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HawK89
Junior Member
Join Date: Jul 2012
Old 07-25-2012 , 22:22   Re: Latest Gamedata
Reply With Quote #20

I added those launch options but no extra files were created in that directory.
hlds_steamgames.vdf
srcds.exe
steam.log - nothing in it
steam_appid.txt
and the folders.

I have it set on "preset" spawns, but I just noticed that it crashes when I change the map. So it starts off as DD2 and works fine. If I map change to DD2 again, it will crash upon someone needing a respawn. So map doesn't matter.

Everything is default/clean, except for the server.cfg, which I copy and paste back in.
This is my shortcut:
"C:\Valvex86\CSS DM\css\srcds.exe" -game cstrike -tickrate 100 -console -insecure +maxplayers 64 +map de_dust2 +hostport "27017" -debug -nobreakpad"

Pretty much like my other server that works fine, but has warmod on instead of cssdm.

Here is my server.cfg

Quote:
//********************************************* ***********
//WARNING: When updating the below, always make sure you keep the new input INSIDE the quotes!
//********************************************* ***********

//********************************************* ***********
//MAIN SERVER SETTINGS
//********************************************* ***********

//The name of your server.
hostname "[TEST] DeathMatch SERVER"

//Set a join password [All players will need to enter this password to enter your server (a.k.a Private server)].
//Leave this blank to have NO password.
sv_password "REMOVED"

//Friendly Fire (0=OFF, 1=ON) - Default is OFF.
mp_friendlyfire "0"

//Footsteps (0=OFF, 1=ON) - Default is ON.
mp_footsteps "1"

//Team Balance (0=OFF, 1=ON) - Default is ON.
mp_autoteambalance "0"

//The maximum players one team can have beyond the other team (DEFAULT=2).
mp_limitteams "0"

//Kick idle/team-killing players (0=OFF, 1=ON) - Default is OFF.
mp_autokick "0"

//The ability for players to use the flashlight (0=OFF, 1=ON) - Default is OFF.
mp_flashlight "1"

//Punish TK’ers on next round? (0=OFF, 1=ON) - Default is ON.
mp_tkpunish "0"

//Force dead players to first person mode, effectively disabling freelook (0=OFF, 1=ON) - Default is OFF.
mp_forcecamera "0"

//Allow the server to be paused? (0=OFF, 1=ON) - Default is OFF.
sv_pausable "0"

//Force cleints to pass consistency check for critical files before joining server? (0=OFF, 1=ON) - Default is OFF.
sv_consistency "1"

//Allow cheats on server? (0=OFF, 1=ON) - Default is OFF.
sv_cheats "0"

//Server gravity (Default=800)
sv_gravity "800"

//Allow players to use mic (0=OFF, 1=ON) - Default is ON.
sv_voiceenable "1"

//Allow all players to chat with each other via voice? (0=OFF, 1=ON) - Default is OFF.
sv_alltalk "1"

//Voice Codec - Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
//(DEFAULT=vaudio_speex)
//WARNING: We do not reccomend changing this option!
sv_voicecodec "vaudio_speex"

//Allow clients to upload their custom decals to the server (0=OFF, 1=ON) - Default is ON.
sv_allowupload "1"

//Allow clients to downnload files (0=OFF, 1=ON) - Default is ON.
sv_allowdownload "1"

//Maximum speed a player can move. (DEFAULT=320)
sv_maxspeed "320"

//How many hostages a Terrorist can kill before being kicked, 0 to disable (DEFAULT=5)
mp_hostagepenalty "5"

//Allow spectators on the server (0=OFF, 1=ON) - Default is ON.
mp_allowspectators "1"

//The amount of time after the map ends that players can chat before map round/map rotation (DEFAULT=10).
mp_chattime "6"

//After this many seconds without a message from a client, the client is dropped (DEFAULT=65).
sv_timeout "15"

//Amount of time in seconds a player can spray their decal (DEFAULT=10).
decalfrequency "30"

//Controls what information player will see in the status bar (0=All Names, 1=Team Names, 2=No Names)
mp_playerid "0"

//********************************************* ***********
//ROUND SPECIFIC CVARs
//********************************************* ***********

//Buy time in minutes (DEFAULT=1.5).
mp_buytime "0.35"

//C4 timer in seconds (DERFAULT=45).
mp_c4timer "35"

//Frag Limit (The number of kills at which the map ends) [DEFAULT=0].
mp_fraglimit "0"

//How many seconds to keep players frozen when the round starts? (DEFAULT=6)
mp_freezetime "1.5"

//Max number of rounds to play before the server changes maps? (DEFAULT=0)
mp_maxrounds "0"

//How many minutes each round takes? (DEFAULT=5)
mp_roundtime "2.21"

//Amount of money each player get when they reset. (DEFAULT=800)
mp_startmoney "800"

//Max score one team can reach before server changes maps (DEFAULT=0)
mp_winlimit "0"

//********************************************* ***********
//SERVER RCON SETTINGS
//********************************************* ***********

//This sets the RCON password for your server (Remote admin abilities).
rcon_password "REMOVED"

//Advanced RCON protection
sv_rcon_banpenalty 10
sv_rcon_maxfailures 3
sv_rcon_minfailures 3
sv_rcon_minfailuretime 30

//********************************************* ***********
//Geographic LOCATION SETTING !!MAKE SURE YOU SET THIS TO YOUR SERVER LOCATION!!
//********************************************* ***********

//Here you set the geographic location of your server to assist the server broswer.
sv_region "5"

//You can use ANY of the following options:
//-1 World
//0 US East coast
//1 US West coast
//2 South America
//3 Europe
//4 Asia
//5 Australia
//6 Middle East
//7 Africa

//********************************************* ***********
//RATE SETTINGS (BE CAREFUL, YOU CAN CAUSE 'LAG' IF THESE ARE INCORRECT!)
//********************************************* ***********

//Min bandwidth rate allowed on server (DEFAULT=3500, 0=unlimited).
sv_minrate "50000"

//Max bandwidth rate allowed on server (DEFAULT=0, 0=unlimited).
sv_maxrate "1000000"

//Maximum updates per second that the server will allow (DEFAULT=66).
sv_maxupdaterate "100"

//Minimum updates per second that the server will allow (DEFAULT=10).
sv_minupdaterate "100"

sv_maxcmdrate "100"
sv_mincmdrate "100"
sv_client_cmdrate_difference "0"
sv_client_max_interp_ratio "2"
sv_client_min_interp_ratio "1"
fps_max "0"
maxplayers "40"
net_maxfilesize "64"
ip "REMOVED"

//********************************************* ***********
//DOWNLOAD (HTTP) REDIRECT SERVER CONFIGURATION
//********************************************* ***********

//This is where you setup for your server to redirect players to download MODs/MAPS/ETC. from a web server instead
//of using the in-game download engine (MUCH MUCH FASTER!)

sv_downloadurl ""

//You may your FREE web hosting account as your redirect server or you may use any HTTP host.
//Gamers Life Line provides a free public redirect server as an alternate option, see BELOW link:
//http://gs.gamerslifeline.com/free-high-speed-game-redirect/

//********************************************* ***********
//SERVER LOGGING OPTIONS
//********************************************* ***********

//Enable server logging? (0=OFF, 1=ON) - Default is OFF.
log "0"

//Log server bans in the server logs (0=OFF, 1=ON) - Default is OFF.
sv_logbans "1"

//Echo log information to the console (0=OFF, 1=ON) - Default is ON.
sv_logecho "1"

//Log server information in the log file (0=OFF, 1=ON) - Default is ON.
sv_logfile "1"

//Log server information to only one file (0=OFF, 1=ON) - Default is OFF.
sv_log_onefile "0"

//Folder in the game directory where server logs will be stored.
//sv_logsdir

//********************************************* ***********
//BOTS CONFIGURATION
//********************************************* ***********

//Control how bots talk. Allowed values: ‘off’, ‘radio’, ‘minimal’, or ‘normal’.
bot_chatter "off"

//Set to 0 to let bots complete map objectives. 0/1
bot_defer_to_human "0"

//0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert.
bot_difficulty "2"

//Bots wait for a human to join before joining. 0/1
bot_join_after_player "1"

//Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players.
//bot_join_team:
//bot_add
//bot_add_ct
//bot_add_t

//Defines a Prefix for all bot’s names.
bot_prefix ""

//Reports on the bots’ memory usage
//bot_memory_usage

//Restricts the bots to particular weapons
//bot_knives_only
//bot_pistols_only
//bot_snipers_only
bot_all_weapons

//Weapon Control. 0/1
bot_allow_grenades "0"
bot_allow_machine_guns "0"
bot_allow_pistols "1"
bot_allow_rifles "1"
bot_allow_shotguns "0"
bot_allow_snipers ""
bot_allow_sub_machine_guns "1"

//Bots with high co-op may automatically follow a nearby human player. 0/1
bot_auto_follow "1"

//Bots will not buy if their money falls below this amount (Default=2000).
bot_eco_limit "4200"

//Bots may occasionally go ‘rogue’.
//Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1
bot_allow_rogues "1"

//Determines the type of quota. Allowed values: ‘normal’ and ‘fill’.
//If ‘fill’, the server will adjust bots to keep N players in the game, where N is bot_quota.
bot_quota_mode "fill"

//Bots will automatically leave to make room for human players. 0/1
bot_auto_vacate "1"

//How many bots would you like to have on your server? (MAX=6)
bot_quota "14"

//********************************************* ***********
//SOURCETV CONFIGURATION (SOURCE TV IS FREE FOR UP TO 50 TV SLOTS)
//********************************************* ***********

//The following command enables SourceTV (0=OFF, 1=ON) - Default is OFF.
tv_enable "1"

//Sets the port on which your SourceTV will run on.
tv_port "27117"

//Set the name of your SourceTV.
tv_name "[TEST] DeathMatch STV"

//Max people who can connect to your SourceTV server (DEFAULT=10, MAX=50).
tv_maxclients "100"

//Set the password on your SourceTV.
tv_password "REMOVED"

//This auto records a demo with the file name of map/date/time.dem
tv_autorecord "0"
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