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CSDM 2.1.3d KWo beta


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-12-2007 , 14:13   Re: CSDM 2.1d beta
Reply With Quote #81

Question, this :

Quote:
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
remove_objectives = abcd
It means that for cs_ map hostages is removed ? de_ map, bomb is removed ? cetera..

Because with podbot v3 I've tested cs_assault and bots have tried to rescue hostages.
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Last edited by Arkshine; 01-12-2007 at 14:17.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 01-13-2007 , 03:59   Re: CSDM 2.1d beta
Reply With Quote #82

Well they don't know there is no hostages - they believe on cs_xxx maps they are somewhere...
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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James
Senior Member
Join Date: Dec 2004
Old 01-14-2007 , 09:35   Re: CSDM 2.1f beta
Reply With Quote #83

When I use csdm_disable, Terrorist dont have a bomb.. Even if I set up remove_bomb = 0, if DM enabled T has a bomb, when I type csdm_disable bomb dissappear... :/

p.s.: I want switch server from DM to CW and back ...
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rory535
Member
Join Date: Aug 2005
Old 01-14-2007 , 18:59   Re: CSDM 2.1f beta
Reply With Quote #84

KWo,
Dont know if this is a new problem or not but I have the autosniper and a few others blocked in my csdm.cfg. However even though it appears greyed out in the menu(like you cant select it)......if you select that option, it still gives you the weapon. The only weapon this works with, is the AWP and thats probably because I am allowing only "1" in the [item restrictions] section.
CSDM.CFG file
Code:
;CSDM Configuration File
; Default settings by BAILOPAN

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Main plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[settings]

;Sets whether CSDM is enabled or not.
enabled = 1

;Sets whether or not players should be stripped of weapons on round start
; (excludes knife)
strip_weapons = 0

;Sets how long weapons should stay on the ground for after being dropped
;in seconds.  note that enabling this can create lots of lag for clients 
; AND server.  0 is immediate, -1 is infinite.
weapons_stay = 0

;Sets the spawn mode.
; "none" - users spawn at normal map spawn points
; "preset" - csdm_spawn_preset.amxx required, uses predefined spawns in config files
; -- others may be supplied by 3rd party plugins
spawnmode = none

;Sets whether the bomb is removed
remove_bomb = 0

;Sets the spawn waiting time
spawn_wait_time = 0.75

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the FFA plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ffa]
;Set whether free for all mode is enabled by default
enabled = 0

;Set whether the radar is scrambled (0) or hidden at all (1)
radar_disable = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the Misc plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[misc]
;Map objectives are removed by their flags.
; a - as_ maps
; b - buyzones are removed
; c - cs_ maps
; d - de_ maps
;remove_objectives = abcd

;Blocks people from using all buy commands
block_buy = 0

;Auto-refills ammo when it gets depleted
ammo_refill = 1

;Says a radio command to a player when they respawn
spawn_radio_msg = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the ticketing plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ticketing]

;Is round ticketing enabled?
enabled = 1

;Number of times a team can have players respawn before they stop
;being able to respawn or (if the ticketing_player is enabled)
;number of times the player is able to respawn during one round
tickets = 4

;Ticketing is counted for team (0) or separatelly for each player (1)
ticketing_player = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the protection plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[protection]

;Is spawn protection enabled?
enabled = 1

;Colors of glow shell, leave this in quotes
;The digits are R, G, B, A where A is the alpha transparency
; (as A gets higher, the glow shell is thicker)
colors = "0 255 0 200"

;Number of seconds someone is respawned for.
time = 5


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the equip plugin for these sections
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[equip]

;Equip Menu flags: 
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psab

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahd

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = fh

;Sets number of flashbangs given if
; grenades are enabled
fnadesnum = 1


;;;;;;;;;;;;;;;;
;;WEAPON MENUS;;
;;;;;;;;;;;;;;;;

;Format for weapon menus is:
;shortname "Display Name" menupage
;Change the '1' to a '0' to block the weapon
;Removing or moving things 
;  from the list will change the order of the menus!

[secondary]
usp USP 1
glock18 Glock 1
deagle Deagle 1
p228 P228 1
elite Elite 1
fiveseven "Five Seven" 1

[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 0
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 0
m249 M249 1
g3sg1 G3SG1 0
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1

;List weapons here the bots can randomly have
;The short name must match one in the list above
[botsecondary]
deagle
usp
elite
fiveseven

[botprimary]
ak47
m4a1
aug
sg552
galil
famas
scout
awp
sg550
m249
g3sg1
mp5navy
m3
xm1014


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;You must be running the item mode plugin for this section
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[items]

;Is item mode enabled?
enabled = 0

;If set to 1, players will drop a pack of goodies when they die.
drop_packs = 0

;Sets the number of armor given by a battery. Default is 15.
battery = 15

;Sets the number of health given by a medkit. Default is 15.
medkit = 15

;Sets the time to wait for an item to reappear on its place. Default is 20 (0 = permanent)
item_time = 20

;Sets how long packs stay on the ground. (Max is 30 seconds)
drop_time = 20

;Remove semicolons to restrict any of the following items
;or add the short weapon names of the weapons you want to restrict (m4a1, ak47, awp ...) 
;with a number (as a limit for that weapon used by players for the map)
[item_restrictions]
;elite
;m4a1 1
awp 1
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
rory535 is offline
KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 01-15-2007 , 03:38   Re: CSDM 2.1f beta
Reply With Quote #85

Quote:
Originally Posted by rory535
Code:
[primary]
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
sg552 SG552 0
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
sg550 SG550 0
m249 M249 1
g3sg1 G3SG1 0
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1

[item_restrictions]
;elite
;m4a1 1
awp 1
;longjump
;medkit
;battery
;pistolammo
;rifleammo
;shotammo
;smgammo
;awpammo
;paraammo
;fullammo
;armor
What I can see is there - these weapons sg552, sg550, g3sg1 they shouldn't be grayed - and You are saying You can still use them, right? If so I have to re-check it.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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rory535
Member
Join Date: Aug 2005
Old 01-15-2007 , 11:22   Re: CSDM 2.1f beta
Reply With Quote #86

Yes you are correct KWo.....
Those weapons (sg552, sg550, g3sg1 )appear greyed out in the menu....but you can still select them. They are not being blocked.

Just thought of this though.......I can just simply remove them from the list right and they should not show up? That would solve it, but still appears to be a bug.

Last edited by rory535; 01-15-2007 at 11:25.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 01-15-2007 , 11:52   Re: CSDM 2.1f beta
Reply With Quote #87

Yes - temporary, please, do it so. I'll try to fix it soon.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
KWo is offline
KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 01-16-2007 , 11:42   Re: CSDM 2.1f beta
Reply With Quote #88

What I can say after firts look is this - it happens also for the original CSDM 2.1, but I didn't find yet any bug in the code. And out of curiosity is this - if You place all these disbaled weapons at the top of primary configuration in csdm.cfg it works perfectly. I mean so:

[primary]
sg552 SG552 0
sg550 SG550 0
g3sg1 G3SG1 0
m4a1 M4A1 1
ak47 AK47 1
aug AUG 1
galil Galil 1
famas Famas 1
scout Scout 1
awp AWP 1
m249 M249 1
ump45 "UMP 45" 1
mp5navy "MP5 Navy" 1
m3 M3 1
xm1014 XM1014 1
tmp TMP 1
mac10 "Mac 10" 1
p90 P90 1


No idea yet why it happens.
It looks like the callback function in the menu handler doesn't work correctly for some reason. But it need to be tested more.
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Python
Junior Member
Join Date: Dec 2006
Old 01-17-2007 , 20:01   Re: CSDM 2.1f beta
Reply With Quote #89

I've been using the latest (f) beta and Im trying to set some per map configs.

For the map scoutzknivez I've managed to set set the gravity to 200 and this works well. However, when I try to pause the csdm_equip plugin with:

amx_pausecfg pause csdm_equip.amxx

in my /amxmodx/configs/maps/scoutzknivez.cfg it won't pause it. I'm trying to pause this plugin because I don't want the equip menu's enabled @ scoutzknivez. Perhaps there's a better way to get this result?

The second thing I want to ask, is how to spawn scouts @ the preset spawnpoints.

I couldn't find any solution for both of these problems in this thread or in the "Per map config" thread.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-17-2007 , 20:07   Re: CSDM 2.1f beta
Reply With Quote #90

create in /configs/maps folder: plugins-scoutzknivez.ini and put

csdm_equip.amxx disabled
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Last edited by Arkshine; 01-17-2007 at 20:12.
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