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Can I remove an entity from my sourcemod in it's entirety??


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Zuckman
New Member
Join Date: Dec 2019
Old 12-10-2019 , 20:46   Can I remove an entity from my sourcemod in it's entirety??
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I'm making a sourcemod based on the Gorgeous Freeman series. It's based off the idea that "Power Armor is for Pussies." My problem is that there are a lot of maps in HL2 that have the suit ent already spawned into the map, and they take about 3 hours to compile on my computer. Is there anyway to just remove the suit from the game or is it hard-stuck in?
*notes*
*the game starts off on d1_trainstation_06
*I'm completely new to Source Modding.
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redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 12-10-2019 , 21:54   Re: Can I remove an entity from my sourcemod in it's entirety??
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You should post this in the SourceMod section and find out.
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LordDeath
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Join Date: Feb 2019
Old 12-11-2019 , 04:44   Re: Can I remove an entity from my sourcemod in it's entirety??
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You can post it in SourceMod section
however yes you can using Stripper: Source.
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