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Glittermod for SourceMM with Team-Balancing(PTBx like )


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Rebell
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Join Date: Nov 2004
Location: GERMANY
Old 11-16-2006 , 10:59   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #31

Ist dieser Befehl schon drinne ?

// TransferType
gmp_tb_transfertype "1"

Und im Chat kommt der Timertext falsch:


TB - Switching %s with %s.", 25s
TB - Switching %s with %s.", 20s
TB - Switching %s with %s.", 15s
TB - Switching %s with %s.", 10s
TB - Switching %s with %s.", 9s
TB - Switching %s with %s.", 8s
TB - Switching %s with %s.", 7s
TB - Switching %s with %s.", 6s
TB - Switching %s with %s.", 4s
TB - Switching %s with %s.", 3s
TB - Switching %s with %s.", 2s
TB - Switching %s with %s.", 1s

cya
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Last edited by Rebell; 11-16-2006 at 11:04.
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Vawaver
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Join Date: Jan 2005
Old 11-16-2006 , 15:34   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #32

I obtained this error message during starting my Windows Dedicated server

Glittermod - Language file C:/server/css/cstrike/cfg/gmp_english.txt succssfully read
Glittermod - Config-File<rdplugins.txt not found>Team-Switching only with
class selection !
Unknow command gmp_tb_transfertype

my rdplugins.txt is here:
C:/server/css/cstrike/cfg/rdplugins.txt

what is wrong pls ???
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 11-16-2006 , 15:40   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #33

uups, das das bisher noch niemand bemerkt hat.
Danke für die Info, habe die Language-Files geupdated. Einfach nochmal herunterladen.

gmp_tb_transfertype "1" is the default. Other values are 2 and 3 which are a more aggressive balancing, but less tested. Try it if you wish.

For the warning-message :
Forget about it, i will remove thi message in the next release. There's nothing wrong with the rdplugins.txt.

Last edited by Roger Devil; 11-16-2006 at 15:45.
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Vawaver
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Join Date: Jan 2005
Old 11-16-2006 , 17:31   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #34

Hmmm....
When I turn on GMP , past 3-4 minutes my Windows DS crash with "Refference Memory Error" popup window.

Windows 2003 server - 3200 Sempron + 1 GB RAM
Mani 1.2N - latest
MattieEventscript - latest
MetaMod 1.3

What should I try?
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 11-17-2006 , 07:19   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #35

Yes theres a bug when playing with bots. Will fix that asap. Please look at my homepage for a new release today
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Vawaver
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Join Date: Jan 2005
Old 11-17-2006 , 13:16   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #36

Quote:
Originally Posted by Roger Devil View Post
Yes theres a bug when playing with bots. Will fix that asap. Please look at my homepage for a new release today
You are right. I have set 4 bots for empty server to play.
I want to ask if your plugin switched also bots or players only?

Because for example when 2 low skill players play against 2 bots I am affraid that bots are not switched and there is overkill.
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Roger Devil
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Join Date: Dec 2004
Location: Germany
Old 11-18-2006 , 04:55   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #37

Bots are also switched, they are treated the same way as human players.
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Vawaver
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Join Date: Jan 2005
Old 11-18-2006 , 06:07   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #38

Quote:
Originally Posted by Roger Devil View Post
Bots are also switched, they are treated the same way as human players.
I tried it..works great !
I found a liitle problem. When the plugin is running standalone - command "statsme" via "say" command is not workind on Windows DS. Command "stasmenu" is working.
Also End-Round-Stats (or when I am dead) are not showed at the end of round.

When your plugin is running via MetaMod..everything is working fine...
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stuttering.john.gc
Member
Join Date: Nov 2005
Old 11-20-2006 , 22:54   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #39

hey i'm a PTBx refugee. thanks for trying to pick up where XAD left off. i'm looking forward to new releases with a little more aggressive (or customizable) team balance settings.

thanks for the hard work!
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 11-21-2006 , 08:06   Re: Glittermod for SourceMM with Team-Balancing
Reply With Quote #40

1. For the statsme -> will look at this

2. Theres already an undocumented more aggressive Balancing mode available :
gmp_tb_transfertype 1/2/3

1 less aggressive
2 more aggressive
3 most aggressive

Try it.
If you have suggestions how to improve the plugin, please post it here or on my forum.
I will do what i can to make the Plugin even better.

Last edited by Roger Devil; 11-21-2006 at 08:14.
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