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Counter-Strike SDK


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 08-01-2014 , 10:08   Re: Counter-Strike SDK
Reply With Quote #101

Quote:
Originally Posted by Arkshine View Post
Anyway I've changed my way of working.


I wanted to wait I would push all the changes done before say it, but I've actually moved the project on github here : https://github.com/Arkshine/CSSDK.

Now the project is based on the HLSDK for at least three reasons :
- It's more easy to insert code inside an existing project using an IDE.
- Can try to compile to see if the code is well integrated and decent. (so yes it compiles, but of course not usable)
- A useful online documentation can be generated with Doxygen. (offline, will upload when more datas will be present)
For now, If I remember there is only CGrenade (ggrenades.cpp) pushed (All functions have been decompiled, and few things would need to be adjusted).
Don't know when I will push others datas. I've changed/adjusted many things and some files are in a mess for now, can't push as it is.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-09-2015 , 16:48   Re: Counter-Strike SDK
Reply With Quote #102

Another project by s1lentq at: https://github.com/s1lentq/ReGameDLL_CS which is more complete, reliable and likely in good hands. Please consider checking this project instead.
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Last edited by Arkshine; 12-09-2015 at 16:58.
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OvidiuS
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Join Date: Dec 2009
Location: Serbia
Old 12-18-2015 , 07:00   Re: Counter-Strike SDK
Reply With Quote #103

What about https://github.com/dreamstalker/rehlds? Is it better, does it support more features?
I see that rehlds has a bit more files than ReGameDLL especially in engine folder.
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HamletEagle
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Join Date: Sep 2013
Location: Romania
Old 12-18-2015 , 07:04   Re: Counter-Strike SDK
Reply With Quote #104

Quote:
Originally Posted by OvidiuS View Post
What about https://github.com/dreamstalker/rehlds? Is it better, does it support more features?
I see that rehlds has a bit more files than ReGameDLL especially in engine folder.
ReHLDS is the engine(swds.dll/engine.so), ReGameDLL is the mod(mp.dll/cs.so). They are different things.
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Last edited by HamletEagle; 12-18-2015 at 07:06.
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OvidiuS
Chillaxin'
Join Date: Dec 2009
Location: Serbia
Old 12-18-2015 , 07:11   Re: Counter-Strike SDK
Reply With Quote #105

Quote:
Originally Posted by HamletEagle View Post
ReHLDS is the engine(swds.dll/engine.so), ReGameDLL is the mod(mp.dll/cs.so). They are different things.
Ah, didn't catch that. Thanks for clarification ;)
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