 , 05:52   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #33

Quote:
Originally Posted by GANGST View Post
Slight Update to Mannopolis Defenders

Redid the Ninjineer's "Smoke Bomb" menu ability to be instantly activated and allow him full movement when using the ability instead of him being stationary for a few seconds. This was done by utilizing the new reworked "Sentey Buster Rage" subplugin by Samuwu
Ayeee
Tysm for using it!
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GANGST
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Old 06-01-2022 , 20:36   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #34

My pleasure. Your subplugin works great for the Ninjineer hale in one of my “Mannopolis Defenders” Duo.
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Old 06-16-2022 , 19:31   Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos
Reply With Quote #35

Updates to my bosses:

Bonk Girl(s)
1. Added some new music
2. Reworked her stats a bit between the 3 different files
* X5/Public:
- Lowered the ubercharge count to 6 seconds while the sandman rage remains for 12 seconds.
- Increased the costs of her "Electric Shock" and "Static Charge" menu abilities. (Notice: the "file 2" has an even higher costs due to the higher base damage)
- Had to add the "Spider sense" sounds on the "spider sense" abilities as I discovered having those missing was filling my server console with errors.
* Supercharged:
- Mostly the same changes as the X5 version.

Bonk Girl and Mannopolis Defenders
1. I had to redo the intro overlays for every version of Bonk Girl as well as two duo hales as it was discovered that the way I had the overlay files before may have been causing FPS issues on servers such as SG Gaming. (and possible others) It may be a good idea to change those in your servers (if any other servers have my bosses) to ensure that there are no FPS issues
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Old 06-22-2022 , 22:19   Re: GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)
Reply With Quote #36

Updates:

The "Public Boss Vs Boss version" of Bonk Girl has been updated: These include

1) Added the new music I composed for her
2) Reworked some of the menu abilities.
3) Added a new/version exclusive menu ability called "Electric Sphere"
4) Tweaked the damage a bit.

Demonstration video:
https://www.youtube.com/watch?v=M48FbXvxZvc

Feel free to edit the bosses' stats if you need to in order to fit your BVB servers and please let me know if anything does not work.
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Last edited by GANGST; 06-22-2022 at 22:20.
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Old 11-25-2022 , 23:25   Re: GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)
Reply With Quote #37

Hey FF2 cats I have a quick question, I don't how many servers she is in currently in (not counting the ones I know she's in) but this is important, how well does Bonk Girl work outside of the Unofficial FF2 build? I would like to know as I if I need to edit the cfg for server that are not using the unofficial build, I should be having some extra free time this upcoming (mid) December to work on some more FF2 stuff. Oh, and this can also apply to my two duo bosses. I would definitely appreciate an answer to this question as it will be a great help when I start working on my next FF2 boss(es) of "Mr. Mathew." and "GANGST" (boss hint wink wink)

The biggest reason why I'm asking this question is because if I can remember correctly, I think Bonk Girl was on a server that was not running the unofficial build, and whatever fork that server was using was casing two of her menu abilities to be constantly active.
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