DASH:- Dash forward at a fast pace. Catch the first hit enemy, move them together, and then knock back the hit enemy. If you hit or attack a terrain or friend, the dash ends, and enemies within range are aired. It creates a floating shock wave.
HOUND:- Fires a cocoon in the aimed direction. From a cocoon that falls on the ground, a hunting dog infected with a zombie virus appears and attacks a nearby human. It dies after a certain time has elapsed or all its health is exhausted.
The Plugin is Beta Release , I still need to encounter Various Bugs ( if any ) and Finish the To Do list
Cvars:-
Code:
-nv_tyrant_dash_time "5.0" // For How Much Time Tyrant will Run
-nv_tr_knockback_radius "300.0" // When Tyrant Finish Dash , the Radius in which Knock Back -will be Given to Players
-nv_tr_knockback_multiplier "15.0" // Knock Back Value in multiplication
-nv_tr_ability_reload "10.0" // Time to Reload Abilities (Dash & Hound)
-nv_tr_hd_dmg_type "1" // DMG type for Hound [ 0 => Infect Player | 1 => Kill Player ]
-nv_tr_hd_kill_time "20.0" // Kill Hound automatically
-nv_tr_hud_x "0.80" // Hud Co-Ordinates
-nv_tr_hud_y "0.40" // Hud Co-Ordinates
-nv_tr_hd_range "500.0" // Hound Range For Searching Target
// Special Cvars
-nv_tr_only_flag "0" // Class Only for Flag Players [ 0 => Disable | 1 => enable]
-nv_tr_flags "t" // Cvar Flag , Cvar "nv_tr_only_flag" Must be "1".