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Glittermod for SourceMM with Team-Balancing(PTBx like )


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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 05-10-2007 , 11:20   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #121

This is the first time someone reported about this bug.
I have to examine this, but it takes time. As im very busy in my job at the moment i have only a small amount of time which i can spend on my plugins.
But i will investigate this prob.
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ChOJJa
Junior Member
Join Date: May 2007
Location: Stuttgart
Old 05-14-2007 , 13:00   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #122

Hey Roger Devil, thx for this great Mod. Everything is working great except 2 things:

- I´ve set gmp_tb_playersmin "6" . The teambalancer seems to ignore this value. It balances teams even there are only 4 Players on the server.

- the other thing is the switching at the end of round. in the remaining two seconds switched players are an easy target for the enemy.

thx for your help.
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matrix4583
Junior Member
Join Date: Dec 2006
Old 05-14-2007 , 16:55   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #123

Can you make the team balancer to balance every certian min? Because I have a deathmatch server and the only time the team would balance is when the round reset, but my deathmatch does'nt do that cause i have estool from mattie that prevent from doing that.
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 05-15-2007 , 05:36   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #124

Quote:
Originally Posted by matrix4583 View Post
Can you make the team balancer to balance every certian min? Because I have a deathmatch server and the only time the team would balance is when the round reset, but my deathmatch does'nt do that cause i have estool from mattie that prevent from doing that.
This is something i already thought about for DOD-S. Its not round-based, because players respawn immediatly.
Will perhaps be integrated in the next release.
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Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 05-15-2007 , 05:51   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #125

Quote:
Originally Posted by ChOJJa View Post
Hey Roger Devil, thx for this great Mod. Everything is working great except 2 things:

- I´ve set gmp_tb_playersmin "6" . The teambalancer seems to ignore this value. It balances teams even there are only 4 Players on the server.

- the other thing is the switching at the end of round. in the remaining two seconds switched players are an easy target for the enemy.

thx for your help.
1. Theres a new version on my homepage where the bug with gmp_tb_playersmin should be solved.
2. Theres a new cvar gmp_tb_switchpoint where you can configure if players are switched at RoundEnd or RoundStart. Additionaly you can allow only dead-players to be switched
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matrix4583
Junior Member
Join Date: Dec 2006
Old 05-18-2007 , 05:54   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #126

Quote:
Originally Posted by Roger Devil View Post
This is something i already thought about for DOD-S. Its not round-based, because players respawn immediatly.
Will perhaps be integrated in the next release.

can you make one for css?
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Hollanda
Senior Member
Join Date: Sep 2006
Location: Netherlands
Old 07-02-2007 , 08:39   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #127

Still the bug that money is gone and the weapon is destroyed if you buy an restricted weapon.
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-GSE-||Obsession^
Junior Member
Join Date: Oct 2006
Location: Monnickendam
Old 07-02-2007 , 14:27   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #128

How does the C4-timer work?
Quote:
// C4-Timer
gmp_c4_intervall 10 // displays the bombtimer in the given intervall
gmp_c4_chat 1 // Enables the C4-Timer Ouput as Text
gmp_c4_10sdown 1 // Bombtimer counts the last seconds every second
gmp_c4_sound 1 // Enables the C4-Countdown-Sounds. The sounds are in cstrike/sounds/statsme
gmp_c4_sounddownload 1 // Activate the download of the sounds
gmp_c4_soundname "c4timer_%d.mp3" // defines the names of the sound timer files
gmp_c4_mode "3" // 0=chat,1=lightgreen,2=green, 3=center, 4=hint
I have 10 as interval, every 10 seconds it gives a message, or only when 10 seconds left?
And what does the gmp_c4_chat 1 when I've got gmp_c4_mode 3 for example?
Or when chat is off and with mode: 1,2 or 3, does it override?

But I love your restrcitions and stats, maybe integrate in sourcemod?
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Hollanda
Senior Member
Join Date: Sep 2006
Location: Netherlands
Old 07-15-2007 , 18:59   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #129

I'm having troubles after updating to the latest version.

I want 2 awp's/auto sniper in each team max. Sometimes the 2nd player drops the awp (and it disappears) and his money is gone.

I am using the weapon restrictions and the camp restrictions.

My gmp_settings.cfg
Attached Files
File Type: cfg gmp_settings.cfg (8.2 KB, 162 views)
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adapter
Junior Member
Join Date: Jan 2005
Old 07-17-2007 , 02:10   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #130

Is it possbile to fix so that the player how gets the action teambalance not to be slayed before joing the other team?
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