Hi,
I'm having an issue I can't figure out with my L4D2 client radialmenu.vpk
The original radialmenu.txt works fine with my L4D1 client
In game L4D2 I select from the radial menu a vocalise command - in game when I use it, it has a number next to it on screen.
for example
If I choose: "command" "vocalize PlayerWarnHunter ; say --Hunter--"
It prints on screen ... each key press changes the number :
--Hunter-- #490
--Hunter-- #506
--Hunter-- #515
also I don't get the vocalization but the --Hunter-- will show. Although the vocalization will work using just "vocalize PlayerWarnHunter" on it's own)
Even if I take the vocalize command out I still get the random numbers using say --Hunter-- I've tried sm_say --Hunter-- and !say --Hunter--
So I'm guessing L4D2 doe's not allow vocalise and a text command togther?
Anyone know a solution ?
Regards
TiTz
Code:
"Warnings,Survivor,Alive"
{
"Center"
{
"command" "vocalize ResponseSoftDispleasureSwear ; say #$$@*#!"
"text" "Swear"
}
"North"
{
"command" "vocalize PlayerWarnTank ; say Tank!!"
"text" "TANK!!"
}
"NorthEast"
{
"command" "vocalize PlayerWarnBoomer ; say --BOOMER!!--"
"text" "Boomer!!"
}
"East"
{
"command" "vocalize PlayerWarnSmoker ; say --Smoker!!--"
"text" "Smoker!!"
}
"SouthEast"
{
"command" "vocalize PlayerStayTogether ; say --Stay close--"
"text" "Stay Together!!"
}
"South"
{
"command" "vocalize PlayerIncoming ; say --incoming!!--"
"text" "Incoming!!"
}
"SouthWest"
{
"command" "vocalize PlayerDeath"
"text" "PlayerDeath!!"
}
"West"
{
"command" "vocalize PlayerWarnHunter ; say --Hunter--"
"text" "Hunter!!"
}
"NorthWest"
{
"command" "vocalize PlayerWarnWitch ; say --Witch--"
"text" "Witch!!"
}
}