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[L4D] Left FORT Dead builder


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base64
Junior Member
Join Date: Mar 2009
Old 06-04-2009 , 05:21   Re: [L4D] Left FORT Dead builder
Reply With Quote #11

Please, can anyone figure out why the Wooden Crate cannot be destroyed? I could only be destroyed if I use prop_physics_create instead of leftfortdead_spawnitem p
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Boikinov
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Join Date: May 2009
Old 06-04-2009 , 21:55   Re: [L4D] Left FORT Dead builder
Reply With Quote #12

Quote:
Originally Posted by base64 View Post
Please, can anyone figure out why the Wooden Crate cannot be destroyed? I could only be destroyed if I use prop_physics_create instead of leftfortdead_spawnitem p
Maybe prop_physics_create will load some data from the model file to set MAX HP on entity
You can change the code to set the max HP property, it can be destroyed if it is not 0

But I don't know how prop_physics_create load these default value from a mdl file, so instead of hardcode every prop_physics with a max HP, I choose ignoring it
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leonil7
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Join Date: May 2009
Location: GB
Old 06-07-2009 , 03:12   Re: [L4D] Left FORT Dead builder
Reply With Quote #13

i did, it did not work. just a barrel with no flame.

leftfortdead_spawnitem d a props_junk/barrel_fire.mdl

how did u do it? can you place this prop in ur radial menu too? thxs!

Quote:
Originally Posted by Boikinov View Post
Good Idea, try it now
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leonil7
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Join Date: May 2009
Location: GB
Old 06-07-2009 , 03:27   Re: [L4D] Left FORT Dead builder
Reply With Quote #14

btw, there is a syntax error in your radial menu. "leftfortdead_enable" should be "leftfortdead_enabled"

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mikeym9
Member
Join Date: Feb 2009
Old 06-09-2009 , 18:36   Re: [L4D] Left FORT Dead builder
Reply With Quote #15

I vote Unapprove.
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leonil7
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Join Date: May 2009
Location: GB
Old 06-10-2009 , 14:21   Re: [L4D] Left FORT Dead builder
Reply With Quote #16

ok i already know how to do it.

btw thanks for this plugin. original.
it should be approved

Quote:
Originally Posted by leonil7 View Post
i did, it did not work. just a barrel with no flame.
leftfortdead_spawnitem d a props_junk/barrel_fire.mdl
how did u do it? can you place this prop in ur radial menu too? thxs!
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Doktor Jones
New Member
Join Date: Jun 2009
Old 06-21-2009 , 03:43   Re: [L4D] Left FORT Dead builder
Reply With Quote #17

I'm loving this plugin, and hope it gets approved... however, I'm having one issue with it. When I use "leftfortdead_spawnitem d a props_c17\concrete_barrier001a.mdl", I get a big red "ERROR". I initially edited my bind for the equivalent prop_dynamic_create command, and when I edited it back, it worked fine again, so I'm wondering if I did something wrong in the setup?
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mukla67
Member
Join Date: Nov 2008
Old 06-21-2009 , 11:14   Re: [L4D] Left FORT Dead builder
Reply With Quote #18

right i dont personaly use this plugin but i read that alot of people wat it in menu's and i found this http://www.left4dead411.com/forums/s...ead.php?t=8777 what it does is lets you create your own raidal menu like the voice commands one but you can litterally put any CVAR into it using a windows based prgram so hope this helps people
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base64
Junior Member
Join Date: Mar 2009
Old 06-23-2009 , 12:44   Re: [L4D] Left FORT Dead builder
Reply With Quote #19

Quote:
Originally Posted by Doktor Jones View Post
I'm loving this plugin, and hope it gets approved... however, I'm having one issue with it. When I use "leftfortdead_spawnitem d a props_c17\concrete_barrier001a.mdl", I get a big red "ERROR". I initially edited my bind for the equivalent prop_dynamic_create command, and when I edited it back, it worked fine again, so I'm wondering if I did something wrong in the setup?
It's not equivalent.

you need to add models\ before props_c17
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DrThunder
Member
Join Date: May 2009
Old 06-26-2009 , 17:58   Re: [L4D] Left FORT Dead builder
Reply With Quote #20

Does this have the ability to save where you place things? I want to block camp point with items. I have seen mods that make invisible walls but I think having a car or barrel blocking the spot whould be better.
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