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[HELP] Mapping


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ingmar13
Member
Join Date: Jun 2008
Old 08-27-2008 , 11:46   [HELP] Mapping
Reply With Quote #1

I need some help

Code:
** Executing...
** Command: Change Directory
** Parameters: D:\Half-Life


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Worldcraft\maps\malle.map" "C:\maps\hlmaps\malle.map"


** Executing...
** Command: C:\Program Files\Worldcraft\qcsg.exe
** Parameters: "C:\maps\hlmaps\malle"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\maps\hlmaps\malle.map
CreateBrush:         0...1...2...3...Entity 0, Brush 28: plane with no normal
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0) has a coplanar plane at (249, -1249, 128), texture TEX_RED
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0)
	outside world(+/-4096): (-9000, -9000, -9000)-(249,-1195,336)
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0)
	outside world(+/-4096): (-9000, -9000, -9000)-(265,-1179,372)
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0)
	outside world(+/-4096): (-9000, -9000, -9000)-(281,-1163,368)
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0)
	outside world(+/-4096): (-9000, -9000, -9000)-(265,-1179,354)
4...5...6...7...8...9... (0)
CSGBrush:            0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: \csserver\cstrike\nicemaps.wad
Using WAD File: \half-life\valve\halflife.wad
    1 seconds elapsed

** Executing...
** Command: C:\Program Files\Worldcraft\qbsp2.exe
** Parameters: "C:\maps\hlmaps\malle"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----


************ ERROR ************
nummarkfaces == MAX_LEAF_FACES
how to fix this??

i don't know anything :S
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YamiKaitou
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Join Date: Apr 2006
Location: Texas
Old 08-27-2008 , 12:48   Re: [HELP] Mapping
Reply With Quote #2

Just an FYI, since we are not a mapping community, you might get better responses at a site dedicated to mapping. I am not saying that you won't get answers here, you just might get better and faster responses elsewhere.
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grimvh2
Veteran Member
Join Date: Nov 2007
Location: Fishdot Nation
Old 08-28-2008 , 14:56   Re: [HELP] Mapping
Reply With Quote #3

Beginner mistake , you make a brush , with 4 sides . then you pick euhm whats it called clipping tool to make the 4 sided brush into 3 sides , but what you do is , you set a coner in the middle . then you have 2 sides in 1 and the compiler doesnt like that , so instead of grabbing a corner to the middly of the brush , move it to the other corner of the brush . I hope you understand me cause i made the same mistake once .
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ingmar13
Member
Join Date: Jun 2008
Old 08-28-2008 , 15:00   Re: [HELP] Mapping
Reply With Quote #4

Quote:
Originally Posted by grimvh2 View Post
Beginner mistake , you make a brush , with 4 sides . then you pick euhm whats it called clipping tool to make the 4 sided brush into 3 sides , but what you do is , you set a coner in the middle . then you have 2 sides in 1 and the compiler doesnt like that , so instead of grabbing a corner to the middly of the brush , move it to the other corner of the brush . I hope you understand me cause i made the same mistake once .
i don't understand sorry i tried to follow it.

but it gives still same error

can u fix it maybe??
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 08-28-2008 , 16:14   Re: [HELP] Mapping
Reply With Quote #5

Quote:
Originally Posted by ingmar13 View Post
i don't understand sorry i tried to follow it.

but it gives still same error

can u fix it maybe??
maybe ur map is leaking. never faced a problem like that though have been mapping for 5 years. thoug u should use google or post at fpsbanana.
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 08-28-2008 , 16:46   Re: [HELP] Mapping
Reply With Quote #6

Read the error ffs
Code:
has a coplanar plane at ...
hmm how could i say ...

Brush :

. _ .
| . |
. _ .

You make it to a triangle ... what you do is the point in the top right , you draw it to the point in the middle , then you have 2 sides in 1 ... you have to draw the top right point to the right boddem point .

If you dont understand ill make drawing in paint are screen from hammer
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 08-29-2008 , 05:48   Re: [HELP] Mapping
Reply With Quote #7

rofl ur jumping onto me instead of reading the error properly urself:
Code:
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0) has a coplanar plane at (249, -1249, 128), texture TEX_RED
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0)
    outside world(+/-4096): (-9000, -9000, -9000)-(249,-1195,336)
it says that the brush is complanar and then streching it into outside world and making the map leak.
i now remember that i once had a problem like this. but i think i had it as a texture problem, not sure... anyways, try to redo the 28th brush and see if it still happens.

trust me, those compilers/editors sometimes fux up ur map pretty bad.

Last edited by Fawkes37; 08-29-2008 at 05:51.
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 08-29-2008 , 05:51   Re: [HELP] Mapping
Reply With Quote #8

Its Paint Time :/ ....

its like I said again and again , if you fix that 1 bug its all gone , it has nothing to do with leak ... , I am taking some screenshots

sorry for attachments i was to lazy ...

Look at BAD and at GOOD
in bad you see that line in the middly of your brush that means you have 2 sides in 1 AND THATS BAD
Attached Thumbnails
Click image for larger version

Name:	bad.PNG
Views:	168
Size:	35.9 KB
ID:	30830   Click image for larger version

Name:	good.PNG
Views:	129
Size:	31.9 KB
ID:	30831  
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Last edited by grimvh2; 08-29-2008 at 05:57.
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Fawkes37
Senior Member
Join Date: Jul 2008
Old 08-29-2008 , 07:45   Re: [HELP] Mapping
Reply With Quote #9

well im not sure about his problem but i had kind of the same error with a buggy brush, which caused a leak. and when loading map again in hammer, it really was leaking, the brush was gone "big".

Last edited by Fawkes37; 08-29-2008 at 07:47.
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grimvh2
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Join Date: Nov 2007
Location: Fishdot Nation
Old 08-29-2008 , 07:54   Re: [HELP] Mapping
Reply With Quote #10

This is the error I fixed

Code:
Entity 0, Brush 28: A 'Unknown Class' @(0,0,0) has a coplanar plane at (249, -1249, 128), texture TEX_RED
and that should probbaly be evrything , there could be also a leak but then we need to wait for him
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