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[CS:S/CS:GO] GunGame


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srvmil
Senior Member
Join Date: Oct 2010
Old 02-08-2014 , 22:04   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4501

Quote:
Originally Posted by LordMarqus View Post
Linux or Windows server?
Crashing for us on Windows.

Any news on the fix altex? I have download the file again recently, it still hungs and still crashes the server on CSGO.

EDIT: **downloaded the latest snapshot of sourcemod, it now definitely works**

Last edited by srvmil; 02-09-2014 at 00:00.
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VernonG
New Member
Join Date: Feb 2014
Old 02-09-2014 , 02:43   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4502

Hey everyone, new to the community here. I have a LAN coming up and was setting up a GG DM server.
It was working just fine before the latest update but I keep getting this error:

02/09/2014 - 0196: [SDKTOOLS] "FindEntityByClassname" not supported by this mod, falling back to IServerTools method.

Missing shutdown function for Sys_InitAuthentication() : Sys_ShutdownAuthentication()

Any ideas??

EDIT - I'm stupid sorry, I update to the latest snapshot, and that also did the trick.
Thanks anyways.

Thanks!
Matt

Last edited by VernonG; 02-09-2014 at 02:57. Reason: Resolved issue
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 02-09-2014 , 04:08   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4503

mmsource-1.10.1-hg876-windows
and
sourcemod-1.5.3-hg3983-windows
for windows works on csgo
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 02-09-2014 , 16:42   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4504

Hi,

Today I had an issue, after a win map didn't change:
Code:
L 02/09/2014 - 22:33:22: [SM] Native "GetClientTeam" reported: Client 5 is not in game
L 02/09/2014 - 22:33:22: [SM] Displaying call stack trace for plugin "gungame/gungame.smx":
L 02/09/2014 - 22:33:22: [SM]   [0]  Line 1616, gungame/util.sp::UTIL_EndMultiplayerGameNormal()
L 02/09/2014 - 22:33:22: [SM]   [1]  Line 1589, gungame/util.sp::UTIL_EndMultiplayerGame()
L 02/09/2014 - 22:33:22: [SM]   [2]  Line 1576, gungame/util.sp::UTIL_Timer_EndMultiplayerGame()
I changed my config to "EndGameSilent" "1" and then it happened.

No matter what I set there, I'm getting other strange issue. Most of the time when someone wins, player are not fully freezed (they can not move but can shoot) and then the round ends and a new one starts. Does anyone experience this issue and know how this can be fixed?
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Last edited by LordMarqus; 02-09-2014 at 16:43.
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BZIKowaty
New Member
Join Date: Feb 2014
Old 02-09-2014 , 18:36   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4505

Crash server:
Quote:
L 02/09/2014 - 23:09:10: server_cvar: "mp_freezetime" "3"
Unknown command "sv_maxcmdrate"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 02/09/2014 - 23:09:10: server_cvar: "cash_player_interact_with_hostage" "300"
L 02/09/2014 - 23:09:10: server_cvar: "cash_team_elimination_hostage_map_t" "300
0"
L 02/09/2014 - 23:09:10: server_cvar: "cash_team_eliminaPreMinidumpCallback: upd
ating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/assert_20140209230852_2.dmp
success = yes
response: CrashID=bp-0fd0fcbf-7a84-4e19-a32b-a99cc2140209
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help wit
h solving this problem
Sun Feb 9 23:092 CET 2014: Server restart in 10 seconds
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float3r
Junior Member
Join Date: Mar 2011
Old 02-10-2014 , 21:47   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4506

Quote:
Originally Posted by LordMarqus View Post
I have "EndGameSilent" "1" in my config. With this set to 0 I haven't actually seen the scoreboard or drops info.
This ^^. Everything works fine. Except no scoreboard/drops. anyone else?

Last edited by float3r; 02-10-2014 at 21:49.
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BZIKowaty
New Member
Join Date: Feb 2014
Old 02-11-2014 , 07:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4507

Everyone 30 level glock - crash segmentation fault.
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Shit on shoe
Senior Member
Join Date: Jul 2010
Old 02-12-2014 , 19:17   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4508

I still using version 1.2.15.1
because all other version like this 1.2.16.0 dont works, function "EndGameSilent" "0" dont works.
Altex please fix this problem , i use Linux Server .


Code:
   /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "0"

with this config , i got no Scoreboard showing, no mapchange, no weapon drops!!!!
If you dont believe Altex , you can add me in Steam!
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srvmil
Senior Member
Join Date: Oct 2010
Old 02-13-2014 , 00:12   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4509

New CS:GO Update have been released, there is new weapon available;

[ CZ75-Auto]
- Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines.

weapon_cz75a and 12 clipsize / 12 ammo

Last edited by srvmil; 02-13-2014 at 21:41.
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LordMarqus
Senior Member
Join Date: Sep 2009
Location: Poland
Old 02-14-2014 , 19:48   Re: [CS:S/CS:GO] GunGame
Reply With Quote #4510

Found one more error:
Code:
L 02/12/2014 - 14:30:45: [SM] Native "GetEntProp" reported: Property "m_iPrimaryAmmoType" not found (entity 122/ambient_generic)
L 02/12/2014 - 14:30:45: [SM] Displaying call stack trace for plugin "gungame/gungame.smx":
L 02/12/2014 - 14:30:45: [SM]   [0]  Line 441, gungame/util.sp::UTIL_IsWeaponTaser()
L 02/12/2014 - 14:30:45: [SM]   [1]  Line 914, gungame/event.sp::Timer_RemoveDroppedWeapon()
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