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Custom Start Weapons ( 24/02/2014 )


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Blizzard_87
Veteran Member
Join Date: Oct 2012
Old 04-15-2015 , 06:07   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #51

Quote:
Originally Posted by juanjotoronja View Post
Hi... how can i make this work with bots?
which bots you trying to use this with?
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juanjotoronja
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Join Date: Mar 2014
Old 04-15-2015 , 07:01   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #52

Quote:
Originally Posted by Blizzard_87 View Post
which bots you trying to use this with?
Zbots downloaded a while ago from turtle page the makers of CZ.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 04-15-2015 , 08:38   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #53

zbots cannot be downloaded from turlte, because they are already build in the engine of cs/cz.
so you downloaded a cracked version of it which is not supported here.
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juanjotoronja
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Join Date: Mar 2014
Old 04-15-2015 , 09:12   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #54

Well that's odd because i've downloaded from official page of turtle and many people still using it, i still could use this plugin with the CZ with bots?
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 04-15-2015 , 09:15   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #55

What file exactly did you download? A .dll/.so file or just an .sma to be added to amxx?
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juanjotoronja
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Join Date: Mar 2014
Old 04-15-2015 , 09:19   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #56

for the bots?
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 04-15-2015 , 11:58   Re: Custom Start Weapons ( Updated 24/02/2014 )
Reply With Quote #57

What else are we talking about?
For sure the file for the bots.
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Old 09-03-2015, 15:06
CrazY.
This message has been deleted by CrazY.. Reason: nvm
Old 03-05-2017, 08:17
nea
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Januar
New Member
Join Date: Mar 2017
Location: Jakarta
Old 03-07-2017 , 17:35   Re: Custom Start Weapons ( 24/02/2014 )
Reply With Quote #58

Looks like this plugin is a great idea. But, instead of peeling the weapons or the user when they spawn, I think it's much better to block giving them. And if the plugin allows checking the map of particular units would be great to determine whether the plugin needs to run throughout that map.

By the way, is there is any update after 2014?
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Blizzard_87
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Join Date: Oct 2012
Old 03-08-2017 , 03:47   Re: Custom Start Weapons ( 24/02/2014 )
Reply With Quote #59

Quote:
Originally Posted by Januar View Post
Looks like this plugin is a great idea. But, instead of peeling the weapons or the user when they spawn, I think it's much better to block giving them. And if the plugin allows checking the map of particular units would be great to determine whether the plugin needs to run throughout that map.

By the way, is there is any update after 2014?
This plugin uses a function that does block giving of start weapons instead of stripping them.

the plugin also gives the server admin the setting to enable blocking map weapons from spawning on ground or not.. instead of it being automatic and not giving the admin that choice.

If i ever decide to come back to Gaming Programming I may add that auto choice as a third option in the plugin... unless someone whos active coder wants to add that option in.

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Old 03-10-2017, 08:17
nea
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Bad gamer
Junior Member
Join Date: Sep 2018
Old 09-16-2018 , 08:51   Re: Custom Start Weapons ( 24/02/2014 )
Reply With Quote #60

I get this message when clicking on "Get Plugin":

Code:
Plugin failed to compile! Please try contacting the author.

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/forums/content/files/2/0/6/5/6/7/130103.attach(233) : error 017: undefined symbol "set_pdata_bool"
/home/forums/content/files/2/0/6/5/6/7/130103.attach(284) : error 088: number of arguments does not match definition

2 Errors.
Could not locate output file /home/groups/amxmodx/public_html/compiled3/130103.amx (compile failed).
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