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P, V, model file does not work


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mikaelnatan13
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Join Date: Apr 2020
Old 07-10-2020 , 17:32   P, V, model file does not work
Reply With Quote #1

p v file of the skin of the weapon does not work stays the weapon with the standard skin

PHP Code:
#include <amxmodx>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[ZP] Flame M4A1"
#define VERSION "1.0"
#define AUTHOR "Itzal"

// Models
new const mdl_v[] = "models/v_flame_m4a1.mdl"
new const mdl_p[] = "models/p_flame_m4a1.mdl"

// Macros
new g_MaxPlayers
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

// Weapon cost
#define WEAPON_COST 15

// Old ZP version?
// #define OLD_VERSION

// ZP default Burn sounds
new const burn_sounds[ ][ ] =
{
    
"zombie_plague/zombie_burn3.wav",
    
"zombie_plague/zombie_burn4.wav",
    
"zombie_plague/zombie_burn5.wav",
    
"zombie_plague/zombie_burn6.wav",
    
"zombie_plague/zombie_burn7.wav"
}

// Item ID,  Flame Sprite, Smoke sprite
new g_ItemIDsprFlamesprSmoke

// Some bools
new bool:g_bFlameM4a133 ]
new 
bool:g_AlreadyBurn33 ]

// Cvars
new cvar_MaxBurnDMGcvar_MinBurnDMGcvar_BurnTimecvar_Delaycvar_OneRound

// Cached Cvars
new cvar_cMaxBurnDMGcvar_cMinBurnDMGcvar_cBurnTimeFloat:cvar_cDelay
new Time33 ]

public 
plugin_init( )
{
    
register_pluginPLUGINVERSIONAUTHOR )

    
// Get maxplayers
    
g_MaxPlayers get_maxplayers( )

    
// CVARs
    
cvar_MaxBurnDMG register_cvar"zp_flamem4_maxdmg""50" )
    
cvar_MinBurnDMG register_cvar"zp_flamem4_mindmg""20" )
    
cvar_BurnTime register_cvar"zp_flamem4_time""12" )    // Real Time = Time/2
    
cvar_Delay register_cvar"zp_flamem4_delay""4.0" )
    
cvar_OneRound register_cvar"zp_flamem4_oneround""1" )

    
// Cache cvars
    
register_event"HLTV""event_round_start""a""1=0""2=0" )

    
// Hook drop
    
register_clcmd"drop""HookDrop" )

    
// Register the extraitem
    
g_ItemID zp_register_extra_item"Flame M4A1"WEAPON_COSTZP_TEAM_HUMAN )

    
// Ham forwards
    
RegisterHamHam_Spawn"player""fw_PlayerSpawn_Post")
    
RegisterHamHam_Killed"player""fw_PlayerKilled_Post")
    
RegisterHamHam_TakeDamage"player""fw_TakeDamage" )

    
// Gamemonitor info
    
static szCvar30 ]
    
formatexszCvarcharsmax(szCvar), "v%s by Javivi"VERSION )
    
register_cvar"zp_flamem4_version"szCvarFCVAR_SERVER|FCVAR_SPONLY )
}

public 
plugin_precache( )
{
    
// Precache flame/smoke sprite
    
sprFlame precache_model"sprites/flame.spr" )
    
sprSmoke precache_model"sprites/black_smoke3.spr" )

    
// Precache Burn sounds
    
for( new 0sizeof burn_soundsi++ )
        
precache_soundburn_sounds] )
}

// Cache CVARs
public event_round_start( )
{
    
cvar_cMaxBurnDMG get_pcvar_numcvar_MaxBurnDMG )
    
cvar_cMinBurnDMG get_pcvar_numcvar_MinBurnDMG )
    
cvar_cBurnTime get_pcvar_numcvar_BurnTime )
    
cvar_cDelay get_pcvar_floatcvar_Delay )
}

public 
client_disconnectid )
{
    if( 
g_bFlameM4a1id ] )
        
g_bFlameM4a1id ] = false

    
// Reset Time Counter
    
Timeid ] = 0
}

public 
HookDropid )
{
    
// If some human drop the FlameM4a1
    
if(is_user_aliveid ) && get_user_weaponid ) == CSW_M4A1 && g_bFlameM4a1 id ] )
    {
        
g_bFlameM4a1id ] = false
    
}
}
/*========================
* Zombie Plague Forwards *
=========================*/
// When someone buy the extraitem
public zp_extra_item_selectediditemid )
{
    if( 
itemid == g_ItemID )
    {
        if( !
zp_has_round_started( ) || g_bFlameM4a1id ] )
        {
            
client_print(idprint_chat"VocÍ n„o pode comprar M4a1 de fogo neste momento!")

            
#if defined OLD_VERSION

            
zp_set_user_ammo_packsidzp_get_user_ammo_packs(id) + WEAPON_COST )

            
#else

            
return ZP_PLUGIN_HANDLED

            
#endif
        
}
        else
        {
            
// Give auto-shotgun
            
give_itemid"weapon_m4a1" )

            
// Give ammo
            
give_itemid"ammo_buckshot" )
            
give_itemid"ammo_buckshot" )
            
give_itemid"ammo_buckshot" )
            
give_itemid"ammo_buckshot" )

            
// Set FlameM4a1
            
g_bFlameM4a1id ] = true
        
}
    }
    return 
PLUGIN_HANDLED;
}

// When someone is infected
public zp_user_infected_postid )
{
    if( 
g_bFlameM4a1id ] ) // If have a FlameM4a1
        
g_bFlameM4a1id ] = false
}

/*==============
* Ham Forwards *
==============*/
public fw_PlayerSpawn_Postid )
{
    if( 
get_pcvar_numcvar_OneRound ) == && g_bFlameM4a1id ] )
    {
        
client_print(idprint_chat"[ZP] FlameM4a1 bullets are over!")
        
g_bFlameM4a1id ] = false
    
}
}
public 
fw_PlayerKilled_Postvictimattackershouldgib )
{
    if(
g_bFlameM4a1victim ] ) // If have a FlameM4a1
        
g_bFlameM4a1victim ] = false
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if(
IsValidUserattacker ) && victim != attacker && zp_get_user_zombievictim // If attacker is valid and victim is zombie
    
&& g_bFlameM4a1attacker ] && get_user_weaponattacker ) == CSW_M4A1 && !g_AlreadyBurnvictim ] ) // If attacker have the FlameM4a1 and victim is not burned
    
{
        
// Burn / ON
        
g_AlreadyBurnvictim ] = true

        
// Set burn time
        
Timevictim ] = cvar_cBurnTime

        
// Burn victim
        
Burnvictim )

        
// Emit burn sound
        
emit_soundvictimCHAN_VOICEburn_sounds[random_num(0sizeof burn_sounds 1)], 1.0ATTN_NORM0PITCH_NORM )
    }
}

/*======================================================*/
public Burnvictim )
{
    
// Get user origin
    
static Origin] ; get_user_originvictimOrigin )

    
// If burn time is over or victim are in water
    
if( Timevictim ] <= || get_entity_flagsvictim ) & FL_INWATER )
    {
        
// Show Smoke sprite
        
message_beginMSG_PVSSVC_TEMPENTITYOrigin )
        
write_byteTE_SMOKE // TE id
        
write_coordOrigin[0] ) // x
        
write_coordOrigin[1] ) // y
        
write_coordOrigin[2]-50 // z
        
write_shortsprSmoke // sprite
        
write_byterandom_num(1520) ) // scale
        
write_byterandom_num(1020) ) // framerate
        
message_end( )

        
// Delay to allow burn again
        
set_taskcvar_cDelay"Stop"victim )

        
// Exit
        
return
    }
    else
    {
        if( 
cvar_cBurnTime == Timevictim ]) // At half-burntime
        
{
            
// Play another sound
            
emit_soundvictimCHAN_VOICEburn_sounds[random_num(0sizeof burn_sounds 1)], 1.0ATTN_NORM0PITCH_NORM )
        }

        
// Flame sprite
        
message_beginMSG_PVSSVC_TEMPENTITYOrigin )
        
write_byteTE_SPRITE // TE id
        
write_coordOrigin[0]+random_num(-55) ) // x
        
write_coordOrigin[1]+random_num(-55) ) // y
        
write_coordOrigin[2]+random_num(-1010) ) // z
        
write_shortsprFlame // sprite
        
write_byterandom_num(510) ) // scale
        
write_byte255 // brightness
        
message_end( )

        
// Decrease Time
        
Timevictim ]--

        
// Decrease life (random)
        
set_user_healthvictimget_user_healthvictim ) - random_numcvar_cMinBurnDMGcvar_cMaxBurnDMG ) )

        
// Repeat
        
set_task0.5"Burn"victim )
    }
}

public 
Stopvictim )
        
g_AlreadyBurnvictim ] = false // Allow victim to be burn again 
mikaelnatan13 is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-10-2020 , 21:35   Re: P, V, model file does not work
Reply With Quote #2

How are you exactly expecting it to work when you're not changing the models anywhere?... You didn't even precache them. Plugins can't read your mind, you know.
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mikaelnatan13
Member
Join Date: Apr 2020
Old 07-11-2020 , 15:33   Re: P, V, model file does not work
Reply With Quote #3

Quote:
Originally Posted by OciXCrom View Post
How are you exactly expecting it to work when you're not changing the models anywhere?... You didn't even precache them. Plugins can't read your mind, you know.
so i downloaded this extra item but in the script i didn't find the weapon skin reading and itís coming with the default skin of m4a1 but i want to change the skin of the extra item so i added

PHP Code:
// Models
new const mdl_v[] = "models/v_flame_m4a1.mdl"
new const mdl_p[] = "models/p_flame_m4a1.mdl" 
but it still doesn't work with is the standard skin of m4a1 and not the one I mentioned in the script
mikaelnatan13 is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-11-2020 , 16:57   Re: P, V, model file does not work
Reply With Quote #4

Like I said, defining variables that contain the model paths won't magically change the weapon models when you want it to. Where is the code that is supposed to change the models?

If you have no clue what you're doing, please use the Plugin Requests section.
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