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[REQ] NeoTokyo - Respawn


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GrossKopf
Senior Member
Join Date: Jun 2007
Old 07-10-2009 , 20:16   [REQ] NeoTokyo - Respawn
Reply With Quote #1

I'd like the ability to have the players respawn in NeoTokyo so the round only ends when the Ghost is captured, or if the round time is exceeded. Maybe once the round time is exceeded, players stop respawning until everyone is dead or the Ghost is captured.

Is this do-able with Sourcemod?
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stewsta
Junior Member
Join Date: Jul 2009
Old 07-11-2009 , 10:17   Re: [REQ] NeoTokyo - Respawn
Reply With Quote #2

If you are referring to TDM (Team death match, CS style or TF2 style), there is a TDM gamemode due to be released sometime in the future (for default NeoTokyo).

However, if you are referring to something along the lines of CSDM (NTDM?), then i agree, sounds like fun. As long as you are able to select your class/weapon on each respawn.
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 07-11-2009 , 16:59   Re: [REQ] NeoTokyo - Respawn
Reply With Quote #3

Nope, most certainly am not trying to make it TDM... dunno how to make it any more clearer than I did in the first post
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noob cannon lol
SourceMod Donor
Join Date: Sep 2005
Old 07-11-2009 , 18:11   Re: [REQ] NeoTokyo - Respawn
Reply With Quote #4

It'll be possible once they release the Linux server binary so we can find the useful offsets to respawn players... No idea why they wouldn't have that ready by their release time.
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