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[L4D] Left8Dead


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abowlofsoda
Junior Member
Join Date: Feb 2009
Old 04-07-2009 , 15:20   Re: [L4D] Left8Dead
Reply With Quote #21

I have been looking for 8 player survivors for weeks now.
I've been ignored everywhere I turn for answers or help on making it happen.

I've searched deep too.. so the person that said its disappointing because its been around is probley full of...

I wish everyone would stop pointing fingers about who came up with the idea and help each other make better plugins.
Also theres a girl on the steam l4d forums that created the plugin too but shes not giving it up yet.

Anyhow THANK YOU for this plugin- You made my day and I'm sure the following 2 weeks, until the DLC is released.
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Mad_Dugan
Member
Join Date: Feb 2009
Old 04-07-2009 , 15:25   Re: [L4D] Left8Dead
Reply With Quote #22

Quote:
Originally Posted by Laser2150 View Post
so you can't have 12 players can you, just 12 bots?

dissapointing, 8 player coop has been around for awhile now, thanks for the plugin though.

This plugin is now max player agnostic, so if you can get 12 on your server, it will create enough survivors.

Getting more than 8 players appears to require a modification of the engine.dll through injection. as it seems to be hard coded there.

Last edited by Mad_Dugan; 04-07-2009 at 15:56.
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death_hawk
Member
Join Date: Jun 2008
Old 04-07-2009 , 17:06   Re: [L4D] Left8Dead
Reply With Quote #23

CrimsonGT created L4D Versus Tools to make the other 2 maps give up their player restrictions.


I wonder if his MM:S plugin could be made to lift the 8 player limit.
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death_hawk
Member
Join Date: Jun 2008
Old 04-07-2009 , 17:43   Re: [L4D] Left8Dead
Reply With Quote #24

Quote:
Originally Posted by Hunterbrute View Post
An interesting bug happened today, I went to the next level with an Autoshotty, 2 pistols, and a health kit. When we all died though in that level, I respawned in the saferoom with 5HP, a M16, a single pistol, and a Molotov. Nothing was the same as before.

We noticed that last night too.
It seems that all the "Bills etc" swap loadouts between them during map changes.
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Mad_Dugan
Member
Join Date: Feb 2009
Old 04-07-2009 , 17:48   Re: [L4D] Left8Dead
Reply With Quote #25

Quote:
Originally Posted by death_hawk View Post
CrimsonGT created L4D Versus Tools to make the other 2 maps give up their player restrictions.


I wonder if his MM:S plugin could be made to lift the 8 player limit.
It seems to only allow a max of 8, which appears to be hard-coded somewhere internal to the game.

Last edited by Mad_Dugan; 04-07-2009 at 18:20.
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death_hawk
Member
Join Date: Jun 2008
Old 04-07-2009 , 19:03   Re: [L4D] Left8Dead
Reply With Quote #26

I believe it's in the engine.dll which I believe CrimsomGT has successfully lifted.
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Mad_Dugan
Member
Join Date: Feb 2009
Old 04-07-2009 , 19:36   Re: [L4D] Left8Dead
Reply With Quote #27

Quote:
Originally Posted by death_hawk View Post
I believe it's in the engine.dll which I believe CrimsomGT has successfully lifted.

Quote:
Originally Posted by CrimsonGT View Post
Well maxplayers is already set to 14, so I dont think that variable is actually used for anything. I changed maxhumanplayers all the way up to 255 which is what changed the slot count to 255, but it wouldnt allow more connections from players. There seems to be quite a few variables that contribute to how many players can connect and what not (a lot of things change on mapchange) so I will look into it.
I have been trying it out, but I didn't see anything where more than 8 players have successfully connected to a server (yet).
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ChillyWI
Senior Member
Join Date: Aug 2008
Old 04-07-2009 , 21:33   Re: [L4D] Left8Dead
Reply With Quote #28

This worked pretty well. My only complaint is that if someone disconnected there seemed to be no way for someone to connect into their spot. Don't know if there's a possible fix, though.

On top of that, a feature I'd love to see is voting for the desired map. So give the admin a second command that would start a vote using all of the campaigns and whichever wins gets used. Much easier than discussing it for 5 minutes.

Had a blast with this tonight. Many people said it was the most L4D fun they've had in a while.
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Mad_Dugan
Member
Join Date: Feb 2009
Old 04-07-2009 , 22:03   Re: [L4D] Left8Dead
Reply With Quote #29

Quote:
Originally Posted by ChillyWI View Post
This worked pretty well. My only complaint is that if someone disconnected there seemed to be no way for someone to connect into their spot. Don't know if there's a possible fix, though.

On top of that, a feature I'd love to see is voting for the desired map. So give the admin a second command that would start a vote using all of the campaigns and whichever wins gets used. Much easier than discussing it for 5 minutes.

Had a blast with this tonight. Many people said it was the most L4D fun they've had in a while.
There is a way to allow people to join a game in progress, but it turns the game temporarily into a versus match, which can cause potential problems if everything isn't handled right. I am considering adding it as a command for admins.

The voting idea is something I have considered too and I agree it does get annoying polling everyone for what they want.
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FredJed223
Senior Member
Join Date: Feb 2008
Old 04-07-2009 , 22:40   Re: [L4D] Left8Dead
Reply With Quote #30

L 04/07/2009 - 22:01:55: SourceMod error session started
L 04/07/2009 - 22:01:55: Info (map "l4d_smalltown01_caves") (file "errors_20090407.log")
L 04/07/2009 - 22:01:55: [SM] Native "ChangeClientTeam" reported: Client index 0 is invalid
L 04/07/2009 - 22:01:55: [SM] Displaying call stack trace for plugin "l8d.smx":
L 04/07/2009 - 22:01:55: [SM] [0] Line 190, /home/groups/alliedmodders/forums/files/4/7/6/9/2/40113.attach::l4dbot()
L 04/07/2009 - 22:01:55: [SM] [1] Line 150, /home/groups/alliedmodders/forums/files/4/7/6/9/2/40113.attach::CreateBots()
L 04/07/2009 - 22:04:56: Error log file session closed.




Newest version 1.1 does not spawn bots properly, and people just sit in spectator after changing map.
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