same problem
I understand it is necessary to create a file gamedata / common.games / custom / functions.engine.tht
and replace it ???
Code:
"Games"
{
"#default"
{
"Signatures"
{
"SV_DropClient" // void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
{
"library" "engine"
"windows" "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x56\x8D"
"linux" "@_Z13SV_DropClientP8client_siPKcz"
"mac" "@SV_DropClient"
}
"Cvar_DirectSet" // void Cvar_DirectSet(struct cvar_s *var, char *value);
{
"library" "engine"
"windows" "\x55\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x85"
"linux" "@Cvar_DirectSet"
"mac" "@Cvar_DirectSet"
}
}
}
}