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[TF2] Doomsday Nuke


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 11-12-2019 , 04:00   Re: [TF2] Doomsday Nuke
Reply With Quote #21

Quote:
Originally Posted by PC Gamer View Post
Recently started getting this error spammed in logs when used with SM 1.10 build 6453.

Plugin still works but just spams the error log with a few hundred entries when you use it. Can you fix it?
There was a bug in the code that is being detected by improved DataPack validation in SourceMod.

The attached version should be fixed, it looks like the radiation position/repeat wouldn't have been working correctly before.
Attached Files
File Type: sp Get Plugin or Get Source (nuke.sp - 339 views - 7.3 KB)
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 11-12-2019 , 15:14   Re: [TF2] Doomsday Nuke
Reply With Quote #22

Asherkin,

I tested your version and it works without error. Radiation now also works. Thanks!
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Nightmare Pyro
Member
Join Date: Mar 2020
Location: Cedar Falls
Old 06-29-2020 , 15:36   Re: [TF2] Doomsday Nuke
Reply With Quote #23

Does "give the red team" works or not
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enderandrew
Senior Member
Join Date: Jun 2020
Old 07-15-2020 , 11:15   Re: [TF2] Doomsday Nuke
Reply With Quote #24

New syntax.
Attached Files
File Type: sp Get Plugin or Get Source (nuke.sp - 351 views - 7.3 KB)
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UltimatusVirsus
Junior Member
Join Date: Nov 2018
Location: Right behind you
Old 08-24-2020 , 12:18   Re: [TF2] Doomsday Nuke
Reply With Quote #25

Quote:
Originally Posted by asherkin View Post
There was a bug in the code that is being detected by improved DataPack validation in SourceMod.

The attached version should be fixed, it looks like the radiation position/repeat wouldn't have been working correctly before.
Thanks for that fix, everyone be careful to leave activated the logging with the plugin with the error.

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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-29-2022 , 13:46   Re: [TF2] Doomsday Nuke
Reply With Quote #26

how would i go about using this plugin for store? I added it to my store but when i pick it. it does kinda work but the nuke is some where else on the map not where i am pointing at well looking at.

Last edited by RavensBro; 05-29-2022 at 14:47.
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404UserNotFound
BANNED
Join Date: Dec 2011
Old 06-01-2022 , 03:11   Re: [TF2] Doomsday Nuke
Reply With Quote #27

Quote:
Originally Posted by RavensBro View Post
how would i go about using this plugin for store? I added it to my store but when i pick it. it does kinda work but the nuke is some where else on the map not where i am pointing at well looking at.
Any errors in your logs from this plugin?


If I had to take an educated guess as to what the issue is, I'm guessing the Store plugin is technically the "client" that is executing the nuke function? If so, that would be why it spawns elsewhere. I'm guessing (as I haven't looked at this plugins code in a while) that it gets the activating client's eye stuff to determine where you're looking. Since the store plugin isn't "looking" anywhere, the nuke defaults to wherever the heck it's ending up for you.

Last edited by 404UserNotFound; 06-01-2022 at 03:13.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 06-02-2022 , 09:09   Re: [TF2] Doomsday Nuke
Reply With Quote #28

nope not one for me anyways. well i did at first but i made a few changes then the error went away.
Attached Files
File Type: sp Get Plugin or Get Source (nuke.sp - 105 views - 7.9 KB)
File Type: smx nuke.smx (10.4 KB, 64 views)

Last edited by RavensBro; 06-02-2022 at 10:26.
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